mirror of https://github.com/pret/pokeemerald.git
224 lines
7.2 KiB
C
224 lines
7.2 KiB
C
#ifndef GUARD_TEXT_H
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#define GUARD_TEXT_H
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#define CHAR_SPACE 0x00
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#define CHAR_0 0xA1
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#define CHAR_QUESTION_MARK 0xAC
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#define CHAR_PERIOD 0xAD
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#define CHAR_HYPHEN 0xAE
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#define CHAR_ELLIPSIS 0xB0
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#define CHAR_MALE 0xB5
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#define CHAR_FEMALE 0xB6
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#define CHAR_CURRENCY 0xB7
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#define CHAR_COMMA 0xB8
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#define CHAR_MULT_SIGN 0xB9
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#define CHAR_SLASH 0xBA
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#define CHAR_A 0xBB
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#define CHAR_B 0xBC
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#define CHAR_C 0xBD
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#define CHAR_D 0xBE
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#define CHAR_E 0xBF
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#define CHAR_F 0xC0
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#define CHAR_G 0xC1
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#define CHAR_H 0xC2
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#define CHAR_I 0xC3
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#define CHAR_J 0xC4
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#define CHAR_K 0xC5
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#define CHAR_L 0xC6
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#define CHAR_M 0xC7
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#define CHAR_N 0xC8
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#define CHAR_O 0xC9
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#define CHAR_P 0xCA
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#define CHAR_Q 0xCB
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#define CHAR_R 0xCC
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#define CHAR_S 0xCD
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#define CHAR_T 0xCE
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#define CHAR_U 0xCF
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#define CHAR_V 0xD0
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#define CHAR_W 0xD1
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#define CHAR_X 0xD2
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#define CHAR_Y 0xD3
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#define CHAR_Z 0xD4
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#define CHAR_a 0xD5
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#define CHAR_b 0xD6
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#define CHAR_c 0xD7
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#define CHAR_d 0xD8
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#define CHAR_e 0xD9
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#define CHAR_f 0xDA
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#define CHAR_g 0xDB
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#define CHAR_h 0xDC
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#define CHAR_i 0xDD
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#define CHAR_j 0xDE
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#define CHAR_k 0xDF
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#define CHAR_l 0xE0
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#define CHAR_m 0xE1
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#define CHAR_n 0xE2
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#define CHAR_o 0xE3
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#define CHAR_p 0xE4
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#define CHAR_q 0xE5
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#define CHAR_r 0xE6
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#define CHAR_s 0xE7
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#define CHAR_t 0xE8
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#define CHAR_u 0xE9
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#define CHAR_v 0xEA
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#define CHAR_w 0xEB
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#define CHAR_x 0xEC
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#define CHAR_y 0xED
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#define CHAR_z 0xEE
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#define CHAR_COLON 0xF0
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#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
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#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
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#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
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#define PLACEHOLDER_BEGIN 0xFD // string placeholder
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#define CHAR_NEWLINE 0xFE
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#define EOS 0xFF // end of string
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// battle placeholders are located in battle_message.h
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#define EXT_CTRL_CODE_JPN 0x15
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#define EXT_CTRL_CODE_ENG 0x16
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#define NUM_TEXT_PRINTERS 32
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struct TextPrinter
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{
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struct TextSubPrinter { // TODO: Better name
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u8* current_text_offset;
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u8 windowId;
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u8 fontId;
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u8 x;
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u8 y;
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u8 currentX; // 0x8
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u8 currentY;
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u8 letterSpacing;
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u8 lineSpacing;
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u8 fontColor_l:4; // 0xC
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u8 fontColor_h:4;
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u8 bgColor:4;
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u8 shadowColor:4;
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} subPrinter;
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void (*callback)(struct TextSubPrinter *, u16); // 0x10
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union {
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struct TextPrinterSubStruct
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{
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u8 font_type:4; // 0x14
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u8 font_type_upper:4;
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u8 field_1:5;
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u8 field_1_upmid:2;
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u8 field_1_top:1;
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u8 frames_visible_counter;
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u8 field_3;
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u8 field_4; // 0x18
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u8 field_5;
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u8 field_6;
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u8 active;
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} sub;
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u8 sub_fields[8];
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} sub_union;
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u8 state; // 0x1C
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u8 text_speed;
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u8 delayCounter;
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u8 scrollDistance;
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u8 minLetterSpacing; // 0x20
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u8 japanese;
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};
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struct FontInfo
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{
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u16 (*fontFunction)(struct TextPrinter *x);
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u8 maxLetterWidth;
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u8 maxLetterHeight;
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u8 letterSpacing;
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u8 lineSpacing;
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u8 fontColor_l:4;
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u8 fontColor_h:4;
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u8 bgColor:4;
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u8 shadowColor:4;
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};
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struct GlyphWidthFunc
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{
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u32 font_id;
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u32 (*func)(u16 glyphId, bool32 isJapanese);
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};
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struct KeypadIcon
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{
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u16 tile_offset;
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u8 width;
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u8 height;
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};
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struct __attribute__((packed)) TextColor
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{
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u8 fgColor;
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u8 bgColor;
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u8 shadowColor;
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};
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extern u8 gStringVar1[];
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extern u8 gStringVar2[];
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extern u8 gStringVar3[];
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extern u8 gStringVar4[];
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void SetFontsPointer(const struct FontInfo *fonts);
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void DeactivateAllTextPrinters(void);
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u16 PrintTextOnWindow(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
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bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16));
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void RunTextPrinters(void);
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bool16 IsTextPrinterActive(u8 id);
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u32 RenderFont(struct TextPrinter *textPrinter);
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void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor);
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void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
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void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
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void DecompressGlyphTile(const u16 *src, u16 *dest);
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u8 GetLastTextColor(u8 colorType);
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void CopyGlyphToWindow(struct TextPrinter *x);
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void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
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u16 Font0Func(struct TextPrinter *textPrinter);
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u16 Font1Func(struct TextPrinter *textPrinter);
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u16 Font2Func(struct TextPrinter *textPrinter);
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u16 Font3Func(struct TextPrinter *textPrinter);
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u16 Font4Func(struct TextPrinter *textPrinter);
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u16 Font5Func(struct TextPrinter *textPrinter);
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u16 Font7Func(struct TextPrinter *textPrinter);
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u16 Font8Func(struct TextPrinter *textPrinter);
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void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
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void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
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void TextPrinterClearDownArrow(struct TextPrinter *textPrinter);
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bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter);
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bool8 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter);
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bool8 TextPrinterWait(struct TextPrinter *textPrinter);
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void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex);
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u16 RenderText(struct TextPrinter *textPrinter);
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u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing);
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u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32);
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u32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
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u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str);
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u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
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u8 GetKeypadIconTileOffset(u8 keypadIconId);
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u8 GetKeypadIconWidth(u8 keypadIconId);
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u8 GetKeypadIconHeight(u8 keypadIconId);
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void SetDefaultFontsPointer(void);
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u8 GetFontAttribute(u8 fontId, u8 attributeId);
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u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
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void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese);
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u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont9(u16 glyphId);
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#endif // GUARD_TEXT_H
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