pokeemerald/asm/battle_9.s

2848 lines
41 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ai_switch_perish_song
ai_switch_perish_song: @ 8062BF8
push {lr}
ldr r1, =gStatuses3
ldr r0, =gActiveBank
ldrb r2, [r0]
lsls r0, r2, 2
adds r0, r1
ldr r0, [r0]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _08062C50
ldr r0, =gDisableStructs
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0xF]
lsls r0, 28
cmp r0, 0
bne _08062C50
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, r2, r0
movs r1, 0xA5
lsls r1, 2
adds r0, r1
movs r1, 0x6
strb r1, [r0]
movs r0, 0x1
movs r1, 0x2
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
movs r0, 0x1
b _08062C52
.pool
_08062C50:
movs r0, 0
_08062C52:
pop {r1}
bx r1
thumb_func_end ai_switch_perish_song
thumb_func_start sub_8062C58
sub_8062C58: @ 8062C58
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08062C72
b _08062E2C
_08062C72:
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankIdentity
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldr r4, =gBattleMons
bl GetBankByPlayerAI
lsls r0, 24
lsrs r0, 24
movs r1, 0x58
muls r0, r1
adds r0, r4
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x19
beq _08062C9E
b _08062E2C
_08062C9E:
mov r0, r10
bl GetBankByPlayerAI
lsls r0, 24
lsrs r2, r0, 24
movs r6, 0
mov r8, r4
movs r7, 0x58
adds r0, r2, 0
muls r0, r7
adds r4, r0, r4
movs r0, 0x20
adds r0, r4
mov r9, r0
_08062CBA:
lsls r1, r6, 1
ldr r5, =gActiveBank
ldrb r0, [r5]
muls r0, r7
adds r1, r0
mov r0, r8
adds r0, 0xC
adds r1, r0
ldrh r0, [r1]
cmp r0, 0
beq _08062CE8
ldrh r1, [r4]
mov r3, r9
ldrb r2, [r3]
bl ai_rate_move
lsls r0, 24
lsrs r1, r0, 24
movs r0, 0x2
ands r1, r0
cmp r1, 0
beq _08062CE8
b _08062E2C
_08062CE8:
adds r6, 0x1
cmp r6, 0x3
ble _08062CBA
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x00808000
ands r0, r1
cmp r0, 0
beq _08062D50
ldrb r1, [r5]
movs r0, 0x2
ands r0, r1
adds r1, r5, 0
cmp r0, 0
bne _08062D20
movs r4, 0
movs r0, 0x3
str r0, [sp]
b _08062D58
.pool
_08062D20:
movs r4, 0x3
movs r3, 0x6
str r3, [sp]
b _08062D58
_08062D28:
ldr r0, =gActiveBank
ldrb r0, [r0]
ldr r1, =gBattleStruct
ldr r1, [r1]
adds r0, r1
movs r1, 0xA5
lsls r1, 2
adds r0, r1
strb r6, [r0]
movs r0, 0x1
movs r1, 0x2
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
movs r0, 0x1
b _08062E2E
.pool
_08062D50:
movs r4, 0
movs r3, 0x6
str r3, [sp]
adds r1, r5, 0
_08062D58:
ldrb r0, [r1]
bl GetBankSide
lsls r0, 24
ldr r1, =gEnemyParty
mov r9, r1
cmp r0, 0
bne _08062D6C
ldr r3, =gPlayerParty
mov r9, r3
_08062D6C:
adds r6, r4, 0
ldr r0, [sp]
cmp r6, r0
bge _08062E2C
_08062D74:
movs r0, 0x64
adds r5, r6, 0
muls r5, r0
mov r1, r9
adds r4, r1, r5
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08062E24
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _08062E24
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _08062E24
ldr r1, =gBattlePartyID
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
ldrh r0, [r0]
cmp r6, r0
beq _08062E24
adds r0, r4, 0
movs r1, 0xB
bl GetMonData
adds r0, r4, 0
movs r1, 0x2E
bl GetMonData
mov r0, r10
bl GetBankByPlayerAI
lsls r0, 24
lsrs r2, r0, 24
movs r4, 0
mov r8, r5
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r2
adds r5, r0, r1
adds r7, r5, 0
adds r7, 0x20
_08062DE0:
adds r1, r4, 0
adds r1, 0xD
mov r0, r9
add r0, r8
bl GetMonData
lsls r0, 16
lsrs r0, 16
cmp r0, 0
beq _08062E1E
ldrh r1, [r5]
ldrb r2, [r7]
bl ai_rate_move
lsls r0, 24
lsrs r1, r0, 24
movs r0, 0x2
ands r1, r0
cmp r1, 0
beq _08062E1E
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
bl __umodsi3
lsls r0, 16
lsrs r0, 16
cmp r0, 0x1
bls _08062D28
_08062E1E:
adds r4, 0x1
cmp r4, 0x3
ble _08062DE0
_08062E24:
adds r6, 0x1
ldr r3, [sp]
cmp r6, r3
blt _08062D74
_08062E2C:
movs r0, 0
_08062E2E:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_8062C58
thumb_func_start sub_8062E54
sub_8062E54: @ 8062E54
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
movs r0, 0x1
bl ai_has_super_effective_move_on_field
lsls r0, 24
cmp r0, 0
beq _08062E82
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
bl __umodsi3
lsls r0, 16
cmp r0, 0
beq _08062E82
b _080630AC
_08062E82:
ldr r1, =gUnknown_02024250
ldr r5, =gActiveBank
ldrb r3, [r5]
lsls r0, r3, 1
adds r4, r0, r1
ldrh r1, [r4]
cmp r1, 0
bne _08062E94
b _080630AC
_08062E94:
ldr r0, =0x0000ffff
cmp r1, r0
bne _08062E9C
b _080630AC
_08062E9C:
ldr r2, =gBattleMoves
ldrh r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0
bne _08062EB0
b _080630AC
_08062EB0:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08062F1A
mov r8, r3
mov r0, r8
bl GetBankIdentity
movs r4, 0x2
eors r0, r4
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r1, =gAbsentBankFlags
ldrb r1, [r1]
ldr r2, =gBitTable
lsls r0, 24
lsrs r0, 22
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08062F04
ldrb r7, [r5]
b _08062F1E
.pool
_08062F04:
ldrb r0, [r5]
bl GetBankIdentity
