pokeemerald/include/constants/battle_tent.h

39 lines
1.6 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_TENT_H
#define GUARD_CONSTANTS_BATTLE_TENT_H
#define TENT_MIN_LEVEL 30
// The number of battles in each Battle Tent challenge.
// Battle Tent equivalent of FRONTIER_STAGES_PER_CHALLENGE.
#define TENT_STAGES_PER_CHALLENGE 3
#define VERDANTURF_TENT_FUNC_INIT 0
#define VERDANTURF_TENT_FUNC_GET_PRIZE 1
#define VERDANTURF_TENT_FUNC_SET_PRIZE 2
#define VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX 3
#define VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO 4
#define VERDANTURF_TENT_FUNC_SAVE 5
#define VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE 6
#define VERDANTURF_TENT_FUNC_GIVE_PRIZE 7
#define FALLARBOR_TENT_FUNC_INIT 0
#define FALLARBOR_TENT_FUNC_GET_PRIZE 1
#define FALLARBOR_TENT_FUNC_SET_PRIZE 2
#define FALLARBOR_TENT_FUNC_SAVE 3
#define FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE 4
#define FALLARBOR_TENT_FUNC_GIVE_PRIZE 5
#define FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME 6
#define SLATEPORT_TENT_FUNC_INIT 0
#define SLATEPORT_TENT_FUNC_GET_PRIZE 1
#define SLATEPORT_TENT_FUNC_SET_PRIZE 2
#define SLATEPORT_TENT_FUNC_SAVE 3
#define SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE 4
#define SLATEPORT_TENT_FUNC_GIVE_PRIZE 5
#define SLATEPORT_TENT_FUNC_SELECT_RENT_MONS 6
#define SLATEPORT_TENT_FUNC_SWAP_RENT_MONS 7
#define SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS 8
#define SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS 9
#endif // GUARD_CONSTANTS_BATTLE_TENT_H