pokeemerald/include/script_movement.h

9 lines
255 B
C

#ifndef GUARD_SCRIPT_MOVEMENT_H
#define GUARD_SCRIPT_MOVEMENT_H
bool8 ScriptMovement_StartObjectMovementScript(u8, u8, u8, const u8 *);
bool8 ScriptMovement_IsObjectMovementFinished(u8, u8, u8);
void sub_80D338C(void);
#endif // GUARD_SCRIPT_MOVEMENT_H