mirror of https://github.com/pret/pokeemerald.git
31 lines
802 B
C
31 lines
802 B
C
#ifndef GUARD_TRAINER_SEE_H
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#define GUARD_TRAINER_SEE_H
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struct ApproachingTrainer
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{
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u8 mapObjectId;
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u8 radius; // plus 1
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const u8 *trainerScriptPtr;
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u8 taskId;
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};
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extern u16 gUnknown_03006080;
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extern u8 gUnknown_03006084[4];
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extern struct ApproachingTrainer gApproachingTrainers[2];
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extern u8 gNoOfApproachingTrainers;
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extern u8 gUnknown_030060AC;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
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void sub_80B4578(struct MapObject *var);
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void EndTrainerApproach(void);
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void sub_80B45D0(void);
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u8 FldEff_ExclamationMarkIcon1(void);
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u8 FldEff_ExclamationMarkIcon2(void);
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u8 FldEff_HeartIcon(void);
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u8 GetCurrentApproachingTrainerMapObjectId(void);
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u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId);
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void sub_80B4808(void);
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#endif // GUARD_TRAINER_SEE_H
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