mirror of https://github.com/pret/pokeemerald.git
768 lines
17 KiB
PHP
768 lines
17 KiB
PHP
.set LOCALID_WALLY, 2
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.set LOCALID_BOY, 3
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.set LOCALID_WALLYS_DAD, 5
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.set LOCALID_GYM_BOY, 8
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.set LOCALID_SCOTT, 9
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PetalburgCity_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_OnFrame
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.byte 0
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PetalburgCity_OnTransition:
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setflag FLAG_VISITED_PETALBURG_CITY
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call_if_eq VAR_PETALBURG_CITY_STATE, 0, PetalburgCity_EventScript_MoveGymBoyToWestEntrance
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call_if_eq VAR_PETALBURG_CITY_STATE, 2, PetalburgCity_EventScript_DisableMapNameAndMusic
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call_if_eq VAR_PETALBURG_CITY_STATE, 4, PetalburgCity_EventScript_DisableMapNameAndMusic
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call_if_eq VAR_PETALBURG_GYM_STATE, 8, PetalburgCity_EventScript_SetGymDoorsUnlocked
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end
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PetalburgCity_EventScript_MoveGymBoyToWestEntrance::
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setobjectxyperm LOCALID_GYM_BOY, 5, 11
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return
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PetalburgCity_EventScript_DisableMapNameAndMusic::
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setflag FLAG_HIDE_MAP_NAME_POPUP
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savebgm MUS_FOLLOW_ME
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return
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PetalburgCity_EventScript_SetGymDoorsUnlocked::
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setvar VAR_PETALBURG_GYM_STATE, 7
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return
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PetalburgCity_OnFrame:
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map_script_2 VAR_PETALBURG_CITY_STATE, 2, PetalburgCity_EventScript_WallyTutorial
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map_script_2 VAR_PETALBURG_CITY_STATE, 4, PetalburgCity_EventScript_WalkToWallyHouse
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.2byte 0
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PetalburgCity_EventScript_WallyTutorial::
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lockall
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special SavePlayerParty
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special LoadWallyZigzagoon
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applymovement LOCALID_WALLY, PetalburgCity_Movement_WallyTutorialWally
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WallyTutorialPlayer
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waitmovement 0
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msgbox Route102_Text_WatchMeCatchPokemon, MSGBOX_DEFAULT
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special StartWallyTutorialBattle
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waitstate
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msgbox Route102_Text_WallyIDidIt, MSGBOX_DEFAULT
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applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterLeft, MAP_PETALBURG_CITY
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waitmovement LOCALID_WALLY, MAP_PETALBURG_CITY
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msgbox Route102_Text_LetsGoBack, MSGBOX_DEFAULT
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closemessage
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clearflag FLAG_HIDE_MAP_NAME_POPUP
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setvar VAR_PETALBURG_CITY_STATE, 3
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fadedefaultbgm
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clearflag FLAG_DONT_TRANSITION_MUSIC
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special LoadPlayerParty
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setvar VAR_PETALBURG_GYM_STATE, 1
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warp MAP_PETALBURG_CITY_GYM, 4, 108
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waitstate
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releaseall
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end
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PetalburgCity_EventScript_WalkToWallyHouse::
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lockall
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setflag FLAG_HIDE_MAP_NAME_POPUP
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applymovement LOCALID_WALLYS_DAD, PetalburgCity_Movement_WalkToWallyHouseWallysDad
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkToWallyHousePlayer
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waitmovement 0
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 5
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opendoor VAR_0x8004, VAR_0x8005
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waitdooranim
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applymovement LOCALID_WALLYS_DAD, PetalburgCity_Movement_WalkInsideHouseWallysDad
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_WalkInsideHousePlayer
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waitmovement 0
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setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_PETALBURG_CITY
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closedoor VAR_0x8004, VAR_0x8005
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waitdooranim
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clearflag FLAG_HIDE_MAP_NAME_POPUP
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fadedefaultbgm
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clearflag FLAG_DONT_TRANSITION_MUSIC
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warp MAP_PETALBURG_CITY_WALLYS_HOUSE, 2, 4
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waitstate
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releaseall
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end
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PetalburgCity_EventScript_Boy::
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lock
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faceplayer
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msgbox PetalburgCity_Text_WaterReflection, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_BOY, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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PetalburgCity_EventScript_WallysMom::
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msgbox PetalburgCity_Text_WhereIsWally, MSGBOX_NPC
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end
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PetalburgCity_Movement_WalkToWallyHousePlayer:
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delay_8
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walk_down
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walk_down
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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PetalburgCity_Movement_WalkInsideHousePlayer:
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walk_up
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walk_up
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step_end
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PetalburgCity_Movement_WalkToWallyHouseWallysDad:
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delay_8
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walk_down
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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PetalburgCity_Movement_WalkInsideHouseWallysDad:
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walk_up
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set_invisible
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step_end
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PetalburgCity_Movement_WallyTutorialPlayer:
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delay_8
