pokeemerald/include/pokemon_jump.h

15 lines
375 B
C

#ifndef GUARD_POKEMON_JUMP_H
#define GUARD_POKEMON_JUMP_H
#include "main.h"
void sub_802A9A8(u16 monId, MainCallback callback);
bool32 sub_802C908(u16 species);
void sub_802C920(void);
void ResetPokeJumpResults(void);
void sub_802E3C4(void);
void sub_802EB24(s16 tileTag, s16 palTag, s16 x, s16 y, u8 subpriority);
bool32 sub_802EB84(void);
#endif // GUARD_POKEMON_JUMP_H