eors r0, r4
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
lsls r0, 24
lsrs r7, r0, 24
b _08062F1E
_08062F1A:
adds r7, r3, 0
mov r8, r7
_08062F1E:
ldr r3, =gBattleMoves
ldr r1, =gUnknown_02024250
ldr r2, =gActiveBank
ldrb r0, [r2]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r3
ldrb r0, [r0, 0x2]
cmp r0, 0xA
bne _08062F4C
movs r0, 0x12
b _08062F5E
.pool
_08062F4C:
cmp r0, 0xB
bne _08062F56
movs r1, 0xB
str r1, [sp]
b _08062F60
_08062F56:
cmp r0, 0xD
beq _08062F5C
b _080630AC
_08062F5C:
movs r0, 0xA
_08062F5E:
str r0, [sp]
_08062F60:
ldr r1, =gBattleMons
ldrb r3, [r2]
movs r0, 0x58
muls r0, r3
adds r0, r1
adds r0, 0x20
ldrb r0, [r0]
ldr r1, [sp]
cmp r0, r1
bne _08062F76
b _080630AC
_08062F76:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x00808000
ands r0, r1
cmp r0, 0
beq _08062FCC
movs r0, 0x2
ands r3, r0
cmp r3, 0
bne _08062F9C
movs r4, 0
movs r0, 0x3
b _08062FD0
.pool
_08062F9C:
movs r4, 0x3
movs r1, 0x6
mov r10, r1
b _08062FD2
_08062FA4:
ldr r0, =gActiveBank
ldrb r0, [r0]
ldr r1, =gBattleStruct
ldr r1, [r1]
adds r0, r1
movs r2, 0xA5
lsls r2, 2
adds r0, r2
strb r5, [r0]
movs r0, 0x1
movs r1, 0x2
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
movs r0, 0x1
b _080630AE
.pool
_08062FCC:
movs r4, 0
movs r0, 0x6
_08062FD0:
mov r10, r0
_08062FD2:
ldrb r0, [r2]
bl GetBankSide
lsls r0, 24
ldr r1, =gEnemyParty
str r1, [sp, 0x4]
cmp r0, 0
bne _08062FE6
ldr r2, =gPlayerParty
str r2, [sp, 0x4]
_08062FE6:
adds r5, r4, 0
cmp r5, r10
bge _080630AC
ldr r0, =gBaseStats
mov r9, r0
_08062FF0:
movs r0, 0x64
muls r0, r5
ldr r1, [sp, 0x4]
adds r6, r1, r0
adds r0, r6, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _080630A6
adds r0, r6, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _080630A6
adds r0, r6, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _080630A6
ldr r1, =gBattlePartyID
mov r2, r8
lsls r0, r2, 1
adds r0, r1
ldrh r0, [r0]
cmp r5, r0
beq _080630A6
lsls r0, r7, 1
adds r0, r1
ldrh r0, [r0]
cmp r5, r0
beq _080630A6
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r0, r2, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r5, r0
beq _080630A6
adds r0, r7, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r5, r0
beq _080630A6
adds r0, r6, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r4, r0, 16
adds r0, r6, 0
movs r1, 0x2E
bl GetMonData
cmp r0, 0
beq _08063088
lsls r0, r4, 3
subs r0, r4
lsls r0, 2
add r0, r9
ldrb r0, [r0, 0x17]
b _08063092
.pool
_08063088:
lsls r0, r4, 3
subs r0, r4
lsls r0, 2
add r0, r9
ldrb r0, [r0, 0x16]
_08063092:
ldr r1, [sp]
cmp r1, r0
bne _080630A6
bl Random
movs r1, 0x1
ands r1, r0
cmp r1, 0
beq _080630A6
b _08062FA4
_080630A6:
adds r5, 0x1
cmp r5, r10
blt _08062FF0
_080630AC:
movs r0, 0
_080630AE:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_8062E54
thumb_func_start ai_switchout_natural_cure
ai_switchout_natural_cure: @ 80630C0
push {r4,r5,lr}
ldr r3, =gBattleMons
ldr r5, =gActiveBank
ldrb r4, [r5]
movs r0, 0x58
adds r2, r4, 0
muls r2, r0
adds r0, r3, 0
adds r0, 0x4C
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
beq _08063188
adds r1, r2, r3
adds r0, r1, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x1E
bne _08063188
ldrh r0, [r1, 0x2C]
ldrh r1, [r1, 0x28]
lsrs r0, 1
cmp r1, r0
bcc _08063188
ldr r1, =gUnknown_02024250
lsls r0, r4, 1
adds r0, r1
ldrh r1, [r0]
cmp r1, 0
beq _08063106
ldr r0, =0x0000ffff
cmp r1, r0
bne _08063128
_08063106:
bl Random
movs r1, 0x1
ands r1, r0
cmp r1, 0
beq _08063128
ldrb r0, [r5]
b _08063190
.pool
_08063128:
ldr r2, =gBattleMoves
ldr r1, =gUnknown_02024250
ldr r4, =gActiveBank
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0
bne _08063160
bl Random
movs r1, 0x1
ands r1, r0
cmp r1, 0
beq _08063160
ldrb r0, [r4]
b _08063190
.pool
_08063160:
movs r0, 0x8
movs r1, 0x1
bl ai_switchout_something
lsls r0, 24
cmp r0, 0
bne _080631AA
movs r0, 0x4
movs r1, 0x1
bl ai_switchout_something
lsls r0, 24
cmp r0, 0
bne _080631AA
bl Random
movs r1, 0x1
ands r1, r0
cmp r1, 0
bne _0806318C
_08063188:
movs r0, 0
b _080631AC
_0806318C:
ldr r0, =gActiveBank
ldrb r0, [r0]
_08063190:
ldr r1, =gBattleStruct
ldr r1, [r1]
adds r0, r1
movs r1, 0xA5
lsls r1, 2
adds r0, r1
movs r1, 0x6
strb r1, [r0]
movs r0, 0x1
movs r1, 0x2
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
_080631AA:
movs r0, 0x1
_080631AC:
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end ai_switchout_natural_cure
thumb_func_start ai_has_super_effective_move_on_field
ai_has_super_effective_move_on_field: @ 80631BC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankIdentity
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r0, 24
mov r10, r0
bl GetBankByPlayerAI
lsls r0, 24
lsrs r3, r0, 24
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
lsls r0, r3, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _08063256
movs r4, 0
ldr r6, =gBattleMons
movs r7, 0x58
adds r0, r3, 0
