pokeemerald/include/librfu.h

261 lines
5.5 KiB
C

#ifndef GUARD_LIBRFU_H
#define GUARD_LIBRFU_H
#include "main.h"
enum
{
RFU_RESET = 0x10,
RFU_LINK_STATUS,
RFU_VERSION_STATUS,
RFU_SYSTEM_STATUS,
RFU_SLOT_STATUS,
RFU_CONFIG_STATUS,
RFU_GAME_CONFIG,
RFU_SYSTEM_CONFIG,
RFU_UNK18,
RFU_SC_START,
RFU_SC_POLLING,
RFU_SC_END,
RFU_SP_START,
RFU_SP_POLLING,
RFU_SP_END,
RFU_CP_START,
RFU_CP_POLLING,
RFU_CP_END,
RFU_UNK22,
RFU_UNK23,
RFU_DATA_TX,
RFU_DATA_TX_AND_CHANGE,
RFU_DATA_RX,
RFU_MS_CHANGE,
RFU_DATA_READY_AND_CHANGE,
RFU_DISCONNECTED_AND_CHANGE,
RFU_UNK2A,
RFU_UNK2B,
RFU_UNK2C,
RFU_UNK2D,
RFU_UNK2E,
RFU_UNK2F,
RFU_DISCONNECT,
RFU_TEST_MODE,
RFU_CPR_START,
RFU_CPR_POLLING,
RFU_CPR_END,
RFU_UNK35,
RFU_UNK36,
RFU_RESUME_RETRANSMIT_AND_CHANGE,
RFU_UNK38,
RFU_UNK39,
RFU_UNK3A,
RFU_UNK3B,
RFU_UNK3C,
RFU_STOP_MODE, // 3D
};
struct RfuPacket8
{
u8 data[0x74];
};
struct RfuPacket32
{
u32 command;
u32 data[0x1C];
};
union RfuPacket
{
struct RfuPacket32 rfuPacket32;
struct RfuPacket8 rfuPacket8;
};
struct UnkLinkRfuStruct_02022B14Substruct
{
u16 unk_00_0:4;
u16 unk_00_4:1;
u16 unk_00_5:1;
u16 unk_00_6:1;
u16 unk_00_7:1;
u16 unk_01_0:1;
u16 unk_01_1:1;
u16 unk_01_2:4;
u16 unk_01_6:2;
u8 playerTrainerId[2];
};
struct __attribute__((packed, aligned(2))) UnkLinkRfuStruct_02022B14
{
struct UnkLinkRfuStruct_02022B14Substruct unk_00;
u8 unk_04[4];
u16 species:10;
u16 type:6;
u8 unk_0a_0:7;
u8 unk_0a_7:1;
u8 playerGender:1;
u8 unk_0b_1:7;
u8 unk_0c;
};
struct RfuStruct
{
vs32 unk_0;
u8 txParams;
u8 unk_5;
u8 activeCommand;
u8 unk_7;
u8 unk_8;
u8 unk_9;
u8 timerSelect;
u8 unk_b;
int timerState;
vu8 timerActive;
u8 unk_11;
vu16 unk_12;
vu8 msMode;
u8 unk_15;
u8 unk_16;
u8 unk_17;
void (*callbackM)();
void (*callbackS)();
u32 callbackID;
union RfuPacket *txPacket;
union RfuPacket *rxPacket;
vu8 unk_2c;
u8 padding[3];
};
struct RfuIntrStruct
{
u8 rxPacketAlloc[0x74];
u8 txPacketAlloc[0x74];
u8 block1[0x960];
u8 block2[0x30];
};
struct RfuUnk1
{
u16 unk_0;
u8 unk_2;
u8 unk_3;
u8 fill_4[14];
u8 unk_12;
u32 unk_14;
u32 unk_18;
struct RfuIntrStruct unk_1c;
};
struct RfuUnk2
{
u16 unk_0;
u16 unk_2;
u8 fill_4[0x16];
u8 unk_1a;
u8 fill_1b[0x19];
u16 unk_34;
u16 unk_36;
u8 fill_38[0x16];
u8 unk_4e;
u8 fill_4f[0x12];
u8 unk_61;
u8 fill_62[6];
void *unk_68;
void *unk_6c;
u8 unk_70[0x70];
};
struct RfuUnk3
{
u32 unk_0;
u32 unk_4;
u8 unk_8[0xD4];
u32 unk_dc;
};
struct RfuUnk5Sub
{
u16 unk_00;
u8 unk_02;
u16 unk_04;
struct UnkLinkRfuStruct_02022B14 unk_06;
u8 fill_13[1];
u8 playerName[PLAYER_NAME_LENGTH + 1];
};
struct RfuUnk5
{
u8 unk_00;
u8 unk_01;
