pokeemerald/include/list_menu.h

62 lines
1.5 KiB
C

#ifndef GUARD_LIST_MENU_H
#define GUARD_LIST_MENU_H
#define LIST_NOTHING_CHOSEN -1
#define LIST_B_PRESSED -2
// Exported type declarations
// Exported RAM declarations
struct ListMenuItem
{
const u8 *name;
s32 id;
};
struct ListMenu;
struct ListMenuTemplate
{
const struct ListMenuItem *items;
void (* moveCursorFunc)(u32, bool8, struct ListMenu *);
void (* unk_08)(u8, s32, u8);
u16 totalItems;
u16 maxShowed;
u8 unk_10;
u8 unk_11;
u8 unk_12;
u8 cursor_Y;
u32 upText_Y:4; // x1, x2, x4, x8 = xF
u32 cursorColor:4; // x10, x20, x40, x80 = xF0
u32 fillColor:4; // x100, x200, x400, x800 = xF00
u32 cursorShadowColor:4; // x1000, x2000, x4000, x8000 = xF000
u32 unk_16_0:1; // x10000
u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000
u32 unk_16_7:1; // x800000
u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000
u32 cursorKind:2; // x40000000, x80000000
};
struct ListMenu
{
struct ListMenuTemplate _template;
u16 scrollOffset;
u16 selectedRow;
u8 unk_1C;
u8 unk_1D;
u8 unk_1E;
u8 unk_1F;
};
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
// Exported ROM declarations
u8 ListMenuInit(struct ListMenuTemplate *template, u16 cursorPage, u16 cursorPosition);
s32 ListMenuHandleInputGetItemId(u8 listTaskId);
void sub_81AE860(u8 listTaskId, u16 *a1, u16 *a2);
void sub_81AE6C8(u8 listTaskId, u16 *a1, u16 *a2);
#endif //GUARD_LIST_MENU_H