pokeemerald/include/naming_screen.h

13 lines
400 B
C

#ifndef GUARD_NAMING_SCREEN_H
#define GUARD_NAMING_SCREEN_H
#define NAMING_SCREEN_PLAYER 0
#define NAMING_SCREEN_BOX 1
#define NAMING_SCREEN_CAUGHT_MON 2
#define NAMING_SCREEN_3 3
#define NAMING_SCREEN_WALDA 4
void DoNamingScreen(u8 caseId, u8* dst, u16 monSpecies, u8 monGender, u32 monPersonality, void (*callback)(void));
#endif // GUARD_NAMING_SCREEN_H