mirror of https://github.com/pret/pokeemerald.git
151 lines
3.7 KiB
C
151 lines
3.7 KiB
C
#ifndef GUARD_PARTY_MENU_H
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#define GUARD_PARTY_MENU_H
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#include "main.h"
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#include "task.h"
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enum
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{
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AILMENT_NONE,
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AILMENT_PSN,
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AILMENT_PRZ,
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AILMENT_SLP,
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AILMENT_FRZ,
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AILMENT_BRN,
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AILMENT_PKRS,
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AILMENT_FNT
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};
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enum
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{
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PARTY_CHOOSE_MON,
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PARTY_MUST_CHOOSE_MON,
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PARTY_CANT_SWITCH,
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PARTY_USE_ITEM_ON,
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PARTY_ABILITY_PREVENTS,
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PARTY_GIVE_ITEM,
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};
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enum
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{
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TUTOR_MOVE_MEGA_PUNCH,
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TUTOR_MOVE_SWORDS_DANCE,
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TUTOR_MOVE_MEGA_KICK,
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TUTOR_MOVE_BODY_SLAM,
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TUTOR_MOVE_DOUBLE_EDGE,
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TUTOR_MOVE_COUNTER,
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TUTOR_MOVE_SEISMIC_TOSS,
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TUTOR_MOVE_MIMIC,
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TUTOR_MOVE_METRONOME,
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TUTOR_MOVE_SOFT_BOILED,
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TUTOR_MOVE_DREAM_EATER,
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TUTOR_MOVE_THUNDER_WAVE,
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TUTOR_MOVE_EXPLOSION,
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TUTOR_MOVE_ROCK_SLIDE,
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TUTOR_MOVE_SUBSTITUTE,
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TUTOR_MOVE_DYNAMIC_PUNCH,
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TUTOR_MOVE_ROLLOUT,
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TUTOR_MOVE_PSYCH_UP,
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TUTOR_MOVE_SNORE,
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TUTOR_MOVE_ICY_WIND,
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TUTOR_MOVE_ENDURE,
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TUTOR_MOVE_MUD_SLAP,
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TUTOR_MOVE_ICE_PUNCH,
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TUTOR_MOVE_SWAGGER,
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TUTOR_MOVE_SLEEP_TALK,
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TUTOR_MOVE_SWIFT,
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TUTOR_MOVE_DEFENSE_CURL,
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TUTOR_MOVE_THUNDER_PUNCH,
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TUTOR_MOVE_FIRE_PUNCH,
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TUTOR_MOVE_FURY_CUTTER,
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TUTOR_MOVE_COUNT
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};
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struct Struct203CEC8
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{
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MainCallback exitCallback;
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TaskFunc unk4;
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u8 unk8_0:4;
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u8 mode:2;
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u8 unk8_2:2;
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s8 slotId;
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s8 unkA;
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u8 unkB;
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u16 unkC;
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s16 unkE;
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s16 unk10;
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};
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extern struct Struct203CEC8 gUnknown_0203CEC8;
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extern u8 gUnknown_0203CEE8;
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extern u8 gUnknown_0203CEE9;
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extern MainCallback gPostMenuFieldCallback;
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extern u8 gSelectedOrderFromParty[4];
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extern u8 gUnknown_0203CF00[3];
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extern void (*gUnknown_03006328)(u8, TaskFunc);
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extern const u16 gTutorMoves[];
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void sub_81B0FCC(u8 slot, u8 b);
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bool8 IsMultiBattle(void);
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u8 GetCursorSelectionMonId(void);
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u8 sub_81B1360(void);
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void sub_81B1370(u8 taskId);
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u8* GetMonNickname(struct Pokemon *mon, u8 *dest);
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u8 sub_81B1B5C(const u8* str, u8 b);
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bool8 sub_81B1BD4(void);
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void sub_81B1F18(u8 taskId, u8 slot, s8 c, s16 HPDifference, TaskFunc func);
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u8 pokemon_ailments_get_primary(u32 status);
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u8 GetMonAilment(struct Pokemon *mon);
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void display_pokemon_menu_message(u32 stringID);
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void sub_81B47E0(u8 taskId);
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bool8 FieldCallback_PrepareFadeInFromMenu(void);
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void sub_81B58A8(void);
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void LoadHeldItemIcons(void);
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void sub_81B5D4C(u8 *a, u8 *b, u8 c);
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void sub_81B617C(void);
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void ItemUseCB_Medicine(u8 taskId, TaskFunc task);
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void sub_81B67C8(u8 taskId, TaskFunc task);
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void dp05_ether(u8 taskId, TaskFunc task);
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void dp05_pp_up(u8 taskId, TaskFunc task);
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u16 ItemIdToBattleMoveId(u16 item);
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bool8 IsMoveHm(u16 move);
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bool8 MonKnowsMove(struct Pokemon *mon, u16 move);
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void sub_81B6DC4(u8 taskId, TaskFunc task);
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void dp05_rare_candy(u8 taskId, TaskFunc task);
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void sub_81B79E8(u8 taskId, TaskFunc task);
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void sub_81B7C74(u8 taskId, TaskFunc task);
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u8 GetItemEffectType(u16 item);
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void CB2_PartyMenuFromStartMenu(void);
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void sub_81B7F60(void);
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void sub_81B8448(void);
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void InitChooseHalfPartyForBattle(u8 unused);
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void sub_81B8558(void);
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void sub_81B8904(u8 initArg, MainCallback callback);
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void sub_81B892C(void);
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void sub_81B8958(void);
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void OpenPartyMenuInBattle(u8 arg);
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void sub_81B89F0(void);
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void sub_81B8C68(void);
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void sub_81B8D64(u8 battlerId, u8 multiplayerFlag);
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void sub_81B8E80(u8 battlerId, u8 unk, u8 arrayIndex);
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void sub_81B8FB0(u8 slot, u8 slot2);
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u8 pokemon_order_func(u8 slot);
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void sub_81B9150(void);
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void sub_81B9328(void);
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bool8 hm_add_c3_without_phase_2(void);
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void sub_81B9404(void);
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void sub_81B94B0(void);
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void sub_81B951C(void);
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void sub_81B9620(void);
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void sub_81B95E0(void);
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void sub_81B98DC(void);
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void sub_81B9918(void);
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void sub_81B9770(void);
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void sub_81B9718(void);
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void sub_81B96D0(void);
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void sub_81B968C(void);
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#endif // GUARD_PARTY_MENU_H
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