pokeemerald/data/battle_message.s

781 lines
25 KiB
ArmAsm
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.string "{STRING 36}$"
.string "{STRING 0} gained{PLAYER}\n{STRING 52} EXP. Points!\p$"
.string "$"
.string " a boosted$"
.string "{STRING 0} grew to\nLV. {PLAYER}!{UNKNOWN_A}\p$"
.string "{STRING 0} learned\n{PLAYER}!{UNKNOWN_A}\p$"
.string "{STRING 0} is trying to\nlearn {PLAYER}.\p$"
.string "But, {STRING 0} cant learn\nmore than four moves.\p$"
.string "Delete a move to make\nroom for {PLAYER}?$"
.string "{STRING 0} forgot\n{PLAYER}.\p$"
.string "{PAUSE 32}Stop learning\n{PLAYER}?$"
.string "{STRING 0} did not learn\n{PLAYER}.\p$"
.string "Use next POKéMON?$"
.string "{STRING 15}s\nattack missed!$"
.string "{STRING 16}\nprotected itself!$"
.string "{STRING 16} avoided\ndamage with {STRING 25}!$"
.string "{STRING 16} makes GROUND\nmoves miss with {STRING 25}!$"
.string "{STRING 16} avoided\nthe attack!$"
.string "It doesnt affect\n{STRING 16}$"
.string "{STRING 15}\nfainted!\p$"
.string "{STRING 16}\nfainted!\p$"
.string "{STRING 35} got ¥{STRING 0}\nfor winning!\p$"
.string "{STRING 35} is out of\nusable POKéMON!\p$"
.string "{STRING 35} whited out!{PAUSE_UNTIL_PRESS}$"
.string "{STRING 19} prevents\nescape with {STRING 26}!\p$"
.string "Cant escape!\p$"
.string "{STRING 15} cant escape!$"
.string "Hit {STRING 0} time(s)!$"
.string "{STRING 17}\nfell asleep!$"
.string "{STRING 19}s {STRING 26}\nmade {STRING 17} sleep!$"
.string "{STRING 16} is\nalready asleep!$"
.string "{STRING 15} is\nalready asleep!$"
.string "{STRING 16}\nwasnt affected!$"
.string "{STRING 17}\nwas poisoned!$"
.string "{STRING 19}s {STRING 26}\npoisoned {STRING 17}!$"
.string "{STRING 15} is hurt\nby poison!$"
.string "{STRING 16} is already\npoisoned.$"
.string "{STRING 17} is badly\npoisoned!$"
.string "{STRING 16} had its\nenergy drained!$"
.string "{STRING 17} was burned!$"
.string "{STRING 19}s {STRING 26}\nburned {STRING 17}!$"
.string "{STRING 15} is hurt\nby its burn!$"
.string "{STRING 16} already\nhas a burn.$"
.string "{STRING 17} was\nfrozen solid!$"
.string "{STRING 19}s {STRING 26}\nfroze {STRING 17} solid!$"
.string "{STRING 15} is\nfrozen solid!$"
.string "{STRING 16} was\ndefrosted!$"
.string "{STRING 15} was\ndefrosted!$"
.string "{STRING 15} was\ndefrosted by {STRING 20}!$"
.string "{STRING 17} is paralyzed!\nIt may be unable to move!$"
.string "{STRING 19}s {STRING 26}\nparalyzed {STRING 17}!\lIt may be unable to move!$"
.string "{STRING 15} is paralyzed!\nIt cant move!$"
.string "{STRING 16} is\nalready paralyzed!$"
.string "{STRING 16} was\nhealed of paralysis!$"
.string "{STRING 16}s\ndream was eaten!$"
.string "{STRING 15}s {STRING 0}\nwont go higher!$"
.string "{STRING 16}s {STRING 0}\nwont go lower!$"
.string "Your teams {STRING 0}\nstopped working!$"
.string "The foes {STRING 0}\nstopped working!$"
.string "{STRING 15} is\nconfused!$"
.string "{STRING 15} snapped\nout of confusion!$"
.string "{STRING 17} became\nconfused!$"
.string "{STRING 16} is\nalready confused!$"
.string "{STRING 16}\nfell in love!$"