muls r0, r7
adds r5, r0, r6
movs r0, 0x20
adds r0, r5
mov r8, r0
_0806320A:
lsls r1, r4, 1
ldr r0, =gActiveBank
ldrb r0, [r0]
muls r0, r7
adds r1, r0
adds r0, r6, 0
adds r0, 0xC
adds r1, r0
ldrh r0, [r1]
cmp r0, 0
beq _08063250
ldrh r1, [r5]
mov r3, r8
ldrb r2, [r3]
bl ai_rate_move
lsls r0, 24
lsrs r1, r0, 24
movs r0, 0x2
ands r1, r0
cmp r1, 0
beq _08063250
mov r0, r9
cmp r0, 0
bne _08063278
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0xA
bl __umodsi3
lsls r0, 16
cmp r0, 0
bne _08063278
_08063250:
adds r4, 0x1
cmp r4, 0x3
ble _0806320A
_08063256:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
bne _0806327C
b _080632FA
.pool
_08063278:
movs r0, 0x1
b _080632FC
_0806327C:
movs r1, 0x2
mov r0, r10
eors r0, r1
bl GetBankByPlayerAI
lsls r0, 24
lsrs r3, r0, 24
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
lsls r0, r3, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _080632FA
movs r4, 0
ldr r6, =gBattleMons
movs r7, 0x58
adds r0, r3, 0
muls r0, r7
adds r5, r0, r6
movs r3, 0x20
adds r3, r5
mov r8, r3
_080632AE:
lsls r1, r4, 1
ldr r0, =gActiveBank
ldrb r0, [r0]
muls r0, r7
adds r1, r0
adds r0, r6, 0
adds r0, 0xC
adds r1, r0
ldrh r0, [r1]
cmp r0, 0
beq _080632F4
ldrh r1, [r5]
mov r3, r8
ldrb r2, [r3]
bl ai_rate_move
lsls r0, 24
lsrs r1, r0, 24
movs r0, 0x2
ands r1, r0
cmp r1, 0
beq _080632F4
mov r0, r9
cmp r0, 0
bne _08063278
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0xA
bl __umodsi3
lsls r0, 16
cmp r0, 0
bne _08063278
_080632F4:
adds r4, 0x1
cmp r4, 0x3
ble _080632AE
_080632FA:
movs r0, 0
_080632FC:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end ai_has_super_effective_move_on_field
thumb_func_start ai_is_too_invested_in_stat_buffs
ai_is_too_invested_in_stat_buffs: @ 806331C
push {r4,lr}
movs r4, 0
ldr r1, =gBattleMons
ldr r0, =gActiveBank
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, 0x18
adds r2, r0, r1
movs r3, 0x7
_08063330:
ldrb r1, [r2]
movs r0, 0
ldrsb r0, [r2, r0]
cmp r0, 0x6
ble _08063346
subs r1, 0x6
lsls r0, r4, 24
asrs r0, 24
adds r0, r1
lsls r0, 24
lsrs r4, r0, 24
_08063346:
adds r2, 0x1
subs r3, 0x1
cmp r3, 0
bge _08063330
movs r0, 0
cmp r4, 0x3
bls _08063356
movs r0, 0x1
_08063356:
pop {r4}
pop {r1}
bx r1
.pool
thumb_func_end ai_is_too_invested_in_stat_buffs
thumb_func_start ai_switchout_something
ai_switchout_something: @ 8063364
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x10
lsls r0, 24
lsrs r0, 24
str r0, [sp]
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x4]
ldr r2, =gUnknown_02024250
ldr r1, =gActiveBank
ldrb r3, [r1]
lsls r0, r3, 1
adds r4, r0, r2
ldrh r2, [r4]
adds r5, r1, 0
cmp r2, 0
bne _08063390
b _080635EE
_08063390:
ldr r0, =0x0000ffff
cmp r2, r0
bne _08063398
b _080635EE
_08063398:
ldr r0, =gUnknown_02024270
adds r0, r3, r0
ldrb r0, [r0]
cmp r0, 0xFF
bne _080633A4
b _080635EE
_080633A4:
ldr r2, =gBattleMoves
ldrh r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0
bne _080633B8
b _080635EE
_080633B8:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0806342C
mov r9, r3
mov r0, r9
bl GetBankIdentity
movs r4, 0x2
eors r0, r4
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r1, =gAbsentBankFlags
ldrb r1, [r1]
ldr r2, =gBitTable
lsls r0, 24
lsrs r0, 22
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08063414
ldrb r5, [r5]
mov r10, r5
b _08063430
.pool
_08063414:
ldrb r0, [r5]
bl GetBankIdentity
eors r0, r4
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
lsls r0, 24
lsrs r0, 24
mov r10, r0
b _08063430
_0806342C:
mov r9, r3
mov r10, r9
_08063430:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x00808000
ands r0, r1
cmp r0, 0
beq _08063490
ldr r2, =gActiveBank
ldrb r1, [r2]
movs r0, 0x2
ands r0, r1
adds r5, r2, 0
cmp r0, 0
bne _08063460
movs r4, 0
movs r0, 0x3
str r0, [sp, 0x8]
b _08063498
.pool
_08063460:
movs r4, 0x3
movs r1, 0x6
str r1, [sp, 0x8]
b _08063498
_08063468:
ldr r0, =gActiveBank
ldrb r0, [r0]
ldr r1, =gBattleStruct
ldr r1, [r1]
adds r0, r1
movs r2, 0xA5
lsls r2, 2
adds r0, r2
strb r6, [r0]
movs r0, 0x1
movs r1, 0x2
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
movs r0, 0x1
b _080635F0
.pool
_08063490:
movs r4, 0
movs r0, 0x6
str r0, [sp, 0x8]
ldr r5, =gActiveBank
_08063498:
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
ldr r1, =gEnemyParty
str r1, [sp, 0xC]
cmp r0, 0
bne _080634AC
ldr r2, =gPlayerParty
str r2, [sp, 0xC]
_080634AC:
adds r6, r4, 0
b _080635E6
.pool
_080634BC:
movs r0, 0x64
muls r0, r6
ldr r1, [sp, 0xC]
adds r5, r1, r0
adds r0, r5, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
bne _080634D2
b _080635E4
_080634D2:
adds r0, r5, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
bne _080634E0
b _080635E4
_080634E0:
adds r0, r5, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _080635E4
ldr r1, =gBattlePartyID
mov r2, r9
lsls r0, r2, 1
adds r0, r1
ldrh r0, [r0]
cmp r6, r0
beq _080635E4
mov r2, r10
