pokeemerald/include/field_ground_effect.h

19 lines
431 B
C

//
// Created by scott on 9/6/2017.
//
#ifndef GUARD_FIELD_GROUND_EFFECT_H
#define GUARD_FIELD_GROUND_EFFECT_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
void InitObjectPriorityByZCoord(struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);
bool8 AreZCoordsCompatible(u8, u8);
#endif //GUARD_FIELD_GROUND_EFFECT_H