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#ifndef GUARD_FIELDDOOR_H
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#define GUARD_FIELDDOOR_H
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void FieldSetDoorOpened(u32, u32);
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void FieldSetDoorClosed(u32, u32);
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s8 FieldAnimateDoorClose(u32, u32);
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s8 FieldAnimateDoorOpen(u32, u32);
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bool8 FieldIsDoorAnimationRunning(void);
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u32 GetDoorSoundEffect(u32 x, u32 y);
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#endif
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