lsls r0, r2, 1
adds r0, r1
ldrh r0, [r0]
cmp r6, r0
beq _080635E4
ldr r0, =gBattleStruct
ldr r1, [r0]
mov r2, r9
adds r0, r2, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r6, r0
beq _080635E4
mov r2, r10
adds r0, r2, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r6, r0
beq _080635E4
adds r0, r5, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r4, r0, 16
adds r0, r5, 0
movs r1, 0x2E
bl GetMonData
cmp r0, 0
beq _08063558
lsls r0, r4, 3
subs r0, r4
lsls r0, 2
ldr r1, =gBaseStats
adds r0, r1
ldrb r2, [r0, 0x17]
b _08063564
.pool
_08063558:
lsls r0, r4, 3
subs r0, r4
lsls r0, 2
ldr r2, =gBaseStats
adds r0, r2
ldrb r2, [r0, 0x16]
_08063564:
ldr r1, =gUnknown_02024250
ldr r5, =gActiveBank
ldrb r0, [r5]
lsls r0, 1
adds r0, r1
ldrh r0, [r0]
adds r1, r4, 0
bl ai_rate_move
ldr r1, [sp]
ands r1, r0
cmp r1, 0
beq _080635E4
ldr r1, =gUnknown_02024270
ldrb r0, [r5]
adds r0, r1
ldrb r0, [r0]
mov r9, r0
movs r4, 0
movs r0, 0x64
adds r1, r6, 0
muls r1, r0
mov r8, r1
ldr r1, =gBattleMons
movs r0, 0x58
mov r2, r9
muls r2, r0
adds r0, r2, 0
adds r5, r0, r1
adds r7, r5, 0
adds r7, 0x20
_080635A2:
adds r1, r4, 0
adds r1, 0xD
ldr r0, [sp, 0xC]
add r0, r8
bl GetMonData
lsls r0, 16
lsrs r0, 16
cmp r0, 0
beq _080635DE
ldrh r1, [r5]
ldrb r2, [r7]
bl ai_rate_move
lsls r0, 24
lsrs r1, r0, 24
movs r0, 0x2
ands r1, r0
cmp r1, 0
beq _080635DE
bl Random
lsls r0, 16
lsrs r0, 16
ldr r1, [sp, 0x4]
bl __modsi3
cmp r0, 0
bne _080635DE
b _08063468
_080635DE:
adds r4, 0x1
cmp r4, 0x3
ble _080635A2
_080635E4:
adds r6, 0x1
_080635E6:
ldr r0, [sp, 0x8]
cmp r6, r0
bge _080635EE
b _080634BC
_080635EE:
movs r0, 0
_080635F0:
add sp, 0x10
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end ai_switchout_something
thumb_func_start sub_8063614
sub_8063614: @ 8063614
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
ldr r6, =gBattleMons
ldr r4, =gActiveBank
ldrb r2, [r4]
movs r5, 0x58
adds r0, r2, 0
muls r0, r5
adds r1, r6, 0
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
ldr r1, =0x0400e000
ands r0, r1
cmp r0, 0
beq _0806363E
b _0806386C
_0806363E:
ldr r0, =gStatuses3
lsls r1, r2, 2
adds r1, r0
ldr r1, [r1]
movs r0, 0x80
lsls r0, 3
ands r1, r0
cmp r1, 0
beq _08063652
b _0806386C
_08063652:
str r1, [sp]
movs r0, 0xC
adds r1, r2, 0
movs r2, 0x17
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
lsrs r0, 24
cmp r0, 0
beq _0806366A
b _0806386C
_0806366A:
ldrb r1, [r4]
str r0, [sp]
movs r0, 0xC
movs r2, 0x47
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
lsrs r0, 24
cmp r0, 0
beq _08063682
b _0806386C
_08063682:
str r0, [sp]
movs r0, 0xE
movs r1, 0
movs r2, 0x2A
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
beq _080636B4
ldrb r0, [r4]
muls r0, r5
adds r1, r0, r6
adds r0, r1, 0
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0x8
bne _080636A8
b _0806386C
_080636A8:
adds r0, r1, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, 0x8
bne _080636B4
b _0806386C
_080636B4:
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0x80
lsls r0, 11
ands r0, r1
cmp r0, 0
beq _080636C4
b _0806386C
_080636C4:
movs r0, 0
mov r10, r0
movs r0, 0x1
ands r1, r0
cmp r1, 0
beq _0806372E
ldrb r7, [r4]
adds r0, r7, 0
bl GetBankIdentity
movs r5, 0x2
eors r0, r5
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r1, =gAbsentBankFlags
ldrb r1, [r1]
ldr r2, =gBitTable
lsls r0, 24
lsrs r0, 22
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08063718
ldrb r6, [r4]
b _08063732
.pool
_08063718:
ldrb r0, [r4]
bl GetBankIdentity
eors r0, r5
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
lsls r0, 24
lsrs r6, r0, 24
b _08063732
_0806372E:
ldrb r6, [r4]
adds r7, r6, 0
_08063732:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x00808000
ands r0, r1
cmp r0, 0
beq _08063768
ldr r2, =gActiveBank
ldrb r1, [r2]
movs r0, 0x2
ands r0, r1
cmp r0, 0
bne _08063760
movs r4, 0
movs r1, 0x3
mov r8, r1
b _08063770
.pool
_08063760:
movs r4, 0x3
movs r0, 0x6
mov r8, r0
b _08063770
_08063768:
movs r4, 0
movs r1, 0x6
mov r8, r1
ldr r2, =gActiveBank
_08063770:
ldrb r0, [r2]
bl GetBankSide
lsls r0, 24
ldr r1, =gEnemyParty
mov r9, r1
cmp r0, 0
bne _08063784
ldr r0, =gPlayerParty
mov r9, r0
_08063784:
adds r5, r4, 0
cmp r5, r8
bge _080637F2
_0806378A:
movs r0, 0x64
muls r0, r5
mov r1, r9
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _080637EC
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _080637EC
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _080637EC
ldr r1, =gBattlePartyID
lsls r0, r7, 1
adds r0, r1
ldrh r0, [r0]
cmp r5, r0
beq _080637EC
lsls r0, r6, 1
adds r0, r1
ldrh r0, [r0]
cmp r5, r0
beq _080637EC
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r0, r7, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r5, r0
beq _080637EC
adds r0, r6, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r5, r0
beq _080637EC
movs r0, 0x1
add r10, r0
_080637EC:
adds r5, 0x1
