pokeemerald/include/trainer_see.h

31 lines
802 B
C

#ifndef GUARD_TRAINER_SEE_H
#define GUARD_TRAINER_SEE_H
struct ApproachingTrainer
{
u8 mapObjectId;
u8 radius; // plus 1
const u8 *trainerScriptPtr;
u8 taskId;
};
extern u16 gUnknown_03006080;
extern u8 gUnknown_03006084[4];
extern struct ApproachingTrainer gApproachingTrainers[2];
extern u8 gNoOfApproachingTrainers;
extern u8 gUnknown_030060AC;
extern u8 gApproachingTrainerId;
bool8 CheckForTrainersWantingBattle(void);
void sub_80B4578(struct MapObject *var);
void EndTrainerApproach(void);
void sub_80B45D0(void);
u8 FldEff_ExclamationMarkIcon1(void);
u8 FldEff_ExclamationMarkIcon2(void);
u8 FldEff_HeartIcon(void);
u8 GetCurrentApproachingTrainerMapObjectId(void);
u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId);
void sub_80B4808(void);
#endif // GUARD_TRAINER_SEE_H