pokeemerald/include/start_menu.h

17 lines
437 B
C

#ifndef GUARD_START_MENU_H
#define GUARD_START_MENU_H
extern bool8 (*gMenuCallback)(void);
void ShowReturnToFieldStartMenu(void);
void Task_ShowStartMenu(u8 taskId);
void ShowStartMenu(void);
void ShowBattlePyramidStartMenu(void);
void SaveGame(void);
void CB2_SetUpSaveAfterLinkBattle(void);
void SaveForBattleTowerLink(void);
void HideStartMenu(void);
void AppendToList(u8* list, u8* pos, u8 newEntry);
#endif // GUARD_START_MENU_H