#ifndef GUARD_ROTATING_GATE_H
#define GUARD_ROTATING_GATE_H
void RotatingGatePuzzleCameraUpdate(s16, s16);
void RotatingGate_InitPuzzleAndGraphics();
u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16);
#endif // GUARD_ROTATING_GATE_H