cmp r5, r8
blt _0806378A
_080637F2:
mov r1, r10
cmp r1, 0
beq _0806386C
bl ai_switch_perish_song
lsls r0, 24
cmp r0, 0
bne _08063852
bl sub_8062C58
lsls r0, 24
cmp r0, 0
bne _08063852
bl sub_8062E54
lsls r0, 24
cmp r0, 0
bne _08063852
bl ai_switchout_natural_cure
lsls r0, 24
cmp r0, 0
bne _08063852
movs r0, 0
bl ai_has_super_effective_move_on_field
lsls r0, 24
cmp r0, 0
bne _0806386C
bl ai_is_too_invested_in_stat_buffs
lsls r0, 24
cmp r0, 0
bne _0806386C
movs r0, 0x8
movs r1, 0x2
bl ai_switchout_something
lsls r0, 24
cmp r0, 0
bne _08063852
movs r0, 0x4
movs r1, 0x3
bl ai_switchout_something
lsls r0, 24
cmp r0, 0
beq _0806386C
_08063852:
movs r0, 0x1
b _0806386E
.pool
_0806386C:
movs r0, 0
_0806386E:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_8063614
thumb_func_start sub_8063880
sub_8063880: @ 8063880
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r4, =gActiveBank
ldrb r0, [r4]
bl GetBankIdentity
lsls r0, 24
lsrs r6, r0, 24
adds r5, r6, 0
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
ldr r1, =gEnemyParty
mov r8, r1
cmp r0, 0
bne _080638A8
ldr r2, =gPlayerParty
mov r8, r2
_080638A8:
ldr r7, =gBattleTypeFlags
ldr r0, [r7]
movs r1, 0x8
ands r0, r1
cmp r0, 0
bne _080638B6
b _080639E6
_080638B6:
bl sub_8063614
lsls r0, 24
cmp r0, 0
bne _080638C2
b _080639DC
_080638C2:
ldrb r0, [r4]
ldr r2, =gBattleStruct
ldr r1, [r2]
adds r0, r1
movs r1, 0xA5
lsls r1, 2
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x6
bne _080639B8
bl sub_8063A90
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x6
bne _080639A6
ldr r0, [r7]
movs r1, 0x1
ands r0, r1
cmp r0, 0
bne _08063910
adds r0, r6, 0
bl GetBankByPlayerAI
lsls r0, 24
lsrs r5, r0, 24
adds r6, r5, 0
b _08063928
.pool
_08063910:
adds r0, r5, 0
bl GetBankByPlayerAI
lsls r0, 24
lsrs r6, r0, 24
movs r0, 0x2
eors r5, r0
adds r0, r5, 0
bl GetBankByPlayerAI
lsls r0, 24
lsrs r5, r0, 24
_08063928:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x00808000
ands r0, r1
cmp r0, 0
beq _08063958
ldr r0, =gActiveBank
ldrb r1, [r0]
movs r0, 0x2
ands r0, r1
cmp r0, 0
bne _08063954
movs r0, 0
movs r7, 0x3
b _0806395C
.pool
_08063954:
movs r0, 0x3
b _0806395A
_08063958:
movs r0, 0
_0806395A:
movs r7, 0x6
_0806395C:
adds r4, r0, 0
cmp r4, r7
bge _080639A6
_08063962:
movs r0, 0x64
muls r0, r4
add r0, r8
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _080639A0
ldr r1, =gBattlePartyID
lsls r0, r6, 1
adds r0, r1
ldrh r0, [r0]
cmp r4, r0
beq _080639A0
lsls r0, r5, 1
adds r0, r1
ldrh r0, [r0]
cmp r4, r0
beq _080639A0
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r0, r6, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r4, r0
beq _080639A0
adds r0, r5, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r4, r0
bne _080639A6
_080639A0:
adds r4, 0x1
cmp r4, r7
blt _08063962
_080639A6:
ldr r0, =gActiveBank
ldrb r0, [r0]
ldr r2, =gBattleStruct
ldr r1, [r2]
adds r0, r1
movs r1, 0xA5
lsls r1, 2
adds r0, r1
strb r4, [r0]
_080639B8:
ldr r0, =gActiveBank
ldrb r1, [r0]
ldr r0, [r2]
adds r0, r1, r0
adds r1, r0, 0
adds r1, 0x5C
movs r2, 0xA5
lsls r2, 2
adds r0, r2
ldrb r0, [r0]
strb r0, [r1]
b _080639F8
.pool
_080639DC:
bl sub_8063EE0
lsls r0, 24
cmp r0, 0
bne _080639F8
_080639E6:
ldr r0, =gActiveBank
ldrb r0, [r0]
movs r2, 0x1
eors r2, r0
lsls r2, 8
movs r0, 0x1
movs r1, 0
bl dp01_build_cmdbuf_x21_a_bb
_080639F8:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8063880
thumb_func_start sub_8063A08
sub_8063A08: @ 8063A08
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r6, r3, 0
lsls r0, 24
lsrs r0, 24
str r0, [sp]
lsls r1, 24
lsrs r1, 24
mov r9, r1
lsls r2, 24
lsrs r2, 24
mov r8, r2
movs r7, 0
ldr r0, =gUnknown_0831ACE8
mov r10, r0
ldrb r0, [r0]
cmp r0, 0xFF
beq _08063A7A
mov r5, r10
_08063A36:
ldrb r0, [r5]
cmp r0, 0xFE
beq _08063A6C
ldr r1, [sp]
cmp r0, r1
bne _08063A6C
ldrb r4, [r5, 0x1]
cmp r4, r9
bne _08063A56
ldrb r1, [r6]
ldrb r0, [r5, 0x2]
muls r0, r1
movs r1, 0xA
bl __divsi3
strb r0, [r6]
_08063A56:
cmp r4, r8
bne _08063A6C
cmp r9, r8
beq _08063A6C
ldrb r1, [r6]
ldrb r0, [r5, 0x2]
muls r0, r1
movs r1, 0xA
bl __divsi3
strb r0, [r6]
_08063A6C:
adds r5, 0x3
adds r7, 0x3
mov r1, r10
adds r0, r7, r1
ldrb r0, [r0]
cmp r0, 0xFF
bne _08063A36
_08063A7A:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8063A08
thumb_func_start sub_8063A90
sub_8063A90: @ 8063A90
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x24
ldr r4, =gActiveBank
ldrb r2, [r4]
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, r2, r0
adds r1, r0, 0
adds r1, 0x5C
ldrb r0, [r1]
cmp r0, 0x6
beq _08063AB2
b _08063E50
_08063AB2:
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0x80
lsls r0, 11
ands r0, r1
cmp r0, 0
beq _08063AE0
ldr r1, =gBattlePartyID
lsls r0, r2, 1
adds r0, r1
ldrb r0, [r0]
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
b _08063E50
.pool
_08063AE0:
movs r0, 0x1
ands r1, r0
cmp r1, 0
beq _08063B6C
