pokeemerald/include/data2.h

25 lines
720 B
C

#ifndef GUARD_DATA2_H
#define GUARD_DATA2_H
#define MOVE_NAME_LENGTH 12
struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 coords; // u8 x:4, y:4;
u8 y_offset;
};
extern const struct MonCoords gTrainerBackPicCoords[];
extern const struct MonCoords gTrainerFrontPicCoords[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[][MOVE_NAME_LENGTH + 1];
extern struct CompressedSpriteSheet gUnknown_0831C620;
extern struct CompressedSpritePalette gUnknown_0831C628;
extern const struct SpriteTemplate gUnknown_0831C688;
extern const struct CompressedSpriteSheet gMonBackPicTable[];
#endif // GUARD_DATA2_H