mirror of https://github.com/pret/pokeemerald.git
164 lines
6.5 KiB
C
164 lines
6.5 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_DOME_H
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#define GUARD_CONSTANTS_BATTLE_DOME_H
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#define DOME_ROUND1 0
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#define DOME_ROUND2 1
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#define DOME_SEMIFINAL 2
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#define DOME_FINAL 3
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#define DOME_ROUNDS_COUNT 4
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//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 -- defined in global
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#define DOME_TOURNAMENT_MATCHES_COUNT DOME_TOURNAMENT_TRAINERS_COUNT - 1
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#define DOME_BATTLE_PARTY_SIZE 2
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#define DOME_PLAYER_WON_MATCH 1
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#define DOME_PLAYER_LOST_MATCH 2
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#define DOME_PLAYER_RETIRED 9
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#define BATTLE_DOME_FUNC_INIT 0
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#define BATTLE_DOME_FUNC_GET_DATA 1
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#define BATTLE_DOME_FUNC_SET_DATA 2
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#define BATTLE_DOME_FUNC_GET_ROUND_TEXT 3
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#define BATTLE_DOME_FUNC_GET_OPPONENT_NAME 4
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#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
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#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
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#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
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#define BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE 8
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#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
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#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
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#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
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#define BATTLE_DOME_FUNC_RESOLVE_WINNERS 12
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#define BATTLE_DOME_FUNC_SAVE 13
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#define BATTLE_DOME_FUNC_INCREMENT_STREAK 14
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#define BATTLE_DOME_FUNC_SET_TRAINERS 15
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#define BATTLE_DOME_FUNC_RESET_SKETCH 16
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#define BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS 17
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#define BATTLE_DOME_FUNC_REDUCE_PARTY 18
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#define BATTLE_DOME_FUNC_COMPARE_SEEDS 19
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#define BATTLE_DOME_FUNC_GET_WINNER_NAME 20
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#define BATTLE_DOME_FUNC_INIT_RESULTS_TREE 21
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#define BATTLE_DOME_FUNC_INIT_TRAINERS 22
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#define DOME_DATA_WIN_STREAK 0
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#define DOME_DATA_WIN_STREAK_ACTIVE 1
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#define DOME_DATA_ATTEMPTED_SINGLES_50 2
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#define DOME_DATA_ATTEMPTED_SINGLES_OPEN 3
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#define DOME_DATA_HAS_WON_SINGLES_50 4
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#define DOME_DATA_HAS_WON_SINGLES_OPEN 5
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#define DOME_DATA_ATTEMPTED_CHALLENGE 6
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#define DOME_DATA_HAS_WON_CHALLENGE 7
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#define DOME_DATA_SELECTED_MONS 8
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#define DOME_DATA_PREV_TOURNEY_TYPE 9
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// ID for Exit/Cancel on the tourney tree
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#define TOURNEY_TREE_CLOSE_BUTTON 31
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// Input IDs on the tourney tree
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#define TOURNEY_TREE_SELECTED_CLOSE 0
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#define TOURNEY_TREE_NO_SELECTION 1
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#define TOURNEY_TREE_SELECTED_TRAINER 2
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#define TOURNEY_TREE_SELECTED_MATCH 3
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// Modes for showing the tourney tree info card
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#define INFOCARD_NEXT_OPPONENT 0
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#define INFOCARD_TRAINER 1
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#define INFOCARD_MATCH 2
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// Input IDs for the info cards
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#define INFOCARD_INPUT_NONE 0
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#define TRAINERCARD_INPUT_UP 1
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#define TRAINERCARD_INPUT_DOWN 2
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#define TRAINERCARD_INPUT_LEFT 3
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#define TRAINERCARD_INPUT_RIGHT 4
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#define MATCHCARD_INPUT_UP 5
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#define MATCHCARD_INPUT_DOWN 6
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#define MATCHCARD_INPUT_LEFT 7
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#define MATCHCARD_INPUT_RIGHT 8
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#define INFOCARD_INPUT_AB 9
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#define CARD_ALTERNATE_SLOT (1 << 0) // When set, uses an alternate slot to store the incoming card sprites
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#define MOVE_CARD_RIGHT (1 << 1)
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#define MOVE_CARD_DOWN (1 << 2)
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#define MOVE_CARD_LEFT (1 << 3)
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#define MOVE_CARD_UP (1 << 4)