.string "{STRING 15} is in love\nwith {STRING 19}!$"
.string "{STRING 15} is\nimmobilized by love!$"
.string "{STRING 16} was\nblown away!$"
.string "{STRING 15} transformed\ninto the {STRING 0} type!$"
.string "{STRING 15} flinched!$"
.string "{STRING 16} regained\nhealth!$"
.string "{STRING 16}s\nHP is full!$"
.string "{STRING 42}s {STRING 20}\nraised SP. DEF!$"
.string "{STRING 42}s {STRING 20}\nraised SP. DEF a little!$"
.string "{STRING 42}s {STRING 20}\nraised DEFENSE!$"
.string "{STRING 42}s {STRING 20}\nraised DEFENSE a little!$"
.string "{STRING 42}s party is covered\nby a veil!$"
.string "{STRING 16}s party is protected\nby SAFEGUARD!$"
.string "{STRING 44}s party is no longer\nprotected by SAFEGUARD!$"
.string "{STRING 15} went\nto sleep!$"
.string "{STRING 15} slept and\nbecame healthy!$"
.string "{STRING 15} whipped\nup a whirlwind!$"
.string "{STRING 15} took\nin sunlight!$"
.string "{STRING 15} lowered\nits head!$"
.string "{STRING 15} is glowing!$"
.string "{STRING 15} flew\nup high!$"
.string "{STRING 15} dug a hole!$"
.string "{STRING 15} hid\nunderwater!$"
.string "{STRING 15} sprang up!$"
.string "{STRING 16} was squeezed by\n{STRING 15}s BIND!$"
.string "{STRING 16} was trapped\nin the vortex!$"
.string "{STRING 16} was trapped\nby SAND TOMB!$"
.string "{STRING 16} was WRAPPED by\n{STRING 15}!$"
.string "{STRING 15} CLAMPED\n{STRING 16}!$"
.string "{STRING 15} is hurt\nby {STRING 0}!$"
.string "{STRING 15} was freed\nfrom {STRING 0}!$"
.string "{STRING 15} kept going\nand crashed!$"
gUnknown_085CA424:: @ 85CA424
.string "{STRING 42} became\nshrouded in MIST!$"
.string "{STRING 19} is protected\nby MIST!$"
gUnknown_085CA459:: @ 85CA459
.string "{STRING 15} is getting\npumped!$"
.string "{STRING 15} is hit\nwith recoil!$"
.string "{STRING 15} protected\nitself!$"
.string "{STRING 15} is buffeted\nby the sandstorm!$"
.string "{STRING 15} is pelted\nby HAIL!$"
.string "{STRING 40}s {STRING 0}\nwore off!$"
.string "{STRING 16} was seeded!$"
.string "{STRING 16} evaded\nthe attack!$"
.string "{STRING 15}s health is\nsapped by LEECH SEED!$"
.string "{STRING 15} is fast\nasleep.$"
.string "{STRING 15} woke up!$"
.string "But {STRING 19}s UPROAR\nkept it awake!$"
.string "{STRING 15} woke up\nin the UPROAR!$"
.string "{STRING 15} caused\nan UPROAR!$"
.string "{STRING 15} is making\nan UPROAR!$"
.string "{STRING 15} calmed down.$"
.string "But {STRING 16} cant\nsleep in an UPROAR!$"
.string "{STRING 15} STOCKPILED\n{STRING 0}!$"
.string "{STRING 15} cant\nSTOCKPILE any more!$"
.string "But {STRING 16} cant\nsleep in an UPROAR!$"
.string "But the UPROAR kept\n{STRING 16} awake!$"
.string "{STRING 16} stayed awake\nusing its {STRING 25}!$"
.string "{STRING 15} is storing\nenergy!$"
.string "{STRING 15} unleashed\nenergy!$"
.string "{STRING 15} became\nconfused due to fatigue!$"
.string "{STRING 35} picked up\n¥{STRING 0}!\p$"
.string "{STRING 16} is\nunaffected!$"
.string "{STRING 15} transformed\ninto {STRING 0}!$"
.string "{STRING 15} made\na SUBSTITUTE!$"
.string "{STRING 15} already\nhas a SUBSTITUTE!$"
.string "The SUBSTITUTE took damage\nfor {STRING 16}!\p$"
