mirror of https://github.com/pret/pokeemerald.git
83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
#ifndef GUARD_BIKE_H
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#define GUARD_BIKE_H
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// the struct below is used for checking button combinations of the last input so that the acro can potentially perform a side/turn jump.
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// its possible that at some point Game Freak intended for the acro bike to have more complex tricks: but only the acro jump combinations can be seen in the final ROM.
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struct BikeHistoryInputInfo
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{
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u32 dirHistoryMatch; // the direction you need to press
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u32 abStartSelectHistoryMatch; // the button you need to press
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u32 dirHistoryMask; // mask applied so that way only the recent nybble (the recent input) is checked
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u32 abStartSelectHistoryMask; // mask applied so that way only the recent nybble (the recent input) is checked
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const u8 *dirTimerHistoryList; // list of timers to check for direction before the button+dir combination can be verified.
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const u8 *abStartSelectHistoryList; // list of timers to check for buttons before the button+dir combination can be verified.
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u32 direction; // direction to jump
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};
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// Player speeds
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enum
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{
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SPEED_STANDING,
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SPEED_NORMAL,
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SPEED_FAST,
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SPEED_FASTER,
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SPEED_FASTEST,
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};
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// mach bike transitions enum
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enum
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{
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MACH_TRANS_FACE_DIRECTION,
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MACH_TRANS_TURN_DIRECTION,
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MACH_TRANS_KEEP_MOVING,
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MACH_TRANS_START_MOVING
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};
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// Acro bike states
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enum
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{
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ACRO_STATE_NORMAL,
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ACRO_STATE_TURNING,
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ACRO_STATE_WHEELIE_STANDING,
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ACRO_STATE_BUNNY_HOP,
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ACRO_STATE_WHEELIE_MOVING,
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ACRO_STATE_SIDE_JUMP,
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ACRO_STATE_TURN_JUMP,
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};
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// Acro bike transitions
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enum
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{
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ACRO_TRANS_FACE_DIRECTION,
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ACRO_TRANS_TURN_DIRECTION,
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ACRO_TRANS_MOVING,
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ACRO_TRANS_NORMAL_TO_WHEELIE,
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ACRO_TRANS_WHEELIE_TO_NORMAL,
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ACRO_TRANS_WHEELIE_IDLE,
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ACRO_TRANS_WHEELIE_HOPPING_STANDING,
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ACRO_TRANS_WHEELIE_HOPPING_MOVING,
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ACRO_TRANS_SIDE_JUMP,
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ACRO_TRANS_TURN_JUMP,
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ACRO_TRANS_WHEELIE_MOVING,
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ACRO_TRANS_WHEELIE_RISING_MOVING,
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ACRO_TRANS_WHEELIE_LOWERING_MOVING,
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};
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// Exported RAM declarations
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extern bool8 gUnusedBikeCameraAheadPanback;
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// Exported ROM declarations
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void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
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void Bike_TryAcroBikeHistoryUpdate(u16 newKeys, u16 heldKeys);
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bool8 RS_IsRunningDisallowed(u8 tile);
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bool8 IsBikingDisallowedByPlayer(void);
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bool8 player_should_look_direction_be_enforced_upon_movement(void);
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void GetOnOffBike(u8 transitionFlags);
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void BikeClearState(int newDirHistory, int newAbStartHistory);
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void Bike_UpdateBikeCounterSpeed(u8 counter);
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s16 GetPlayerSpeed(void);
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void Bike_HandleBumpySlopeJump(void);
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bool32 IsRunningDisallowed(u8 metatile);
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#endif // GUARD_BIKE_H
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