mirror of https://github.com/pret/pokeemerald.git
28 lines
1.1 KiB
C
28 lines
1.1 KiB
C
#ifndef GUARD_CONSTANTS_MAPS_H
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#define GUARD_CONSTANTS_MAPS_H
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#include "map_groups.h"
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// Warps using this map will instead use the warp data stored in gSaveBlock1Ptr->dynamicWarp.
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// Used for warps that need to change destinations, e.g. when stepping off an elevator.
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#define MAP_DYNAMIC (0x7F | (0x7F << 8))
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#define MAP_UNDEFINED (0xFF | (0xFF << 8))
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#define MAP_GROUP(map) (MAP_##map >> 8)
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#define MAP_NUM(map) (MAP_##map & 0xFF)
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// IDs for dynamic warps. Both are used in the dest_warp_id field for warp events, but they
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// are never read in practice. A dest_map of MAP_DYNAMIC is used to indicate that a
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// dynamic warp should be used, at which point the warp id is ignored. They can be passed
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// as the argument to SetWarpDestinationToDynamicWarp, but this argument is unused.
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// As only one dynamic warp is saved at a time there's no need to distinguish between them.
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#define WARP_ID_SECRET_BASE 0x7E
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#define WARP_ID_DYNAMIC 0x7F
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// Used to indicate an invalid warp id, for dummy warps or when a warp should
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// use the given coordinates rather than the coordinates of a target warp.
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#define WARP_ID_NONE (-1)
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#endif // GUARD_CONSTANTS_MAPS_H
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