pokeemerald/data/text/battle_dome.inc

342 lines
8.8 KiB
PHP

BattleDome_Text_Potential1::
.string "The best candidate to be a champ!$"
BattleDome_Text_Potential2::
.string "A sure-finalist team.$"
BattleDome_Text_Potential3::
.string "A likely top-three finisher.$"
BattleDome_Text_Potential4::
.string "A candidate to finish first.$"
BattleDome_Text_Potential5::
.string "A team with top-class potential.$"
BattleDome_Text_Potential6::
.string "The dark horse team this tournament.$"
BattleDome_Text_Potential7::
.string "A better-than-average team.$"
BattleDome_Text_Potential8::
.string "This tournament's average team.$"
BattleDome_Text_Potential9::
.string "A team with average potential.$"
BattleDome_Text_Potential10::
.string "A weaker-than-average team.$"
BattleDome_Text_Potential11::
.string "A team looking for its first win.$"
BattleDome_Text_Potential12::
.string "One win will make this team proud.$"
BattleDome_Text_Potential13::
.string "Overall, a weak team.$"
BattleDome_Text_Potential14::
.string "A team with very low potential.$"
BattleDome_Text_Potential15::
.string "A team unlikely to win the tournament.$"
BattleDome_Text_Potential16::
.string "The team most unlikely to win.$"
BattleDome_Text_PotentialDomeAceTucker::
.string "The perfect, invincible superstar!$"
BattleDome_Text_StyleRiskDisaster::
.string "Willing to risk total disaster at times.$"
BattleDome_Text_StyleEndureLongBattles::
.string "Skilled at enduring long battles.$"
BattleDome_Text_StyleVariesTactics::
.string "Varies tactics to suit the opponent.$"
BattleDome_Text_StyleToughWinningPattern::
.string "Has a tough winning pattern.$"
BattleDome_Text_StyleUsesVeryRareMove::
.string "Occasionally uses a very rare move.$"
BattleDome_Text_StyleUsesStartlingMoves::
.string "Uses startling and disruptive moves.$"
BattleDome_Text_StyleConstantlyWatchesHP::
.string "Constantly watches HP in battle.$"
BattleDome_Text_StyleStoresAndLoosesPower::
.string "Good at storing then loosing power.$"
BattleDome_Text_StyleEnfeeblesFoes::
.string "Skilled at enfeebling foes.$"
BattleDome_Text_StylePrefersLuckTactics::
.string "Prefers tactics that rely on luck.$"
BattleDome_Text_StyleRegalAtmosphere::
.string "Attacks with a regal atmosphere.$"
BattleDome_Text_StylePowerfulLowPPMoves::
.string "Attacks with powerful, low-PP moves.$"
BattleDome_Text_StyleEnfeebleThenAttack::
.string "Skilled at enfeebling, then attacking.$"
BattleDome_Text_StyleBattlesWhileEnduring::
.string "Battles while enduring all attacks.$"
BattleDome_Text_StyleUpsetsFoesEmotionally::
.string "Skilled at upsetting foes emotionally.$"
BattleDome_Text_StyleStrongAndStraightforward::
.string "Uses strong and straightforward moves.$"
BattleDome_Text_StyleAggressivelyStrongMoves::
.string "Aggressively uses strong moves.$"
BattleDome_Text_StyleCleverlyDodgesAttacks::
.string "Battles while cleverly dodging attacks.$"
BattleDome_Text_StyleUsesUpsettingMoves::