.string "{STRING 16}s\nSUBSTITUTE faded!\p$"
.string "{STRING 15} must\nrecharge!$"
.string "{STRING 16}s RAGE\nis building!$"
.string "{STRING 16}s {STRING 0}\nwas disabled!$"
.string "{STRING 15} is disabled\nno more!$"
.string "{STRING 16} got\nan ENCORE!$"
.string "{STRING 15}s ENCORE\nended!$"
.string "{STRING 15} took aim\nat {STRING 16}!$"
.string "{STRING 15} SKETCHED\n{STRING 0}!$"
.string "{STRING 15} is trying\nto take its foe with it!$"
.string "{STRING 16} took\n{STRING 15} with it!$"
.string "Reduced {STRING 16}s\n{STRING 0} by {PLAYER}!$"
.string "{STRING 15} stole\n{STRING 16}s {STRING 22}!$"
.string "{STRING 16} cant\nescape now!$"
.string "{STRING 16} fell into\na NIGHTMARE!$"
.string "{STRING 15} is locked\nin a NIGHTMARE!$"
.string "{STRING 15} cut its own HP and\nlaid a CURSE on {STRING 16}!$"
.string "{STRING 15} is afflicted\nby the CURSE!$"
.string "SPIKES were scattered all around\nthe opponents side!$"
.string "{STRING 19} is hurt\nby SPIKES!$"
.string "{STRING 15} identified\n{STRING 16}!$"
.string "{STRING 15}s PERISH count\nfell to {STRING 0}!$"
.string "{STRING 15} braced\nitself!$"
.string "{STRING 16} ENDURED\nthe hit!$"
.string "MAGNITUDE {STRING 0}!$"
.string "{STRING 15} cut its own HP\nand maximized ATTACK!$"
.string "{STRING 15} copied\n{STRING 16}s stat changes!$"
.string "{STRING 15} got free of\n{STRING 16}s {STRING 0}!$"
.string "{STRING 15} shed\nLEECH SEED!$"
.string "{STRING 15} blew away\nSPIKES!$"
.string "{STRING 15} fled from\nbattle!$"
.string "{STRING 15} foresaw\nan attack!$"
.string "{STRING 16} took the\n{STRING 0} attack!$"
.string "{STRING 15} chose\n{STRING 20} as its destiny!$"
.string "{STRING 0}s attack!$"
.string "{STRING 15} became the\ncenter of attention!$"
.string "{STRING 15} began\ncharging power!$"
.string "NATURE POWER turned into\n{STRING 20}!$"
.string "{STRING 15}s status\nreturned to normal!$"
.string "{STRING 16} was subjected\nto TORMENT!$"
.string "{STRING 15} is tightening\nits focus!$"
.string "{STRING 16} fell for\nthe TAUNT!$"
.string "{STRING 15} is ready to\nhelp {STRING 16}!$"
.string "{STRING 15} switched\nitems with its opponent!$"
.string "{STRING 15} obtained\n{STRING 0}.$"
.string "{STRING 16} obtained\n{PLAYER}.$"
.string "{STRING 15} obtained\n{STRING 0}.\p{STRING 16} obtained\n{PLAYER}.$"
.string "{STRING 15} copied\n{STRING 16}s {STRING 25}!$"
.string "{STRING 15} made a WISH!$"
.string "{STRING 0}s WISH\ncame true!$"
.string "{STRING 15} planted its roots!$"
.string "{STRING 15} absorbed\nnutrients with its roots!$"
.string "{STRING 16} anchored\nitself with its roots!$"
.string "{STRING 15} made\n{STRING 16} drowsy!$"
.string "{STRING 15} knocked off\n{STRING 16}s {STRING 22}!$"
.string "{STRING 15} swapped abilities\nwith its opponent!$"
.string "{STRING 15} sealed the\nopponents move(s)!$"
.string "{STRING 15} wants the\nopponent to bear a GRUDGE!$"
.string "{STRING 15}s {STRING 0} lost\nall its PP due to the GRUDGE!$"
.string "{STRING 15} shrouded\nitself in {STRING 20}!$"
.string "{STRING 15}s {STRING 20}\nwas bounced back by MAGIC COAT!$"
