mirror of https://github.com/pret/pokeemerald.git
35 lines
1.0 KiB
C
35 lines
1.0 KiB
C
#ifndef GUARD_LOAD_SAVE_H
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#define GUARD_LOAD_SAVE_H
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extern struct SaveBlock1 gSaveblock1;
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extern struct SaveBlock2 gSaveblock2;
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extern struct PokemonStorage gPokemonStorage;
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extern bool32 gFlashMemoryPresent;
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extern struct SaveBlock1 *gSaveBlock1Ptr;
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extern struct SaveBlock2 *gSaveBlock2Ptr;
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extern struct PokemonStorage *gPokemonStoragePtr;
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void CheckForFlashMemory(void);
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void ClearSav2(void);
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void ClearSav1(void);
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void SetSaveBlocksPointers(u16 offset);
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void MoveSaveBlocks_ResetHeap(void);
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u32 UseContinueGameWarp(void);
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void ClearContinueGameWarpStatus(void);
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void SetContinueGameWarpStatus(void);
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void SetContinueGameWarpStatusToDynamicWarp(void);
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void ClearContinueGameWarpStatus2(void);
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void SavePlayerParty(void);
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void LoadPlayerParty(void);
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void SaveObjectEvents(void);
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void LoadObjectEvents(void);
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void SaveSerializedGame(void);
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void LoadSerializedGame(void);
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void LoadPlayerBag(void);
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void SavePlayerBag(void);
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void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey);
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void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey);
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#endif // GUARD_LOAD_SAVE_H
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