pokeemerald/constants/global.inc

23 lines
940 B
C++

.set TRUE, 1
.set FALSE, 0
.set NULL, 0
.set SPRITE_SIZE_8x8, (OAM_SIZE_0 >> 28) | (OAM_SQUARE >> 14)
.set SPRITE_SIZE_16x16, (OAM_SIZE_1 >> 28) | (OAM_SQUARE >> 14)
.set SPRITE_SIZE_32x32, (OAM_SIZE_2 >> 28) | (OAM_SQUARE >> 14)
.set SPRITE_SIZE_64x64, (OAM_SIZE_3 >> 28) | (OAM_SQUARE >> 14)
.set SPRITE_SIZE_16x8, (OAM_SIZE_0 >> 28) | (OAM_H_RECTANGLE >> 14)
.set SPRITE_SIZE_32x8, (OAM_SIZE_1 >> 28) | (OAM_H_RECTANGLE >> 14)
.set SPRITE_SIZE_32x16, (OAM_SIZE_2 >> 28) | (OAM_H_RECTANGLE >> 14)
.set SPRITE_SIZE_64x32, (OAM_SIZE_3 >> 28) | (OAM_H_RECTANGLE >> 14)
.set SPRITE_SIZE_8x16, (OAM_SIZE_0 >> 28) | (OAM_V_RECTANGLE >> 14)
.set SPRITE_SIZE_8x32, (OAM_SIZE_1 >> 28) | (OAM_V_RECTANGLE >> 14)
.set SPRITE_SIZE_16x32, (OAM_SIZE_2 >> 28) | (OAM_V_RECTANGLE >> 14)
.set SPRITE_SIZE_32x64, (OAM_SIZE_3 >> 28) | (OAM_V_RECTANGLE >> 14)
.set OBJ_IMAGE_ANIM_H_FLIP, 1 << 6
.set OBJ_IMAGE_ANIM_V_FLIP, 1 << 7