.string "{STRING 15} waits for a target\nto make a move!$"
.string "{STRING 16} SNATCHED\n{STRING 19}s move!$"
.string "Electricitys power was\nweakened!$"
.string "Fires power was\nweakened!$"
.string "{STRING 15} found\none {STRING 22}!$"
.string "A soothing aroma wafted\nthrough the area!$"
.string "Items cant be used now.{PAUSE 64}$"
.string "For {STRING 19},\n{STRING 22} {STRING 0}$"
.string "{STRING 19} used\n{STRING 22} to get pumped!$"
.string "{STRING 15} lost its\nfocus and couldnt move!$"
.string "{STRING 16} was\ndragged out!\p$"
.string "The wall shattered!$"
.string "But it had no effect!$"
.string "{STRING 18} has no\nmoves left!\p$"
.string "{STRING 18}s {STRING 20}\nis disabled!\p$"
.string "{STRING 18} cant use the same\nmove in a row due to the TORMENT!\p$"
.string "{STRING 18} cant use\n{STRING 20} after the TAUNT!\p$"
.string "{STRING 18} cant use the\nsealed {STRING 20}!\p$"
.string "{STRING 19}s {STRING 26}\nmade it rain!$"
.string "{STRING 19}s {STRING 26}\nraised its SPEED!$"
.string "{STRING 16} was protected\nby {STRING 25}!$"
.string "{STRING 16}s {STRING 25}\nprevents {STRING 15}\lfrom using {STRING 20}!$"
.string "{STRING 16} restored HP\nusing its {STRING 25}!$"
.string "{STRING 16}s {STRING 25}\nmade {STRING 20} useless!$"
.string "{STRING 16}s {STRING 25}\nmade it the {STRING 0} type!$"
.string "{STRING 17}s {STRING 25}\nprevents paralysis!$"
.string "{STRING 16}s {STRING 25}\nprevents romance!$"
.string "{STRING 17}s {STRING 25}\nprevents poisoning!$"
.string "{STRING 16}s {STRING 25}\nprevents confusion!$"
.string "{STRING 16}s {STRING 25}\nraised its FIRE power!$"
.string "{STRING 16} anchors\nitself with {STRING 25}!$"
.string "{STRING 19}s {STRING 26}\ncuts {STRING 16}s ATTACK!$"
.string "{STRING 19}s {STRING 26}\nprevents stat loss!$"
.string "{STRING 16}s {STRING 25}\nhurt {STRING 15}!$"
.string "{STRING 19} TRACED\n{STRING 0}s {PLAYER}!$"
.string "{STRING 17}s {STRING 27}\nprevents burns!$"
.string "{STRING 16}s {STRING 25}\nblocks {STRING 20}!$"
.string "{STRING 19}s {STRING 26}\nblocks {STRING 20}!$"
.string "{STRING 15}s {STRING 24}\nrestored its HP a little!$"
.string "{STRING 19}s {STRING 26}\nwhipped up a sandstorm!$"
.string "{STRING 19}s {STRING 26}\nintensified the suns rays!$"
.string "{STRING 19}s {STRING 26}\nprevents {STRING 0} loss!$"
.string "{STRING 16}s {STRING 25}\ninfatuated {STRING 15}!$"
.string "{STRING 16}s {STRING 25}\nmade {STRING 20} ineffective!$"
.string "{STRING 19}s {STRING 26}\ncured its {STRING 0} problem!$"
.string "It sucked up the\nLIQUID OOZE!$"
.string "{STRING 19} transformed!$"
.string "{STRING 16}s {STRING 25}\ntook the attack!$"
gUnknown_085CB2A1:: @ 85CB2A1
.string "{STRING 0}s {STRING 23}\nprevents switching!\p$"
.string "{STRING 16}s {STRING 25}\nprevented {STRING 19}s\l{STRING 0} from working!$"
.string "{STRING 19}s {STRING 26}\nmade it ineffective!$"
.string "{STRING 17}s {STRING 27}\nprevents flinching!$"
.string "{STRING 15}s {STRING 24}\nprevents {STRING 16}s\l{STRING 25} from working!$"
.string "{STRING 19}s {STRING 26}\ncured its {STRING 0} problem!$"
