mirror of https://github.com/pret/pokeemerald.git
189 lines
4.6 KiB
Makefile
189 lines
4.6 KiB
Makefile
TOOLCHAIN := $(DEVKITARM)
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COMPARE ?= 0
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ifeq ($(CC),)
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HOSTCC := gcc
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else
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HOSTCC := $(CC)
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endif
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ifeq ($(CXX),)
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HOSTCXX := g++
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else
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HOSTCXX := $(CXX)
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endif
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ifneq (,$(wildcard $(TOOLCHAIN)/base_tools))
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include $(TOOLCHAIN)/base_tools
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else
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export PATH := $(TOOLCHAIN)/bin:$(PATH)
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PREFIX := arm-none-eabi-
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OBJCOPY := $(PREFIX)objcopy
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export CC := $(PREFIX)gcc
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export AS := $(PREFIX)as
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endif
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export CPP := $(PREFIX)cpp
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export LD := $(PREFIX)ld
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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else
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EXE :=
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endif
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GAME_CODE := AGBJ
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MAKER_CODE := 01
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REVISION := 0
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SHELL := /bin/bash -o pipefail
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CPPFLAGS := -I ../tools/agbcc/include -I ../tools/agbcc -iquote include -nostdinc -undef
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ROM := berry_fix.gba
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OBJ_DIR := build
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CC1 := ../tools/agbcc/bin/agbcc$(EXE)
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override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
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ELF = $(ROM:.gba=.elf)
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MAP = $(ROM:.gba=.map)
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C_SUBDIR = src
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ASM_SUBDIR = asm
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DATA_ASM_SUBDIR = data
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
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DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
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ASFLAGS := -mcpu=arm7tdmi
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LDFLAGS = -Map ../$(MAP)
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SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
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GFX := ../tools/gbagfx/gbagfx$(EXE)
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AIF := ../tools/aif2pcm/aif2pcm$(EXE)
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MID := ../tools/mid2agb/mid2agb$(EXE)
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SCANINC := ../tools/scaninc/scaninc$(EXE)
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PREPROC := ../tools/preproc/preproc$(EXE)
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RAMSCRGEN := ../tools/ramscrgen/ramscrgen$(EXE)
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FIX := ../tools/gbafix/gbafix$(EXE)
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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.SECONDARY:
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# Delete files that weren't built properly
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.DELETE_ON_ERROR:
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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.PHONY: all rom clean compare tidy payload
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C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
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C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
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ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
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ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
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DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
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DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
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SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
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SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
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MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
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MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
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OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
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# OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
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SUBDIRS := $(sort $(dir $(OBJS)))
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$(shell mkdir -p $(SUBDIRS))
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all: payload rom
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@:
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rom: $(ROM)
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ifeq ($(COMPARE),1)
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@$(SHA1) rom.sha1
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endif
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# For contributors to make sure a change didn't affect the contents of the ROM.
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compare: ; @$(MAKE) COMPARE=1
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clean: tidy
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rm -f sound/direct_sound_samples/*.bin
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rm -f $(SONG_OBJS) $(MID_OBJS) $(MID_SUBDIR)/*.s
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
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make -C payload clean
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tidy:
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rm -f $(ROM) $(ELF) $(MAP)
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rm -r build/*
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make -C payload tidy
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%.s: ;
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%.png: ;
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%.pal: ;
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%.aif: ;
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%.1bpp: %.png ; $(GFX) $< $@
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%.4bpp: %.png ; $(GFX) $< $@
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%.8bpp: %.png ; $(GFX) $< $@
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%.gbapal: %.pal ; $(GFX) $< $@
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%.gbapal: %.png ; $(GFX) $< $@
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%.lz: % ; $(GFX) $< $@
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%.rl: % ; $(GFX) $< $@
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ifeq ($(NODEP),1)
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$(C_BUILDDIR)/%.o: c_dep :=
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else
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$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
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endif
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$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
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@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
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@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
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$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
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ifeq ($(NODEP),1)
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$(ASM_BUILDDIR)/%.o: asm_dep :=
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else
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$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s)
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endif
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$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
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$(AS) $(ASFLAGS) -o $@ $<
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ifeq ($(NODEP),1)
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$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
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else
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$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s)
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endif
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payload:
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@$(MAKE) -C payload COMPARE=$(COMPARE) TOOLCHAIN=$(TOOLCHAIN)
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payload/payload.gba: payload
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data/payload.gba.lz: payload/payload.gba
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$(GFX) $< $@ -search 1
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$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
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$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
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$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
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$(AS) $(ASFLAGS) -I sound -o $@ $<
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$(ELF): ld_script.txt $(OBJS)
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cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../ld_script.txt -o ../$@
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$(ROM): $(ELF)
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$(OBJCOPY) -O binary $< $@
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$(FIX) $@ -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
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