str r2, [sp, 0x10]
adds r0, r2, 0
bl GetBankIdentity
movs r5, 0x2
eors r0, r5
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r1, =gAbsentBankFlags
ldrb r1, [r1]
ldr r2, =gBitTable
lsls r0, 24
lsrs r0, 22
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08063B20
ldrb r4, [r4]
str r4, [sp, 0x14]
b _08063B36
.pool
_08063B20:
ldrb r0, [r4]
bl GetBankIdentity
eors r0, r5
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x14]
_08063B36:
bl Random
movs r3, 0x2
ands r0, r3
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
ldr r4, [sp, 0x4]
lsls r0, r4, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08063B8A
eors r4, r3
lsls r0, r4, 24
lsrs r0, 24
str r0, [sp, 0x4]
b _08063B8A
.pool
_08063B6C:
adds r0, r2, 0
bl GetBankIdentity
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
ldrb r4, [r4]
str r4, [sp, 0x14]
str r4, [sp, 0x10]
_08063B8A:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x00808000
ands r0, r1
cmp r0, 0
beq _08063BC2
ldr r2, =gActiveBank
ldrb r1, [r2]
movs r0, 0x2
ands r0, r1
cmp r0, 0
bne _08063BB8
movs r0, 0
str r0, [sp, 0x18]
movs r1, 0x3
str r1, [sp, 0x1C]
b _08063BCC
.pool
_08063BB8:
movs r4, 0x3
str r4, [sp, 0x18]
movs r0, 0x6
str r0, [sp, 0x1C]
b _08063BCC
_08063BC2:
movs r1, 0
str r1, [sp, 0x18]
movs r2, 0x6
str r2, [sp, 0x1C]
ldr r2, =gActiveBank
_08063BCC:
ldrb r0, [r2]
bl GetBankSide
lsls r0, 24
ldr r4, =gEnemyParty
str r4, [sp, 0x20]
cmp r0, 0
bne _08063BE0
ldr r0, =gPlayerParty
str r0, [sp, 0x20]
_08063BE0:
movs r1, 0
mov r9, r1
_08063BE4:
movs r2, 0
str r2, [sp, 0x8]
movs r4, 0x6
str r4, [sp, 0xC]
ldr r7, [sp, 0x18]
ldr r0, [sp, 0x1C]
cmp r7, r0
blt _08063BF6
b _08063CF2
_08063BF6:
lsls r0, r7, 2
ldr r1, =gBitTable
adds r0, r1
mov r8, r0
mov r10, sp
_08063C00:
movs r0, 0x64
muls r0, r7
ldr r2, [sp, 0x20]
adds r4, r2, r0
adds r0, r4, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0
beq _08063CD8
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08063CD8
mov r4, r8
ldr r0, [r4]
mov r1, r9
ands r0, r1
cmp r0, 0
bne _08063CD8
ldr r1, =gBattlePartyID
ldr r2, [sp, 0x10]
lsls r0, r2, 1
adds r0, r1
ldrh r0, [r0]
cmp r0, r7
beq _08063CD8
ldr r4, [sp, 0x14]
lsls r0, r4, 1
adds r0, r1
ldrh r0, [r0]
cmp r0, r7
beq _08063CD8
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r0, r2, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r7, r0
beq _08063CD8
adds r0, r4, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r7, r0
beq _08063CD8
ldr r1, =gBaseStats
lsls r0, r5, 3
subs r0, r5
lsls r0, 2
adds r0, r1
ldrb r5, [r0, 0x6]
ldrb r6, [r0, 0x7]
movs r0, 0xA
mov r1, r10
strb r0, [r1]
movs r0, 0x58
ldr r2, [sp, 0x4]
adds r4, r2, 0
muls r4, r0
ldr r0, =gBattleMons
adds r4, r0
adds r0, r4, 0
adds r0, 0x21
ldrb r0, [r0]
adds r1, r5, 0
adds r2, r6, 0
mov r3, sp
bl sub_8063A08
adds r4, 0x22
ldrb r0, [r4]
adds r1, r5, 0
adds r2, r6, 0
mov r3, sp
bl sub_8063A08
ldr r2, [sp, 0x8]
mov r1, r10
ldrb r1, [r1]
cmp r2, r1
bcs _08063CE6
mov r2, r10
ldrb r2, [r2]
str r2, [sp, 0x8]
lsls r0, r7, 24
lsrs r0, 24
str r0, [sp, 0xC]
b _08063CE6
.pool
_08063CD8:
mov r4, r8
ldr r0, [r4]
mov r1, r9
orrs r1, r0
lsls r0, r1, 24
lsrs r0, 24
mov r9, r0
_08063CE6:
movs r2, 0x4
add r8, r2
adds r7, 0x1
ldr r4, [sp, 0x1C]
cmp r7, r4
blt _08063C00
_08063CF2:
ldr r0, [sp, 0xC]
cmp r0, 0x6
beq _08063D54
movs r7, 0
movs r0, 0x64
ldr r1, [sp, 0xC]
adds r5, r1, 0
muls r5, r0
_08063D02:
adds r1, r7, 0
adds r1, 0xD
ldr r2, [sp, 0x20]
adds r0, r2, r5
bl GetMonData
lsls r0, 16
lsrs r4, r0, 16
cmp r4, 0
beq _08063D2A
ldr r0, =gActiveBank
ldrb r1, [r0]
adds r0, r4, 0
ldr r2, [sp, 0x4]
bl TypeCalc
movs r1, 0x2
ands r1, r0
cmp r1, 0
bne _08063D30
_08063D2A:
adds r7, 0x1
cmp r7, 0x3
ble _08063D02
_08063D30:
cmp r7, 0x4
beq _08063D36
b _08063E4E
_08063D36:
ldr r4, [sp, 0xC]
lsls r0, r4, 2
ldr r1, =gBitTable
adds r0, r1
ldr r0, [r0]
mov r2, r9
orrs r2, r0
lsls r0, r2, 24
lsrs r0, 24
mov r9, r0
b _08063D58
.pool
_08063D54:
movs r4, 0x3F
mov r9, r4
_08063D58:
mov r0, r9
cmp r0, 0x3F
beq _08063D60
b _08063BE4
_08063D60:
ldr r0, =gDynamicBasePower
movs r1, 0
strh r1, [r0]
ldr r0, =gBattleStruct
ldr r0, [r0]
strb r1, [r0, 0x13]
ldr r0, =gBattleScripting
movs r2, 0x1
strb r2, [r0, 0xE]
ldr r0, =gBattleMoveFlags
strb r1, [r0]
ldr r0, =gCritMultiplier
strb r2, [r0]
movs r1, 0
str r1, [sp, 0x8]
movs r2, 0x6
str r2, [sp, 0xC]
ldr r7, [sp, 0x18]
ldr r4, [sp, 0x1C]
cmp r7, r4
bge _08063E4E
_08063D8A:
movs r0, 0x64
adds r6, r7, 0
muls r6, r0
ldr r0, [sp, 0x20]
adds r4, r0, r6
adds r0, r4, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
adds r1, r7, 0x1
mov r10, r1
cmp r0, 0
beq _08063E46
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08063E46
ldr r1, =gBattlePartyID
ldr r2, [sp, 0x10]
lsls r0, r2, 1
adds r0, r1
ldrh r0, [r0]
cmp r0, r7
beq _08063E46
ldr r4, [sp, 0x14]
lsls r0, r4, 1
adds r0, r1
ldrh r0, [r0]
cmp r0, r7
beq _08063E46