.string "{STRING 19}s {STRING 26}\nhad no effect on {STRING 17}!$"
.string "sharply $"
gUnknown_085CB38A:: @ 85CB38A
.string "rose!$"
.string "harshly $"
.string "fell!$"
.string "{STRING 15}s {STRING 0}\n{PLAYER}$"
gUnknown_085CB3AA:: @ 85CB3AA
.string "{STRING 16}s {STRING 0}\n{PLAYER}$"
.string "Using {STRING 22}, the {STRING 0}\nof {STRING 19} {PLAYER}$"
.string "{STRING 15}s {STRING 0}\n{PLAYER}$"
.string "{STRING 16}s {STRING 0}\n{PLAYER}$"
.string "{STRING 15}s stats wont\ngo any higher!$"
.string "{STRING 16}s stats wont\ngo any lower!$"
.string "A critical hit!$"
.string "Its a one-hit KO!$"
.string "{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15} {PAUSE 15} {PAUSE 15} {PAUSE 15}{PLAY_SE 0x0038}Poof!\p$"
.string "And\p$"
.string "HM moves cant be\nforgotten now.\p$"
.string "Its not very effective$"
.string "Its super effective!$"
gUnknown_085CB4CA:: @ 85CB4CA
.string "{PLAY_SE 0x0011}Got away safely!\p$"
.string "{PLAY_SE 0x0011}{STRING 15} fled\nusing its {STRING 22}!\p$"
.string "{PLAY_SE 0x0011}{STRING 15} fled\nusing {STRING 24}!\p$"
.string "{PLAY_SE 0x0011}Wild {STRING 0} fled!$"
gUnknown_085CB524:: @ 85CB524
.string "Player defeated\n{STRING 32}!$"
gUnknown_085CB538:: @ 85CB538
.string "Player beat {STRING 32}\nand {STRING 33}!$"
gUnknown_085CB54F:: @ 85CB54F
.string "Player lost against\n{STRING 32}!$"
gUnknown_085CB567:: @ 85CB567
.string "Player lost to {STRING 32}\nand {STRING 33}!$"
gUnknown_085CB581:: @ 85CB581
.string "Player battled to a draw against\n{STRING 32}!$"
gUnknown_085CB5A6:: @ 85CB5A6
.string "Player battled to a draw against\n{STRING 32} and {STRING 33}!$"
gUnknown_085CB5D2:: @ 85CB5D2
.string "{PLAY_SE 0x0011}{STRING 32} fled!$"
gUnknown_085CB5DF:: @ 85CB5DF
.string "{PLAY_SE 0x0011}{STRING 32} and\n{STRING 33} fled!$"
.string "No! Theres no running\nfrom a TRAINER battle!\p$"
.string "Cant escape!\p$"
.string "PROF. BIRCH: Dont leave me like this!\p$"
.string "But nothing happened!$"
.string "But it failed!$"
.string "It hurt itself in its\nconfusion!$"
.string "The MIRROR MOVE failed!$"
.string "It started to rain!$"
.string "A downpour started!$"
.string "Rain continues to fall.$"
.string "The downpour continues.$"
.string "The rain stopped.$"
.string "A sandstorm brewed!$"
.string "The sandstorm rages.$"
.string "The sandstorm subsided.$"
.string "The sunlight got bright!$"
.string "The sunlight is strong.$"
.string "The sunlight faded.$"
.string "It started to hail!$"
.string "Hail continues to fall.$"
.string "The hail stopped.$"
.string "But it failed to SPIT UP\na thing!$"
.string "But it failed to SWALLOW\na thing!$"
.string "The wind turned into a\nHEAT WAVE!$"
.string "All stat changes were\neliminated!$"
.string "Coins scattered everywhere!$"
.string "It was too weak to make\na SUBSTITUTE!$"
.string "The battlers shared\ntheir pain!$"
.string "A bell chimed!$"
.string "All affected POKéMON will\nfaint in three turns!$"
.string "Theres no PP left for\nthis move!\p$"
.string "But there was no PP left\nfor the move!$"
.string "{STRING 15} ignored\norders while asleep!$"