.string "Skilled at using upsetting attacks.$"
BattleDome_Text_StyleUsesPopularMoves::
.string "Uses many popular moves.$"
BattleDome_Text_StyleHasPowerfulComboMoves::
.string "Has moves for powerful combinations.$"
BattleDome_Text_StyleUsesHighProbabilityMoves::
.string "Uses high-probability attacks.$"
BattleDome_Text_StyleAggressivelySpectacularMoves::
.string "Aggressively uses spectacular moves.$"
BattleDome_Text_StyleEmphasizesOffenseOverDefense::
.string "Emphasizes offense over defense.$"
BattleDome_Text_StyleEmphasizesDefenseOverOffense::
.string "Emphasizes defense over offense.$"
BattleDome_Text_StyleAttacksQuicklyStrongMoves::
.string "Attacks quickly with strong moves.$"
BattleDome_Text_StyleUsesAddedEffectMoves::
.string "Often uses moves with added effects.$"
BattleDome_Text_StyleUsesBalancedMixOfMoves::
.string "Uses a well-balanced mix of moves.$"
BattleDome_Text_StyleSampleMessage1::
.string "This is sample message 1.$"
BattleDome_Text_StyleSampleMessage2::
.string "This is sample message 2.$"
BattleDome_Text_StyleSampleMessage3::
.string "This is sample message 3.$"
BattleDome_Text_StyleSampleMessage4::
.string "This is sample message 4.$"
BattleDome_Text_EmphasizesHPAndAtk::
.string "Emphasizes HP and ATTACK.$"
BattleDome_Text_EmphasizesHPAndDef::
.string "Emphasizes HP and DEFENSE.$"
BattleDome_Text_EmphasizesHPAndSpeed::
.string "Emphasizes HP and SPEED.$"
BattleDome_Text_EmphasizesHPAndSpAtk::
.string "Emphasizes HP and SP. ATTACK.$"
BattleDome_Text_EmphasizesHPAndSpDef::
.string "Emphasizes HP and SP. DEFENSE.$"
BattleDome_Text_EmphasizesAtkAndDef::
.string "Emphasizes ATTACK and DEFENSE.$"
BattleDome_Text_EmphasizesAtkAndSpeed::
.string "Emphasizes ATTACK and SPEED.$"
BattleDome_Text_EmphasizesAtkAndSpAtk::
.string "Emphasizes ATTACK and SP. ATTACK.$"
BattleDome_Text_EmphasizesAtkAndSpDef::
.string "Emphasizes ATTACK and SP. DEFENSE.$"
BattleDome_Text_EmphasizesDefAndSpeed::
.string "Emphasizes DEFENSE and SPEED.$"
BattleDome_Text_EmphasizesDefAndSpAtk::
.string "Emphasizes DEFENSE and SP. ATTACK.$"
BattleDome_Text_EmphasizesDefAndSpDef::
.string "Emphasizes DEFENSE and SP. DEFENSE.$"
BattleDome_Text_EmphasizesSpeedAndSpAtk::
.string "Emphasizes SPEED and SP. ATTACK.$"
BattleDome_Text_EmphasizesSpeedAndSpDef::
.string "Emphasizes SPEED and SP. DEFENSE.$"
BattleDome_Text_EmphasizesSpAtkAndSpDef::
.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
BattleDome_Text_EmphasizesHP::
.string "Emphasizes HP.$"
BattleDome_Text_EmphasizesAtk::
.string "Emphasizes ATTACK.$"
BattleDome_Text_EmphasizesDef::
.string "Emphasizes DEFENSE.$"
BattleDome_Text_EmphasizesSpeed::
.string "Emphasizes SPEED.$"
BattleDome_Text_EmphasizesSpAtk::
.string "Emphasizes SP. ATTACK.$"
BattleDome_Text_EmphasizesSpDef::
.string "Emphasizes SP. DEFENSE.$"
BattleDome_Text_NeglectsHPAndAtk::
.string "Neglects HP and ATTACK.$"
BattleDome_Text_NeglectsHPAndDef::
.string "Neglects HP and DEFENSE.$"