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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walk_in_place_faster_right
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step_end
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PetalburgCity_Movement_WallyTutorialWally:
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delay_8
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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walk_right
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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walk_in_place_faster_right
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step_end
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PetalburgCity_EventScript_GymSign::
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msgbox PetalburgCity_Text_GymSign, MSGBOX_SIGN
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end
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PetalburgCity_EventScript_CitySign::
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msgbox PetalburgCity_Text_CitySign, MSGBOX_SIGN
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end
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PetalburgCity_EventScript_Gentleman::
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msgbox PetalburgCity_Text_FullPartyExplanation, MSGBOX_NPC
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end
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PetalburgCity_EventScript_WallyHouseSign::
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msgbox PetalburgCity_Text_WallyHouseSign, MSGBOX_SIGN
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end
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PetalburgCity_EventScript_ShowGymToPlayer0::
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lockall
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setvar VAR_0x8008, 0
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goto PetalburgCity_EventScript_ShowGymToPlayer
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end
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PetalburgCity_EventScript_ShowGymToPlayer1::
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lockall
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setvar VAR_0x8008, 1
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goto PetalburgCity_EventScript_ShowGymToPlayer
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end
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PetalburgCity_EventScript_ShowGymToPlayer2::
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lockall
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setvar VAR_0x8008, 2
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goto PetalburgCity_EventScript_ShowGymToPlayer
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end
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PetalburgCity_EventScript_ShowGymToPlayer3::
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lockall
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setvar VAR_0x8008, 3
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goto PetalburgCity_EventScript_ShowGymToPlayer
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end
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PetalburgCity_EventScript_ShowGymToPlayer::
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applymovement LOCALID_GYM_BOY, Common_Movement_FacePlayer
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waitmovement 0
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playbgm MUS_FOLLOW_ME, FALSE
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playse SE_PIN
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applymovement LOCALID_GYM_BOY, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_GYM_BOY, Common_Movement_Delay48
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waitmovement 0
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call_if_eq VAR_0x8008, 0, PetalburgCity_EventScript_BoyApproachPlayer0
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call_if_eq VAR_0x8008, 1, PetalburgCity_EventScript_BoyApproachPlayer1
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call_if_eq VAR_0x8008, 2, PetalburgCity_EventScript_BoyApproachPlayer2
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call_if_eq VAR_0x8008, 3, PetalburgCity_EventScript_BoyApproachPlayer3
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msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_DEFAULT
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closemessage
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call_if_eq VAR_0x8008, 0, PetalburgCity_EventScript_LeadPlayerToGym0
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call_if_eq VAR_0x8008, 1, PetalburgCity_EventScript_LeadPlayerToGym1
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call_if_eq VAR_0x8008, 2, PetalburgCity_EventScript_LeadPlayerToGym2
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call_if_eq VAR_0x8008, 3, PetalburgCity_EventScript_LeadPlayerToGym3
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msgbox PetalburgCity_Text_ThisIsPetalburgGym, MSGBOX_DEFAULT
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applymovement LOCALID_GYM_BOY, Common_Movement_WalkInPlaceFasterRight
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox PetalburgCity_Text_ThisIsGymSign, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkAway
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waitmovement 0
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fadedefaultbgm
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releaseall
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end
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PetalburgCity_EventScript_BoyApproachPlayer0::
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer0
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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return
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PetalburgCity_EventScript_BoyApproachPlayer1::
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer1
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waitmovement 0
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return
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PetalburgCity_EventScript_BoyApproachPlayer2::
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer2
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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return
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PetalburgCity_EventScript_BoyApproachPlayer3::
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyApproachPlayer3
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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return
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PetalburgCity_EventScript_LeadPlayerToGym0::
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym0
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym0
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waitmovement 0
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return
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PetalburgCity_EventScript_LeadPlayerToGym1::
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym1
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym1
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waitmovement 0
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return
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PetalburgCity_EventScript_LeadPlayerToGym2::
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym2
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym2
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waitmovement 0
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return
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PetalburgCity_EventScript_LeadPlayerToGym3::
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applymovement LOCALID_GYM_BOY, PetalburgCity_Movement_BoyWalkToGym3
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applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWalkToGym3
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waitmovement 0
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return
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@ Unused
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PetalburgCity_Movement_Delay48::
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delay_16
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delay_16
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delay_16
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step_end