.string "{STRING 15} ignored\norders!$"
.string "{STRING 15} began to nap!$"
.string "{STRING 15} is\nloafing around!$"
.string "{STRING 15} wont\nobey!$"
.string "{STRING 15} turned away!$"
.string "{STRING 15} pretended\nnot to notice!$"
.string "{STRING 28} {STRING 29} is\nabout to use {PLAYER}.\pWill {STRING 35} change\nPOKéMON?$"
.string "{STRING 15} learned\n{STRING 0}!$"
gUnknown_085CBA2E:: @ 85CBA2E
.string "Player defeated\n{STRING 28} {STRING 29}!\p$"
.string "{STRING 35} crept closer to\n{RIVAL}!$"
.string "{STRING 35} cant get any closer!$"
.string "{RIVAL} is watching\ncarefully!$"
.string "{RIVAL} is curious about\nthe {STRING 0}!$"
.string "{RIVAL} is enthralled by\nthe {STRING 0}!$"
.string "{RIVAL} completely ignored\nthe {STRING 0}!$"
.string "{STRING 35} threw a {POKEBLOCK}\nat the {RIVAL}!$"
.string "{PLAY_SE 0x0049}ANNOUNCER: Youre out of\nSAFARI BALLS! Game over!\p$"
.string "{RIVAL} appeared!\p$"
gUnknown_085CBB47:: @ 85CBB47
.string "Wild {RIVAL} appeared!\p$"
gUnknown_085CBB5A:: @ 85CBB5A
.string "Wild {RIVAL} appeared!\p$"
gUnknown_085CBB6D:: @ 85CBB6D
.string "Wild {RIVAL} appeared!{PAUSE 127}$"
gUnknown_085CBB82:: @ 85CBB82
.string "Wild {RIVAL} and\n{AQUA} appeared!\p$"
gUnknown_085CBB9C:: @ 85CBB9C
.string "{STRING 28} {STRING 29}\nwould like to battle!\p$"
gUnknown_085CBBB9:: @ 85CBBB9
.string "{STRING 32}\nwants to battle!$"
gUnknown_085CBBCD:: @ 85CBBCD
.string "{STRING 32} and {STRING 33}\nwant to battle!$"
gUnknown_085CBBE7:: @ 85CBBE7
.string "{STRING 28} {STRING 29} sent\nout {RIVAL}!$"
gUnknown_085CBBFA:: @ 85CBBFA
.string "{STRING 28} {STRING 29} sent\nout {RIVAL} and {AQUA}!$"
gUnknown_085CBC14:: @ 85CBC14
.string "{STRING 28} {STRING 29} sent\nout {STRING 0}!$"
gUnknown_085CBC27:: @ 85CBC27
.string "{STRING 32} sent out\n{RIVAL}!$"
gUnknown_085CBC37:: @ 85CBC37
.string "{STRING 32} sent out\n{RIVAL} and {AQUA}!$"
gUnknown_085CBC4E:: @ 85CBC4E
.string "{STRING 32} sent out {STRING 10}!\n{STRING 33} sent out {STRING 12}!$"
gUnknown_085CBC6E:: @ 85CBC6E
.string "{STRING 32} sent out\n{STRING 0}!$"
gUnknown_085CBC7E:: @ 85CBC7E
.string "{STRING 34} sent out\n{STRING 0}!$"
gUnknown_085CBC8E:: @ 85CBC8E
.string "Go! {STRING 5}!$"
gUnknown_085CBC96:: @ 85CBC96
.string "Go! {STRING 5} and\n{VERSION}!$"
gUnknown_085CBCA5:: @ 85CBCA5
.string "Go! {STRING 0}!$"
gUnknown_085CBCAD:: @ 85CBCAD
.string "Do it! {STRING 0}!$"
gUnknown_085CBCB8:: @ 85CBCB8
.string "Go for it, {STRING 0}!$"
gUnknown_085CBCC7:: @ 85CBCC7
.string "Your foes weak!\nGet em, {STRING 0}!$"
gUnknown_085CBCE5:: @ 85CBCE5
.string "{STRING 31} sent out {STRING 11}!\nGo! {STRING 9}!$"
gUnknown_085CBCFD:: @ 85CBCFD
.string "{STRING 0}, thats enough!\nCome back!$"
gUnknown_085CBD1B:: @ 85CBD1B
.string "{STRING 0}, come back!$"
gUnknown_085CBD2A:: @ 85CBD2A
.string "{STRING 0}, OK!\nCome back!$"
gUnknown_085CBD3D:: @ 85CBD3D
.string "{STRING 0}, good!\nCome back!$"
gUnknown_085CBD52:: @ 85CBD52
.string "{STRING 28} {STRING 29}\nwithdrew {STRING 0}!$"
gUnknown_085CBD65:: @ 85CBD65
.string "{STRING 32} withdrew\n{STRING 0}!$"
gUnknown_085CBD75:: @ 85CBD75