BattleDome_Text_NeglectsHPAndSpeed::
.string "Neglects HP and SPEED.$"
BattleDome_Text_NeglectsHPAndSpAtk::
.string "Neglects HP and SP. ATTACK.$"
BattleDome_Text_NeglectsHPAndSpDef::
.string "Neglects HP and SP. DEFENSE.$"
BattleDome_Text_NeglectsAtkAndDef::
.string "Neglects ATTACK and DEFENSE.$"
BattleDome_Text_NeglectsAtkAndSpeed::
.string "Neglects ATTACK and SPEED.$"
BattleDome_Text_NeglectsAtkAndSpAtk::
.string "Neglects ATTACK and SP. ATTACK.$"
BattleDome_Text_NeglectsAtkAndSpDef::
.string "Neglects ATTACK and SP. DEFENSE.$"
BattleDome_Text_NeglectsDefAndSpeed::
.string "Neglects DEFENSE and SPEED.$"
BattleDome_Text_NeglectsDefAndSpAtk::
.string "Neglects DEFENSE and SP. ATTACK.$"
BattleDome_Text_NeglectsDefAndSpDef::
.string "Neglects DEFENSE and SP. DEFENSE.$"
BattleDome_Text_NeglectsSpeedAndSpAtk::
.string "Neglects SPEED and SP. ATTACK.$"
BattleDome_Text_NeglectsSpeedAndSpDef::
.string "Neglects SPEED and SP. DEFENSE.$"
BattleDome_Text_NeglectsSpAtkAndSpDef::
.string "Neglects SP. ATTACK and SP. DEFENSE.$"
BattleDome_Text_NeglectsHP::
.string "Neglects HP.$"
BattleDome_Text_NeglectsAtk::
.string "Neglects ATTACK.$"
BattleDome_Text_NeglectsDef::
.string "Neglects DEFENSE.$"
BattleDome_Text_NeglectsSpeed::
.string "Neglects SPEED.$"
BattleDome_Text_NeglectsSpAtk::
.string "Neglects SP. ATTACK.$"
BattleDome_Text_NeglectsSpDef::
.string "Neglects SP. DEFENSE.$"
BattleDome_Text_RaisesMonsWellBalanced::
.string "Raises POKéMON in a well-balanced way.$"
BattleDome_Text_LetTheBattleBegin::
.string "Let the battle begin!$"
BattleDome_Text_TrainerWonUsingMove::
.string "{STR_VAR_1} won using {STR_VAR_2}!$"
BattleDome_Text_TrainerBecameChamp::
.string "{STR_VAR_1} became the champ!$"
BattleDome_Text_TrainerWonByDefault::
.string "{STR_VAR_1} won by default!$"
BattleDome_Text_TrainerWonOutrightByDefault::
.string "{STR_VAR_1} won outright by default!$"
BattleDome_Text_TrainerWonNoMoves::
.string "{STR_VAR_1} won without using a move!$"
BattleDome_Text_TrainerWonOutrightNoMoves::
.string "{STR_VAR_1} won outright with no moves!$"
BattleDome_Text_Round1Match1::
.string "Round 1, Match 1$"
BattleDome_Text_Round1Match2::
.string "Round 1, Match 2$"
BattleDome_Text_Round1Match3::
.string "Round 1, Match 3$"
BattleDome_Text_Round1Match4::
.string "Round 1, Match 4$"
BattleDome_Text_Round1Match5::
.string "Round 1, Match 5$"
BattleDome_Text_Round1Match6::
.string "Round 1, Match 6$"
BattleDome_Text_Round1Match7::
.string "Round 1, Match 7$"
BattleDome_Text_Round1Match8::
.string "Round 1, Match 8$"
BattleDome_Text_Round2Match1::
.string "Round 2, Match 1$"
BattleDome_Text_Round2Match2::
.string "Round 2, Match 2$"
BattleDome_Text_Round2Match3::
.string "Round 2, Match 3$"
BattleDome_Text_Round2Match4::
.string "Round 2, Match 4$"
BattleDome_Text_SemifinalMatch1::
.string "Semifinal Match 1$"
BattleDome_Text_SemifinalMatch2::
.string "Semifinal Match 2$"
BattleDome_Text_FinalMatch::
.string "Final Match$"