pokeemerald/include/region_map.h

120 lines
3.3 KiB
C

#ifndef GUARD_REGION_MAP_H
#define GUARD_REGION_MAP_H
#include "bg.h"
// Exported type declarations
#define MAP_NAME_LENGTH 16
enum
{
MAP_INPUT_NONE,
MAP_INPUT_MOVE_START,
MAP_INPUT_MOVE_CONT,
MAP_INPUT_MOVE_END,
MAP_INPUT_A_BUTTON,
MAP_INPUT_B_BUTTON,
};
enum {
MAPSECTYPE_NONE,
MAPSECTYPE_ROUTE,
MAPSECTYPE_CITY_CANFLY,
MAPSECTYPE_CITY_CANTFLY,
MAPSECTYPE_BATTLE_FRONTIER
};
struct RegionMap {
/*0x000*/ u16 mapSecId;
/*0x002*/ u8 mapSecType;
/*0x003*/ u8 posWithinMapSec;
/*0x004*/ u8 mapSecName[20];
/*0x018*/ u8 (*inputCallback)(void);
/*0x01c*/ struct Sprite *cursorSprite;
/*0x020*/ struct Sprite *playerIconSprite;
/*0x024*/ s32 bg2x;
/*0x028*/ s32 bg2y;
/*0x02c*/ u32 bg2pa;
/*0x034*/ u32 bg2pc;
/*0x030*/ u32 bg2pb;
/*0x038*/ u32 bg2pd;
/*0x03c*/ s32 unk_03c;
/*0x040*/ s32 unk_040;
/*0x044*/ s32 unk_044;
/*0x048*/ s32 unk_048;
/*0x04c*/ s32 unk_04c;
/*0x050*/ s32 unk_050;
/*0x054*/ u16 cursorPosX;
/*0x056*/ u16 cursorPosY;
/*0x058*/ u16 cursorTileTag;
/*0x05a*/ u16 cursorPaletteTag;
/*0x05c*/ s16 scrollX;
/*0x05e*/ s16 scrollY;
/*0x060*/ s16 unk_060;
/*0x062*/ s16 unk_062;
/*0x064*/ u16 zoomedCursorPosX;
/*0x066*/ u16 zoomedCursorPosY;
/*0x068*/ s16 zoomedCursorDeltaY;
/*0x06a*/ s16 zoomedCursorDeltaX;
/*0x06c*/ u16 zoomedCursorMovementFrameCounter;
/*0x06e*/ u16 unk_06e;
/*0x070*/ u16 playerIconTileTag;
/*0x072*/ u16 playerIconPaletteTag;
/*0x074*/ u16 playerIconSpritePosX;
/*0x076*/ u16 playerIconSpritePosY;
/*0x078*/ bool8 zoomed;
/*0x079*/ u8 initStep;
/*0x07a*/ s8 cursorMovementFrameCounter;
/*0x07b*/ s8 cursorDeltaX;
/*0x07c*/ s8 cursorDeltaY;
/*0x07d*/ bool8 needUpdateVideoRegs;
/*0x07e*/ bool8 blinkPlayerIcon;
/*0x07f*/ bool8 playerIsInCave;
/*0x080*/ u8 bgNum;
/*0x081*/ u8 charBaseIdx;
/*0x082*/ u8 mapBaseIdx;
/*0x083*/ bool8 bgManaged;
/*0x084*/ u8 filler_084[0x100];
/*0x184*/ u8 cursorSmallImage[0x100];
/*0x284*/ u8 cursorLargeImage[0x600];
}; // size = 0x884
struct RegionMapLocation
{
u8 x;
u8 y;
u8 width;
u8 height;
const u8 *name;
};
// Exported RAM declarations
// Exported ROM declarations
void InitRegionMapData(struct RegionMap *regionMap, const struct BgTemplate *template, bool8 zoomed);
bool8 LoadRegionMapGfx(void);
void UpdateRegionMapVideoRegs(void);
void InitRegionMap(struct RegionMap *regionMap, u8 argument);
u8 DoRegionMapInputCallback(void);
bool8 UpdateRegionMapZoom(void);
void FreeRegionMapIconResources(void);
u16 GetRegionMapSecIdAt(u16 x, u16 y);
void CreateRegionMapPlayerIcon(u16 x, u16 y);
void CreateRegionMapCursor(u16 tileTag, u16 paletteTag);
bool32 IsEventIslandMapSecId(u8 mapSecId);
u8 *GetMapName(u8 *, u16, u16);
u8 *GetMapNameGeneric(u8 *dest, u16 mapSecId);
u8 *GetMapNameHandleAquaHideout(u8 *dest, u16 mapSecId);
u16 CorrectSpecialMapSecId(u16 mapSecId);
void ShowRegionMapForPokedexAreaScreen(struct RegionMap *regionMap);
void PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(s16 x, s16 y);
void CB2_OpenFlyMap(void);
bool8 IsRegionMapZoomed(void);
void TrySetPlayerIconBlink(void);
void sub_8123030(u16 color, u32 coeff);
void SetRegionMapDataForZoom(void);
extern const struct RegionMapLocation gRegionMapEntries[];
#endif //GUARD_REGION_MAP_H