.string "{STRING 34} withdrew\n{STRING 0}!$"
gUnknown_085CBD85:: @ 85CBD85
.string "Wild $"
gUnknown_085CBD8B:: @ 85CBD8B
.string "Foe $"
.string "$"
gUnknown_085CBD91:: @ 85CBD91
.string "Foe$"
gUnknown_085CBD95:: @ 85CBD95
.string "Ally$"
gUnknown_085CBD9A:: @ 85CBD9A
.string "Foe$"
gUnknown_085CBD9E:: @ 85CBD9E
.string "Ally$"
gUnknown_085CBDA3:: @ 85CBDA3
.string "Foe$"
gUnknown_085CBDA7:: @ 85CBDA7
.string "Ally$"
gUnknown_085CBDAC:: @ 85CBDAC
.string "{STRING 15} used\n{PLAYER}$"
gUnknown_085CBDB7:: @ 85CBDB7
.string "!$"
gUnknown_085CBDB9:: @ 85CBDB9
.string "!$"
gUnknown_085CBDBB:: @ 85CBDBB
.string "!$"
gUnknown_085CBDBD:: @ 85CBDBD
.string "!$"
gUnknown_085CBDBF:: @ 85CBDBF
.incbin "baserom.gba", 0x5cbdbf, 0x41
gUnknown_085CBE00:: @ 85CBE00
.incbin "baserom.gba", 0x5cbe00, 0x6c
gUnknown_085CBE6C:: @ 85CBE6C
.incbin "baserom.gba", 0x5cbe6c, 0x1a9
gUnknown_085CC015:: @ 85CC015
.string "someones$"
gUnknown_085CC01F:: @ 85CC01F
.string "LANETTEs$"
.string "{RIVAL}s data was\nadded to the POKéDEX.\p$"
.string "It is raining.$"
.string "A sandstorm is raging.$"
.string "The BOX is full!\nYou cant catch any more!\p$"
gUnknown_085CC0A0:: @ 85CC0A0
.string "ENIGMA BERRY$"
gUnknown_085CC0AD:: @ 85CC0AD
.string " BERRY$"
.string "{STRING 19}s {STRING 22}\ncured paralysis!$"
.string "{STRING 19}s {STRING 22}\ncured poison!$"
.string "{STRING 19}s {STRING 22}\nhealed its burn!$"
.string "{STRING 19}s {STRING 22}\ndefrosted it!$"
.string "{STRING 19}s {STRING 22}\nwoke it from its sleep!$"
.string "{STRING 19}s {STRING 22}\nsnapped it out of confusion!$"
.string "{STRING 19}s {STRING 22}\ncured its {STRING 0} problem!$"
.string "{STRING 19}s {STRING 22}\nnormalized its status!$"
.string "{STRING 19}s {STRING 22}\nrestored health!$"
.string "{STRING 19}s {STRING 22}\nrestored {STRING 0}s PP!$"
.string "{STRING 19}s {STRING 22}\nrestored its status!$"
.string "{STRING 19}s {STRING 22}\nrestored its HP a little!$"
.string "{STRING 22} allows the\nuse of only {STRING 20}!\p$"
.string "{STRING 16} hung on\nusing its {STRING 22}!$"
gUnknown_085CC23E:: @ 85CC23E
.string "$"
.string "You throw a BALL now, right?\nI Ill do my best!$"
gUnknown_085CC270:: @ 85CC270
.incbin "baserom.gba", 0x5cc270, 0x5c4
gUnknown_085CC834:: @ 85CC834
.incbin "baserom.gba", 0x5cc834, 0x14e
gUnknown_085CC982:: @ 85CC982
.incbin "baserom.gba", 0x5cc982, 0xe
gUnknown_085CC990:: @ 85CC990
.string "What?\n{STR_VAR_1} is evolving!$"
gUnknown_085CC9A6:: @ 85CC9A6
.string "Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{UNKNOWN_A}\p$"
gUnknown_085CC9D3:: @ 85CC9D3
.string "Huh? {STR_VAR_1}\nstopped evolving!\p$"
gUnknown_085CC9EE:: @ 85CC9EE
.string "?\p$"
gUnknown_085CC9F3:: @ 85CC9F3
.string "What will\n{STRING 18} do?$"
gUnknown_085CCA04:: @ 85CCA04
.string "What will\n{STRING 35} do?$"
gUnknown_085CCA15:: @ 85CCA15
.string "What will\nWALLY do?$"
gUnknown_085CCA29:: @ 85CCA29
.string "{PAUSE 16}Link standby$"
gUnknown_085CCA3A:: @ 85CCA3A
.incbin "baserom.gba", 0x5cca3a, 0x1a
gUnknown_085CCA54:: @ 85CCA54
.incbin "baserom.gba", 0x5cca54, 0x1b
