pokeemerald/include/constants/event_object_movement.h

337 lines
18 KiB
C
Executable File

#ifndef GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
#define GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
#define MOVEMENT_TYPE_NONE 0x0
#define MOVEMENT_TYPE_LOOK_AROUND 0x1
#define MOVEMENT_TYPE_WANDER_AROUND 0x2
#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
#define MOVEMENT_TYPE_FACE_UP 0x7
#define MOVEMENT_TYPE_FACE_DOWN 0x8
#define MOVEMENT_TYPE_FACE_LEFT 0x9
#define MOVEMENT_TYPE_FACE_RIGHT 0xA
#define MOVEMENT_TYPE_PLAYER 0xB
#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
#define MOVEMENT_TYPE_COPY_PLAYER 0x35
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
#define MOVEMENT_TYPE_BURIED 0x3F
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
#define MOVEMENT_TYPE_INVISIBLE 0x4C
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
#define NUM_MOVEMENT_TYPES 0x51
#define MOVEMENT_ACTION_FACE_DOWN 0x0
#define MOVEMENT_ACTION_FACE_UP 0x1
#define MOVEMENT_ACTION_FACE_LEFT 0x2
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
#define MOVEMENT_ACTION_JUMP_2_UP 0xD
#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
#define MOVEMENT_ACTION_DELAY_1 0x10
#define MOVEMENT_ACTION_DELAY_2 0x11
#define MOVEMENT_ACTION_DELAY_4 0x12
#define MOVEMENT_ACTION_DELAY_8 0x13
#define MOVEMENT_ACTION_DELAY_16 0x14
#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x28
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
#define MOVEMENT_ACTION_WALK_FASTER_DOWN 0x2D
#define MOVEMENT_ACTION_WALK_FASTER_UP 0x2E
#define MOVEMENT_ACTION_WALK_FASTER_LEFT 0x2F
#define MOVEMENT_ACTION_WALK_FASTER_RIGHT 0x30
#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
#define MOVEMENT_ACTION_SLIDE_UP 0x32
#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
#define MOVEMENT_ACTION_JUMP_DOWN 0x42
#define MOVEMENT_ACTION_JUMP_UP 0x43
#define MOVEMENT_ACTION_JUMP_LEFT 0x44
#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
#define MOVEMENT_ACTION_SET_VISIBLE 0x55
#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
#define MOVEMENT_ACTION_EMOTE_HEART 0x58
#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
#define MOVEMENT_ACTION_CUT_TREE 0x5B
#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
#define MOVEMENT_ACTION_LOCK_ANIM 0x94
#define MOVEMENT_ACTION_UNLOCK_ANIM 0x95
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
#define MOVEMENT_ACTION_LEVITATE 0x98
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
#define MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP 0x9A
#define MOVEMENT_ACTION_FIGURE_8 0x9B
#define MOVEMENT_ACTION_FLY_UP 0x9C
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
#define MOVEMENT_ACTION_STEP_END 0xFE
#define MOVEMENT_ACTION_NONE 0xFF
#define ANIM_STD_FACE_SOUTH 0
#define ANIM_STD_FACE_NORTH 1
#define ANIM_STD_FACE_WEST 2
#define ANIM_STD_FACE_EAST 3
#define ANIM_STD_GO_SOUTH 4
#define ANIM_STD_GO_NORTH 5
#define ANIM_STD_GO_WEST 6
#define ANIM_STD_GO_EAST 7
#define ANIM_STD_GO_FAST_SOUTH 8
#define ANIM_STD_GO_FAST_NORTH 9
#define ANIM_STD_GO_FAST_WEST 10
#define ANIM_STD_GO_FAST_EAST 11
#define ANIM_STD_GO_FASTER_SOUTH 12
#define ANIM_STD_GO_FASTER_NORTH 13
#define ANIM_STD_GO_FASTER_WEST 14
#define ANIM_STD_GO_FASTER_EAST 15
#define ANIM_STD_GO_FASTEST_SOUTH 16
#define ANIM_STD_GO_FASTEST_NORTH 17
#define ANIM_STD_GO_FASTEST_WEST 18
#define ANIM_STD_GO_FASTEST_EAST 19
#define ANIM_STD_COUNT 20
#define ANIM_RUN_SOUTH (ANIM_STD_COUNT + 0)
#define ANIM_RUN_NORTH (ANIM_STD_COUNT + 1)
#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2)
#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3)
#define ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
#define ANIM_BUNNY_HOP_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
#define ANIM_BUNNY_HOP_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
#define ANIM_BUNNY_HOP_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
#define ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
#define ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
#define ANIM_BUNNY_HOP_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
#define ANIM_BUNNY_HOP_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST (ANIM_STD_COUNT + 11)
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 12)
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 13)
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 14)
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 15)
#define ANIM_MOVING_WHEELIE_SOUTH (ANIM_STD_COUNT + 16)
#define ANIM_MOVING_WHEELIE_NORTH (ANIM_STD_COUNT + 17)
#define ANIM_MOVING_WHEELIE_WEST (ANIM_STD_COUNT + 18)
#define ANIM_MOVING_WHEELIE_EAST (ANIM_STD_COUNT + 19)
#define ANIM_GET_ON_OFF_POKEMON_SOUTH (ANIM_STD_COUNT + 0)
#define ANIM_GET_ON_OFF_POKEMON_NORTH (ANIM_STD_COUNT + 1)
#define ANIM_GET_ON_OFF_POKEMON_WEST (ANIM_STD_COUNT + 2)
#define ANIM_GET_ON_OFF_POKEMON_EAST (ANIM_STD_COUNT + 3)
#define ANIM_NURSE_BOW (ANIM_STD_COUNT + 0)
#define ANIM_FIELD_MOVE 0
#define ANIM_STAY_STILL 0
#define ANIM_REMOVE_OBSTACLE 1
#define ANIM_TAKE_OUT_ROD_SOUTH 0
#define ANIM_TAKE_OUT_ROD_NORTH 1
#define ANIM_TAKE_OUT_ROD_WEST 2
#define ANIM_TAKE_OUT_ROD_EAST 3
#define ANIM_PUT_AWAY_ROD_SOUTH 4
#define ANIM_PUT_AWAY_ROD_NORTH 5
#define ANIM_PUT_AWAY_ROD_WEST 6
#define ANIM_PUT_AWAY_ROD_EAST 7
#define ANIM_HOOKED_POKEMON_SOUTH 8
#define ANIM_HOOKED_POKEMON_NORTH 9
#define ANIM_HOOKED_POKEMON_WEST 10
#define ANIM_HOOKED_POKEMON_EAST 11
// IDs for how NPCs that copy player movement should respond.
// Most go unused.
#define COPY_MOVE_NONE 0
#define COPY_MOVE_FACE 1
#define COPY_MOVE_WALK 2
#define COPY_MOVE_WALK_FAST 3
#define COPY_MOVE_WALK_FASTER 4
#define COPY_MOVE_SLIDE 5
#define COPY_MOVE_JUMP_IN_PLACE 6
#define COPY_MOVE_JUMP 7
#define COPY_MOVE_JUMP2 8
#define COPY_MOVE_EMPTY_1 9
#define COPY_MOVE_EMPTY_2 10
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H