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r0, r2, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r7, r0
beq _08063E46
adds r0, r4, r1
adds r0, 0x5C
ldrb r0, [r0]
cmp r7, r0
beq _08063E46
movs r5, 0
mov r9, r6
ldr r0, =gBattleMoveDamage
mov r8, r0
ldr r6, =gActiveBank
_08063DEE:
adds r1, r5, 0
adds r1, 0xD
ldr r0, [sp, 0x20]
add r0, r9
bl GetMonData
lsls r0, 16
lsrs r4, r0, 16
movs r0, 0
mov r1, r8
str r0, [r1]
cmp r4, 0
beq _08063E2A
ldr r0, =gBattleMoves
lsls r1, r4, 1
adds r1, r4
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x1]
cmp r0, 0x1
beq _08063E2A
ldrb r0, [r6]
ldr r1, [sp, 0x4]
bl AI_CalcDmg
ldrb r1, [r6]
adds r0, r4, 0
ldr r2, [sp, 0x4]
bl TypeCalc
_08063E2A:
mov r2, r8
ldr r0, [r2]
ldr r4, [sp, 0x8]
cmp r4, r0
bge _08063E40
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x8]
lsls r0, r7, 24
lsrs r0, 24
str r0, [sp, 0xC]
_08063E40:
adds r5, 0x1
cmp r5, 0x3
ble _08063DEE
_08063E46:
mov r7, r10
ldr r0, [sp, 0x1C]
cmp r7, r0
blt _08063D8A
_08063E4E:
ldr r0, [sp, 0xC]
_08063E50:
add sp, 0x24
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_8063A90
thumb_func_start ai_identify_item_effect
ai_identify_item_effect: @ 8063E84
push {r4,lr}
adds r2, r1, 0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x13
bne _08063E94
movs r0, 0x1
b _08063EDA
_08063E94:
ldrb r1, [r2, 0x4]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _08063EA2
movs r0, 0x2
b _08063EDA
_08063EA2:
ldrb r4, [r2, 0x3]
movs r3, 0x3F
adds r0, r3, 0
ands r0, r4
cmp r0, 0
beq _08063EB2
movs r0, 0x3
b _08063EDA
_08063EB2:
ldrb r1, [r2]
adds r0, r3, 0
ands r0, r1
cmp r0, 0
bne _08063EC8
ldrb r0, [r2, 0x1]
cmp r0, 0
bne _08063EC8
ldrb r0, [r2, 0x2]
cmp r0, 0
beq _08063ECC
_08063EC8:
movs r0, 0x4
b _08063EDA
_08063ECC:
movs r0, 0x80
ands r0, r4
cmp r0, 0
bne _08063ED8
movs r0, 0x6
b _08063EDA
_08063ED8:
movs r0, 0x5
_08063EDA:
pop {r4}
pop {r1}
bx r1
thumb_func_end ai_identify_item_effect
thumb_func_start sub_8063EE0
sub_8063EE0: @ 8063EE0
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
movs r0, 0
mov r10, r0
movs r7, 0
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 15
ands r0, r1
cmp r0, 0
beq _08063F12
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankIdentity
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
bne _08063F12
b _0806437C
_08063F12:
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
ldr r5, =gEnemyParty
cmp r0, 0
bne _08063F24
ldr r5, =gPlayerParty
_08063F24:
movs r1, 0
mov r8, r1
_08063F28:
movs r0, 0x64
mov r2, r8
muls r2, r0
adds r0, r2, 0
adds r4, r5, r0
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08063F64
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _08063F64
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _08063F64
mov r0, r10
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r10, r0
_08063F64:
movs r0, 0x1
add r8, r0
mov r1, r8
cmp r1, 0x5
ble _08063F28
movs r2, 0
mov r8, r2
_08063F72:
ldr r1, =gBattleResources
mov r0, r8
cmp r0, 0
beq _08063F8E
ldr r0, [r1]
ldr r0, [r0, 0x18]
adds r0, 0x50
ldrb r0, [r0]
mov r2, r8
subs r0, r2
adds r0, 0x1
cmp r10, r0
ble _08063F8E
b _08064370
_08063F8E:
ldr r0, [r1]
ldr r0, [r0, 0x18]
mov r2, r8
lsls r1, r2, 1
adds r0, 0x48
adds r0, r1
ldrh r0, [r0]
mov r9, r0
str r1, [sp]
cmp r0, 0
bne _08063FA6
b _08064370
_08063FA6:
ldr r1, =gItemEffectTable
subs r0, 0xD
lsls r0, 2
adds r0, r1
ldr r1, [r0]
cmp r1, 0
bne _08063FB6
b _08064370
_08063FB6:
mov r0, r9
cmp r0, 0xAF
bne _08063FE8
ldr r0, =gSaveBlock1Ptr
ldr r0, [r0]
ldr r1, =0x00003214
adds r5, r0, r1
b _08063FEA
.pool
_08063FE8:
adds r5, r1, 0
_08063FEA:
mov r2, r9
lsls r0, r2, 24
lsrs r0, 24
adds r1, r5, 0
bl ai_identify_item_effect
ldr r4, =gActiveBank
ldrb r1, [r4]
lsrs r1, 1
ldr r3, =gBattleStruct
ldr r2, [r3]
adds r1, r2
adds r1, 0xC4
strb r0, [r1]
ldrb r0, [r4]
lsrs r0, 1
ldr r1, [r3]
adds r0, r1
adds r0, 0xC4
ldrb r0, [r0]
subs r0, 0x1
cmp r0, 0x5
bls _0806401A
b _08064324
_0806401A:
lsls r0, 2
ldr r1, =_08064030
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08064030:
.4byte _08064048
.4byte _08064074
.4byte _080640BC
.4byte _08064214
.4byte _080642F4
.4byte _0806437C
_08064048:
ldr r2, =gBattleMons
ldr r0, =gActiveBank
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r1, [r0, 0x2C]
ldrh r0, [r0, 0x28]
lsrs r1, 2
cmp r0, r1
bcc _08064060
b _08064324
_08064060:
cmp r0, 0
bne _08064066
b _08064324
_08064066:
movs r7, 0x1
b _08064328
.pool
_08064074:
mov r0, r9
movs r1, 0x4
movs r2, 0x4
bl GetItemEffectParamOffset
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0
bne _08064088
b _08064324
_08064088:
ldr r2, =gBattleMons
ldr r0, =gActiveBank
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r1, r0, r2
ldrh r2, [r1, 0x28]
cmp r2, 0
bne _0806409C
b _08064324
_0806409C:
ldrh r3, [r1, 0x2C]
lsrs r0, r3, 2
cmp r2, r0
bcc _08064066
adds r0, r2, 0
subs r0, r3, r0
adds r1, r5, r4
ldrb r1, [r1]
cmp r0, r1
bgt _080640B2