gUnknown_085CCA6F:: @ 85CCA6F
.incbin "baserom.gba", 0x5cca6f, 0x4
gUnknown_085CCA73:: @ 85CCA73
.incbin "baserom.gba", 0x5cca73, 0x48
gUnknown_085CCABB:: @ 85CCABB
.incbin "baserom.gba", 0x5ccabb, 0xf
gUnknown_085CCACA:: @ 85CCACA
.incbin "baserom.gba", 0x5ccaca, 0x62
gUnknown_085CCB2C:: @ 85CCB2C
.incbin "baserom.gba", 0x5ccb2c, 0x10
gUnknown_085CCB3C:: @ 85CCB3C
.incbin "baserom.gba", 0x5ccb3c, 0x3d
gUnknown_085CCB79:: @ 85CCB79
.incbin "baserom.gba", 0x5ccb79, 0x6
gUnknown_085CCB7F:: @ 85CCB7F
.incbin "baserom.gba", 0x5ccb7f, 0x3
gUnknown_085CCB82:: @ 85CCB82
.incbin "baserom.gba", 0x5ccb82, 0x2
gUnknown_085CCB84:: @ 85CCB84
.incbin "baserom.gba", 0x5ccb84, 0x2
gUnknown_085CCB86:: @ 85CCB86
.incbin "baserom.gba", 0x5ccb86, 0x2
gUnknown_085CCB88:: @ 85CCB88
.incbin "baserom.gba", 0x5ccb88, 0x4
gUnknown_085CCB8C:: @ 85CCB8C
.incbin "baserom.gba", 0x5ccb8c, 0x4
gUnknown_085CCB90:: @ 85CCB90
.incbin "baserom.gba", 0x5ccb90, 0x8
gUnknown_085CCB98:: @ 85CCB98
.incbin "baserom.gba", 0x5ccb98, 0x6
gUnknown_085CCB9E:: @ 85CCB9E
.incbin "baserom.gba", 0x5ccb9e, 0x7
gUnknown_085CCBA5:: @ 85CCBA5
.incbin "baserom.gba", 0x5ccba5, 0x8
gUnknown_085CCBAD:: @ 85CCBAD
.incbin "baserom.gba", 0x5ccbad, 0x8
gUnknown_085CCBB5:: @ 85CCBB5
.incbin "baserom.gba", 0x5ccbb5, 0x4
gUnknown_085CCBB9:: @ 85CCBB9
.incbin "baserom.gba", 0x5ccbb9, 0x3
gUnknown_085CCBBC:: @ 85CCBBC
.incbin "baserom.gba", 0x5ccbbc, 0x132
gUnknown_085CCCEE:: @ 85CCCEE
.incbin "baserom.gba", 0x5cccee, 0x32
gUnknown_085CCD20:: @ 85CCD20
.incbin "baserom.gba", 0x5ccd20, 0x92
gUnknown_085CCDB2:: @ 85CCDB2
.incbin "baserom.gba", 0x5ccdb2, 0x3
gUnknown_085CCDB5:: @ 85CCDB5
.incbin "baserom.gba", 0x5ccdb5, 0x3
gUnknown_085CCDB8:: @ 85CCDB8
.incbin "baserom.gba", 0x5ccdb8, 0x3
gUnknown_085CCDBB:: @ 85CCDBB
.incbin "baserom.gba", 0x5ccdbb, 0x5
gUnknown_085CCDC0:: @ 85CCDC0
.incbin "baserom.gba", 0x5ccdc0, 0x6
gUnknown_085CCDC6:: @ 85CCDC6
.incbin "baserom.gba", 0x5ccdc6, 0x5
gUnknown_085CCDCB:: @ 85CCDCB
.incbin "baserom.gba", 0x5ccdcb, 0x13
gUnknown_085CCDDE:: @ 85CCDDE
.incbin "baserom.gba", 0x5ccdde, 0x26
gUnknown_085CCE04:: @ 85CCE04
.incbin "baserom.gba", 0x5cce04, 0x13
gUnknown_085CCE17:: @ 85CCE17
.incbin "baserom.gba", 0x5cce17, 0x21
gUnknown_085CCE38:: @ 85CCE38
.incbin "baserom.gba", 0x5cce38, 0x1b
gUnknown_085CCE53:: @ 85CCE53
.incbin "baserom.gba", 0x5cce53, 0x375
gUnknown_085CD1C8:: @ 85CD1C8
.incbin "baserom.gba", 0x5cd1c8, 0x84
gUnknown_085CD24C:: @ 85CD24C
.incbin "baserom.gba", 0x5cd24c, 0x1b
gUnknown_085CD267:: @ 85CD267
.incbin "baserom.gba", 0x5cd267, 0x28
gUnknown_085CD28F:: @ 85CD28F
.incbin "baserom.gba", 0x5cd28f, 0x3c
gUnknown_085CD2CB:: @ 85CD2CB
.incbin "baserom.gba", 0x5cd2cb, 0x36
gUnknown_085CD301:: @ 85CD301
.incbin "baserom.gba", 0x5cd301, 0x17
gUnknown_085CD318:: @ 85CD318
.incbin "baserom.gba", 0x5cd318, 0x1e
gUnknown_085CD336:: @ 85CD336
.incbin "baserom.gba", 0x5cd336, 0xec
gUnknown_085CD422:: @ 85CD422
.incbin "baserom.gba", 0x5cd422, 0x23e
gUnknown_085CD660:: @ 85CD660
.incbin "baserom.gba", 0x5cd660, 0x8
gUnknown_085CD668:: @ 85CD668
.incbin "baserom.gba", 0x5cd668, 0x4