pokeemerald/include/constants/battle_palace.h

30 lines
1.1 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_PALACE_H
#define GUARD_CONSTANTS_BATTLE_PALACE_H
#define BATTLE_PALACE_FUNC_INIT 0
#define BATTLE_PALACE_FUNC_GET_DATA 1
#define BATTLE_PALACE_FUNC_SET_DATA 2
#define BATTLE_PALACE_FUNC_GET_COMMENT_ID 3
#define BATTLE_PALACE_FUNC_SET_OPPONENT 4
#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5
#define BATTLE_PALACE_FUNC_INCREMENT_STREAK 6
#define BATTLE_PALACE_FUNC_SAVE 7
#define BATTLE_PALACE_FUNC_SET_PRIZE 8
#define BATTLE_PALACE_FUNC_GIVE_PRIZE 9
#define PALACE_DATA_PRIZE 0
#define PALACE_DATA_WIN_STREAK 1
#define PALACE_DATA_WIN_STREAK_ACTIVE 2
// Pokémon in Battle Palace have a move "group" type preference depending on nature
#define PALACE_MOVE_GROUP_ATTACK 0
#define PALACE_MOVE_GROUP_DEFENSE 1
#define PALACE_MOVE_GROUP_SUPPORT 2
// In palace doubles battles Pokémon have a target preference depending on nature
#define PALACE_TARGET_STRONGER 0
#define PALACE_TARGET_WEAKER 1
#define PALACE_TARGET_RANDOM 2
#endif //GUARD_CONSTANTS_BATTLE_PALACE_H