pokeemerald/include/battle_pyramid.h

25 lines
942 B
C

#ifndef GUARD_BATTLE_PYRAMID_H
#define GUARD_BATTLE_PYRAMID_H
void CallBattlePyramidFunction(void);
u16 LocalIdToPyramidTrainerId(u8 localId);
bool8 GetBattlePyramidTrainerFlag(u8 eventId);
void MarkApproachingPyramidTrainersAsBattled(void);
void GenerateBattlePyramidWildMon(void);
u8 GetPyramidRunMultiplier(void);
u8 InBattlePyramid(void);
bool8 InBattlePyramid_(void);
void sub_81A9E90(void);
void SoftResetInBattlePyramid(void);
void CopyPyramidTrainerSpeechBefore(u16 trainerId);
void CopyPyramidTrainerWinSpeech(u16 trainerId);
void CopyPyramidTrainerLoseSpeech(u16 trainerId);
u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId);
void GenerateBattlePyramidFloorLayout(u16 *mapArg, bool8 setPlayerPosition);
void LoadBattlePyramidEventObjectTemplates(void);
void LoadBattlePyramidFloorEventObjectScripts(void);
u8 GetNumBattlePyramidEventObjects(void);
u16 GetBattlePyramidPickupItemId(void);
#endif // GUARD_BATTLE_PYRAMID_H