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#define MOVE_CARD (MOVE_CARD_RIGHT | MOVE_CARD_DOWN | MOVE_CARD_LEFT | MOVE_CARD_UP)
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// Text IDs for sBattleDomeWinTexts
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#define DOME_TEXT_NO_WINNER_YET 0
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#define DOME_TEXT_WON_USING_MOVE 1
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#define DOME_TEXT_CHAMP_USING_MOVE 2
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#define DOME_TEXT_WON_ON_FORFEIT 3
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#define DOME_TEXT_CHAMP_ON_FORFEIT 4
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#define DOME_TEXT_WON_NO_MOVES 5
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#define DOME_TEXT_CHAMP_NO_MOVES 6
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// Offsets/start positions within sBattleDomeOpponentStatsTexts
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#define DOME_TEXT_TWO_GOOD_STATS 0
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#define DOME_TEXT_ONE_GOOD_STAT 15
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#define DOME_TEXT_TWO_BAD_STATS 21
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#define DOME_TEXT_ONE_BAD_STAT 36
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#define DOME_TEXT_WELL_BALANCED 42
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#define DOME_TEXT_HP 0
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#define DOME_TEXT_ATK 5
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#define DOME_TEXT_DEF 9
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#define DOME_TEXT_SPEED 12
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#define DOME_TEXT_SPATK 14
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// Move point indexes for sBattleStyleMovePoints[][], to determine Battle Dome trainers battle styles
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#define MOVE_POINTS_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump)
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#define MOVE_POINTS_STAT_RAISE 1
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#define MOVE_POINTS_STAT_LOWER 2
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#define MOVE_POINTS_RARE 3 // Uncommon moves. Mostly arbitrary
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#define MOVE_POINTS_HEAL 4
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#define MOVE_POINTS_RISKY 5
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#define MOVE_POINTS_STATUS 6
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#define MOVE_POINTS_DMG 7
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#define MOVE_POINTS_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers
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#define MOVE_POINTS_ACCURATE 9
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#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power
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#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
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#define MOVE_POINTS_LUCK 12
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#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power
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#define MOVE_POINTS_LOW_PP 14
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#define MOVE_POINTS_EFFECT 15 // Moves with additional effects
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#define NUM_MOVE_POINT_TYPES 16
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// Battle style IDs for sBattleDomeOpponentStyleTexts
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#define DOME_BATTLE_STYLE_RISKY 0
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#define DOME_BATTLE_STYLE_STALL 1
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#define DOME_BATTLE_STYLE_VARIED 2
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#define DOME_BATTLE_STYLE_COMBO_HIGH 3
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#define DOME_BATTLE_STYLE_RARE_MOVES 4
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#define DOME_BATTLE_STYLE_RARE_MOVE 5
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#define DOME_BATTLE_STYLE_HP 6
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#define DOME_BATTLE_STYLE_STORE_POWER 7
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#define DOME_BATTLE_STYLE_ENFEEBLE_LOW 8
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#define DOME_BATTLE_STYLE_LUCK 9
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#define DOME_BATTLE_STYLE_REGAL 10
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#define DOME_BATTLE_STYLE_LOW_PP 11
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#define DOME_BATTLE_STYLE_STATUS_ATK 12
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#define DOME_BATTLE_STYLE_ENDURE 13
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#define DOME_BATTLE_STYLE_STATUS 14
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#define DOME_BATTLE_STYLE_STRAIGHTFORWARD 15
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#define DOME_BATTLE_STYLE_AGGRESSIVE 16
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#define DOME_BATTLE_STYLE_DEF 17
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#define DOME_BATTLE_STYLE_ENFEEBLE_HIGH 18
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#define DOME_BATTLE_STYLE_POPULAR_POWER 19
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#define DOME_BATTLE_STYLE_COMBO_LOW 20
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#define DOME_BATTLE_STYLE_ACCURATE 21
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#define DOME_BATTLE_STYLE_POWERFUL 22
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#define DOME_BATTLE_STYLE_ATK_OVER_DEF 23
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#define DOME_BATTLE_STYLE_DEF_OVER_ATK 24
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#define DOME_BATTLE_STYLE_POPULAR_STRONG 25
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#define DOME_BATTLE_STYLE_EFFECTS 26
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#define DOME_BATTLE_STYLE_BALANCED 27
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#define DOME_BATTLE_STYLE_UNUSED1 28
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#define DOME_BATTLE_STYLE_UNUSED2 29
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#define DOME_BATTLE_STYLE_UNUSED3 30
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#define DOME_BATTLE_STYLE_UNUSED4 31
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#define NUM_BATTLE_STYLES 32
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#endif //GUARD_CONSTANTS_BATTLE_DOME_H
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