pokeemerald/include/mon_markings.h

27 lines
903 B
C

#ifndef POKEEMERALD_MON_MARKINGS_H
#define POKEEMERALD_MON_MARKINGS_H
struct PokemonMarkMenu
{
/*0x0000*/ u16 baseTileTag;
/*0x0002*/ u16 basePaletteTag;
/*0x0004*/ u8 markings; // bit flags
/*0x0005*/ s8 cursorPos;
/*0x0006*/ bool8 markingsArray[4];
/*0x000A*/ u8 cursorBaseY;
/*0x000B*/ bool8 spriteSheetLoadRequired;
/*0x000C*/ struct Sprite *menuWindowSprites[2]; // upper and lower halves of menu window
/*0x0014*/ struct Sprite *menuMarkingSprites[4];
/*0x0024*/ struct Sprite *unkSprite;
/*0x0028*/ struct Sprite *menuTextSprite;
/*0x002C*/ const u8 *frameTiles;
/*0x0030*/ const u16 *framePalette;
/*0x0034*/ u8 menuWindowSpriteTiles[0x1000];
/*0x1034*/ u8 filler1030[0x80];
/*0x10B4*/ u8 tileLoadState;
}; // 10b8
struct Sprite *sub_811FF94(u16 tileTag, u16 paletteTag, const u16 *palette);
#endif //POKEEMERALD_MON_MARKINGS_H