pokeemerald/data/scripts/cave_hole.inc

34 lines
589 B
C++

CaveHole_CheckFallDownHole:
map_script_2 VAR_ICE_STEP_COUNT, 0, EventScript_FallDownHole
.2byte 0
CaveHole_FixCrackedGround:
copyvar VAR_ICE_STEP_COUNT, 1
end
EventScript_FallDownHole::
lockall
delay 20
applymovement OBJ_EVENT_ID_PLAYER, Movement_SetInvisible
waitmovement 0
playse SE_FALL
delay 60
warphole MAP_UNDEFINED
waitstate
end
EventScript_FallDownHoleMtPyre::
lockall
delay 20
applymovement OBJ_EVENT_ID_PLAYER, Movement_SetInvisible
waitmovement 0
playse SE_FALL
delay 60
special DoFallWarp
waitstate
end
Movement_SetInvisible:
set_invisible
step_end