u8 unk_02;
u8 unk_03;
u8 unk_04;
u8 unk_05;
u8 unk_06;
u8 unk_07;
u8 unk_08;
u8 filler_09[1];
u8 unk_0a[4];
u8 filler_0e[6];
struct RfuUnk5Sub unk_14[4];
};
extern struct RfuStruct *gRfuState;
extern struct RfuUnk5 *gUnknown_03007890;
extern u32 *gUnknown_03007894;
extern struct RfuUnk3* gUnknown_03007898;
extern struct RfuUnk2* gUnknown_03007880[4];
extern struct RfuUnk1* gUnknown_03007870[4];
extern void* sub_82E53F4;
extern void rfu_STC_clearAPIVariables(void);
void STWI_init_all(struct RfuIntrStruct *interruptStruct, IntrFunc *interrupt, bool8 copyInterruptToRam);
void rfu_REQ_stopMode(void);
void rfu_waitREQComplete(void);
u32 rfu_REQBN_softReset_and_checkID(void);
void rfu_REQ_sendData(u8);
void rfu_setMSCCallback(void (*func)(u16));
void rfu_setREQCallback(void (*func)(u16, u16));
bool8 rfu_getMasterSlave(void);
void rfu_REQBN_watchLink(u16 a0, u8 *a1, u8 *a2, u8 *a3);
bool16 rfu_syncVBlank(void);
void rfu_REQ_reset(void);
void rfu_REQ_configSystem(u16, u8, u8);
void rfu_REQ_configGameData(u8, u16, struct UnkLinkRfuStruct_02022B14 *, u8 *);
void rfu_REQ_startSearchChild(void);
void rfu_REQ_pollSearchChild(void);
void rfu_REQ_endSearchChild(void);
void rfu_REQ_startSearchParent(void);
void rfu_REQ_pollSearchParent(void);
void rfu_REQ_endSearchParent(void);
void rfu_REQ_startConnectParent(u16);
void rfu_REQ_pollConnectParent(void);
void rfu_REQ_endConnectParent(void);
void rfu_REQ_CHILD_startConnectRecovery(u8);
void rfu_REQ_CHILD_pollConnectRecovery(void);
void rfu_REQ_CHILD_endConnectRecovery(void);
void rfu_REQ_changeMasterSlave(void);
void rfu_REQ_RFUStatus(void);
void rfu_getRFUStatus(u8 *status);
u8 *rfu_getSTWIRecvBuffer(void);
u8 rfu_NI_CHILD_setSendGameName(u8 a0, u8 a1);
void rfu_clearSlot(u8 a0, u8 a1);
void rfu_clearAllSlot(void);
bool16 rfu_CHILD_getConnectRecoveryStatus(u8 *status);
bool16 rfu_getConnectParentStatus(u8 *status, u8 *a1);
bool16 rfu_UNI_PARENT_getDRAC_ACK(u8 *a0);
void rfu_REQ_disconnect(u8 who);
void rfu_changeSendTarget(u8 a0, u8 who, u8 a2);
void rfu_NI_stopReceivingData(u8 who);
u16 rfu_initializeAPI(u32 *unk0, u16 unk1, IntrFunc *interrupt, bool8 copyInterruptToRam);
void rfu_setTimerInterrupt(u8 which, IntrFunc *intr);
void rfu_setRecvBuffer(u8 a0, u8 a1, void *a2, size_t a3);
bool16 rfu_UNI_setSendData(u8 flag, void *ptr, u8 size);
void rfu_REQ_recvData(void);
void rfu_UNI_readySendData(u8 a0);
void rfu_UNI_clearRecvNewDataFlag(u8 a0);
void rfu_REQ_PARENT_resumeRetransmitAndChange(void);
void rfu_NI_setSendData(u8, u8, const void *, u32);
#endif // GUARD_LIBRFU_H