mirror of https://github.com/pret/pokeemerald.git
25 lines
720 B
C
25 lines
720 B
C
#ifndef GUARD_DATA2_H
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#define GUARD_DATA2_H
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#define MOVE_NAME_LENGTH 12
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struct MonCoords
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{
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// This would use a bitfield, but some function
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// uses it as a u8 and casting won't match.
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u8 coords; // u8 x:4, y:4;
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u8 y_offset;
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};
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extern const struct MonCoords gTrainerBackPicCoords[];
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extern const struct MonCoords gTrainerFrontPicCoords[];
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
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extern const u8 gMoveNames[][MOVE_NAME_LENGTH + 1];
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extern struct CompressedSpriteSheet gUnknown_0831C620;
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extern struct CompressedSpritePalette gUnknown_0831C628;
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extern const struct SpriteTemplate gUnknown_0831C688;
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extern const struct CompressedSpriteSheet gMonBackPicTable[];
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#endif // GUARD_DATA2_H
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