b _08064324
_080640B2:
b _08064066
.pool
_080640BC:
ldr r3, =gActiveBank
ldrb r0, [r3]
lsrs r0, 1
ldr r2, =gBattleStruct
ldr r1, [r2]
adds r0, r1
adds r0, 0xC6
movs r1, 0
strb r1, [r0]
ldrb r1, [r5, 0x3]
movs r6, 0x20
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _08064100
ldr r1, =gBattleMons
ldrb r4, [r3]
movs r0, 0x58
muls r0, r4
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
beq _08064100
lsrs r1, r4, 1
ldr r0, [r2]
adds r1, r0
adds r1, 0xC6
ldrb r0, [r1]
orrs r0, r6
strb r0, [r1]
movs r7, 0x1
_08064100:
ldrb r1, [r5, 0x3]
movs r6, 0x10
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _0806413A
ldr r1, =gBattleMons
ldrb r4, [r3]
movs r0, 0x58
muls r0, r4
adds r1, 0x4C
adds r0, r1
ldr r1, [r0]
movs r0, 0x8
ands r0, r1
cmp r0, 0
bne _0806412A
movs r0, 0x80
ands r1, r0
cmp r1, 0
beq _0806413A
_0806412A:
lsrs r1, r4, 1
ldr r0, [r2]
adds r1, r0
adds r1, 0xC6
ldrb r0, [r1]
orrs r0, r6
strb r0, [r1]
movs r7, 0x1
_0806413A:
ldrb r1, [r5, 0x3]
movs r6, 0x8
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0806416C
ldr r1, =gBattleMons
ldrb r4, [r3]
movs r0, 0x58
muls r0, r4
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x10
ands r0, r1
cmp r0, 0
beq _0806416C
lsrs r1, r4, 1
ldr r0, [r2]
adds r1, r0
adds r1, 0xC6
ldrb r0, [r1]
orrs r0, r6
strb r0, [r1]
movs r7, 0x1
_0806416C:
ldrb r1, [r5, 0x3]
movs r6, 0x4
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _0806419E
ldr r1, =gBattleMons
ldrb r4, [r3]
movs r0, 0x58
muls r0, r4
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _0806419E
lsrs r1, r4, 1
ldr r0, [r2]
adds r1, r0
adds r1, 0xC6
ldrb r0, [r1]
orrs r0, r6
strb r0, [r1]
movs r7, 0x1
_0806419E:
ldrb r1, [r5, 0x3]
movs r6, 0x2
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _080641D0
ldr r1, =gBattleMons
ldrb r4, [r3]
movs r0, 0x58
muls r0, r4
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _080641D0
lsrs r1, r4, 1
ldr r0, [r2]
adds r1, r0
adds r1, 0xC6
ldrb r0, [r1]
orrs r0, r6
strb r0, [r1]
movs r7, 0x1
_080641D0:
ldrb r1, [r5, 0x3]
movs r4, 0x1
movs r0, 0x1
ands r0, r1
cmp r0, 0
bne _080641DE
b _08064324
_080641DE:
ldr r1, =gBattleMons
ldrb r3, [r3]
movs r0, 0x58
muls r0, r3
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
bne _080641F6
b _08064324
_080641F6:
lsrs r1, r3, 1
ldr r0, [r2]
adds r1, r0
adds r1, 0xC6
ldrb r0, [r1]
orrs r0, r4
strb r0, [r1]
b _08064066
.pool
_08064214:
ldr r4, =gActiveBank
ldrb r0, [r4]
lsrs r0, 1
ldr r3, =gBattleStruct
ldr r1, [r3]
adds r0, r1
adds r0, 0xC6
movs r1, 0
strb r1, [r0]
ldr r1, =gDisableStructs
ldrb r2, [r4]
lsls r0, r2, 3
subs r0, r2
lsls r0, 2
adds r0, r1
ldrb r0, [r0, 0x16]
cmp r0, 0
beq _08064324
ldrb r1, [r5]
movs r6, 0xF
adds r0, r6, 0
ands r0, r1
cmp r0, 0
beq _08064254
lsrs r2, 1
ldr r0, [r3]
adds r2, r0
adds r2, 0xC6
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
_08064254:
ldrb r1, [r5, 0x1]
movs r7, 0xF0
adds r0, r7, 0
ands r0, r1
cmp r0, 0
beq _08064272
ldrb r0, [r4]
lsrs r0, 1
ldr r1, [r3]
adds r0, r1
adds r0, 0xC6
ldrb r1, [r0]
movs r2, 0x2
orrs r1, r2
strb r1, [r0]
_08064272:
ldrb r1, [r5, 0x1]
adds r0, r6, 0
ands r0, r1
cmp r0, 0
beq _0806428E
ldrb r0, [r4]
lsrs r0, 1
ldr r1, [r3]
adds r0, r1
adds r0, 0xC6
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_0806428E:
ldrb r1, [r5, 0x2]
adds r0, r6, 0
ands r0, r1
cmp r0, 0
beq _080642AA
ldrb r0, [r4]
lsrs r0, 1
ldr r1, [r3]
adds r0, r1
adds r0, 0xC6
ldrb r1, [r0]
movs r2, 0x8
orrs r1, r2
strb r1, [r0]
_080642AA:
ldrb r1, [r5, 0x2]
adds r0, r7, 0
ands r0, r1
cmp r0, 0
beq _080642C6
ldrb r0, [r4]
lsrs r0, 1
ldr r1, [r3]
adds r0, r1
adds r0, 0xC6
ldrb r1, [r0]
movs r2, 0x20
orrs r1, r2
strb r1, [r0]
_080642C6:
ldrb r1, [r5]
movs r0, 0x30
ands r0, r1
cmp r0, 0
bne _080642D2
b _08064066
_080642D2:
ldrb r0, [r4]
lsrs r0, 1
ldr r1, [r3]
adds r0, r1
adds r0, 0xC6
ldrb r1, [r0]
movs r2, 0x80
orrs r1, r2
strb r1, [r0]
b _08064066
.pool
_080642F4:
ldr r4, =gActiveBank
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
lsrs r3, r0, 24
ldr r2, =gDisableStructs
ldrb r1, [r4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x16]
cmp r0, 0
beq _08064324
ldr r0, =gSideTimers
lsls r1, r3, 1
adds r1, r3
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x4]
cmp r0, 0
bne _08064324
b _08064066
_08064324:
cmp r7, 0
beq _08064370
_08064328:
movs r0, 0x1
movs r1, 0x1
movs r2, 0
bl dp01_build_cmdbuf_x21_a_bb
ldr r0, =gActiveBank
ldrb r0, [r0]
lsrs r0, 1
ldr r1, =gBattleStruct
ldr r1, [r1]
lsls r0, 1
adds r0, r1
adds r0, 0xC0
mov r1, r9
strb r1, [r0]
ldr r0, =gBattleResources
ldr r0, [r0]
ldr r0, [r0, 0x18]
adds r0, 0x48
ldr r2, [sp]
adds r0, r2
movs r1, 0
strh r1, [r0]
adds r0, r7, 0
b _0806437E
.pool
_08064370:
movs r0, 0x1
add r8, r0
mov r1, r8
cmp r1, 0x3
bgt _0806437C
b _08063F72
_0806437C:
movs r0, 0
_0806437E:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_8063EE0
.align 2, 0 @ Don't pad with nop.