pokeemerald/include/gba/defines.h

69 lines
1.6 KiB
C

#ifndef GUARD_GBA_DEFINES
#define GUARD_GBA_DEFINES
#include <stddef.h>
#define TRUE 1
#define FALSE 0
#define IWRAM_DATA __attribute__((section("iwram_data")))
#define EWRAM_DATA __attribute__((section("ewram_data")))
#define ALIGNED(n) __attribute__((aligned(n)))
#define SOUND_INFO_PTR (*(struct SoundInfo **)0x3007FF0)
#define INTR_CHECK (*(u16 *)0x3007FF8)
#define INTR_VECTOR (*(void **)0x3007FFC)
#define EWRAM_START 0x02000000
#define EWRAM_END (EWRAM_START + 0x40000)
#define IWRAM_START 0x03000000
#define IWRAM_END (IWRAM_START + 0x8000)
#define PLTT 0x5000000
#define PLTT_SIZE 0x400
#define BG_PLTT PLTT
#define BG_PLTT_SIZE 0x200
#define OBJ_PLTT (PLTT + 0x200)
#define OBJ_PLTT_SIZE 0x200
#define VRAM 0x6000000
#define VRAM_SIZE 0x18000
#define BG_VRAM VRAM
#define BG_VRAM_SIZE 0x10000
#define BG_CHAR_SIZE 0x4000
#define BG_SCREEN_SIZE 0x800
#define BG_CHAR_ADDR(n) (BG_VRAM + (BG_CHAR_SIZE * (n)))
#define BG_SCREEN_ADDR(n) (BG_VRAM + (BG_SCREEN_SIZE * (n)))
// text-mode BG
#define OBJ_VRAM0 (VRAM + 0x10000)
#define OBJ_VRAM0_SIZE 0x8000
// bitmap-mode BG
#define OBJ_VRAM1 (VRAM + 0x14000)
#define OBJ_VRAM1_SIZE 0x4000
#define OAM 0x7000000
#define OAM_SIZE 0x400
#define DISPLAY_WIDTH 240
#define DISPLAY_HEIGHT 160
#define TILE_SIZE_4BPP 32
#define TILE_SIZE_8BPP 64
#define TOTAL_OBJ_TILE_COUNT 1024
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
#define RGB_BLACK RGB(0, 0, 0)
#define RGB_WHITE RGB(31, 31, 31)
#define WIN_RANGE(a, b) (((a) << 8) | (b))
#endif // GUARD_GBA_DEFINES