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PetalburgCity_Movement_BoyApproachPlayer0:
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_up
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step_end
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PetalburgCity_Movement_BoyApproachPlayer1:
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walk_right
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walk_right
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step_end
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PetalburgCity_Movement_BoyApproachPlayer2:
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_down
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step_end
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PetalburgCity_Movement_BoyApproachPlayer3:
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walk_down
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walk_right
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walk_right
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walk_right
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walk_in_place_faster_down
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step_end
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PetalburgCity_Movement_BoyWalkToGym0:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_right
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walk_in_place_faster_up
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step_end
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PetalburgCity_Movement_BoyWalkToGym1:
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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walk_right
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walk_in_place_faster_up
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step_end
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PetalburgCity_Movement_BoyWalkToGym2:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_right
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walk_in_place_faster_up
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step_end
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PetalburgCity_Movement_BoyWalkToGym3:
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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walk_right
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walk_in_place_faster_up
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step_end
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PetalburgCity_Movement_BoyWalkAway:
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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PetalburgCity_Movement_PlayerWalkToGym0:
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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step_end
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PetalburgCity_Movement_PlayerWalkToGym1:
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delay_16
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delay_16
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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step_end
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PetalburgCity_Movement_PlayerWalkToGym2:
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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step_end
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PetalburgCity_Movement_PlayerWalkToGym3:
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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step_end
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PetalburgCity_EventScript_Scott0::
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lockall
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addobject LOCALID_SCOTT
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setvar VAR_0x8008, 0
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setobjectxy LOCALID_SCOTT, 13, 10
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goto PetalburgCity_EventScript_Scott
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end
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PetalburgCity_EventScript_Scott1::
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lockall
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addobject LOCALID_SCOTT
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setvar VAR_0x8008, 1
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setobjectxy LOCALID_SCOTT, 13, 11
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goto PetalburgCity_EventScript_Scott
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end
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PetalburgCity_EventScript_Scott2::
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lockall
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addobject LOCALID_SCOTT
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setvar VAR_0x8008, 2
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setobjectxy LOCALID_SCOTT, 13, 12
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goto PetalburgCity_EventScript_Scott
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end
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PetalburgCity_EventScript_Scott3::
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lockall
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addobject LOCALID_SCOTT
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setvar VAR_0x8008, 3
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setobjectxy LOCALID_SCOTT, 13, 13
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goto PetalburgCity_EventScript_Scott
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end
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PetalburgCity_EventScript_Scott::
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applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottStartWalkLeft
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_SCOTT, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_SCOTT, Common_Movement_Delay48
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waitmovement 0
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applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
|
|
waitmovement 0
|
|
setvar VAR_SCOTT_STATE, 1
|
|
msgbox PetalburgCity_Text_AreYouATrainer, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterRight
|
|
waitmovement 0
|
|
delay 30
|
|
msgbox PetalburgCity_Text_WellMaybeNot, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterLeft
|
|
waitmovement 0
|
|
delay 30
|
|
msgbox PetalburgCity_Text_ImLookingForTalentedTrainers, MSGBOX_DEFAULT
|
|
closemessage
|
|
call_if_eq VAR_0x8008, 0, PetalburgCity_EventScript_ScottExit0
|
|
call_if_eq VAR_0x8008, 1, PetalburgCity_EventScript_ScottExit1
|
|
call_if_eq VAR_0x8008, 2, PetalburgCity_EventScript_ScottExit2
|
|
call_if_eq VAR_0x8008, 3, PetalburgCity_EventScript_ScottExit3
|
|
setvar VAR_SCOTT_PETALBURG_ENCOUNTER, 1
|
|
removeobject LOCALID_SCOTT
|
|
releaseall
|
|
end
|
|
|
|
PetalburgCity_EventScript_ScottExit0::
|
|
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit0
|
|
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit0
|
|
waitmovement 0
|
|
return
|
|
|
|
PetalburgCity_EventScript_ScottExit1::
|
|
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit1
|
|
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit1
|
|
waitmovement 0
|
|
return
|
|
|
|
PetalburgCity_EventScript_ScottExit2::
|
|
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit2
|
|
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit2
|
|
waitmovement 0
|
|
return
|
|
|
|
PetalburgCity_EventScript_ScottExit3::
|
|
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Movement_PlayerWatchScottExit3
|
|
applymovement LOCALID_SCOTT, PetalburgCity_Movement_ScottExit3
|
|
waitmovement 0
|
|
return
|
|
|
|
PetalburgCity_Movement_ScottStartWalkLeft:
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_ScottApproachPlayer:
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_ScottExit0:
|
|
walk_down
|
|
walk_down
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_PlayerWatchScottExit0:
|
|
delay_16
|
|
walk_in_place_faster_down
|
|
delay_16
|
|
delay_16
|
|
delay_8
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_ScottExit1:
|
|
walk_down
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_PlayerWatchScottExit1:
|
|
delay_16
|
|
walk_in_place_faster_down
|
|
delay_16
|
|
delay_8
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_ScottExit2:
|
|
walk_down
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_PlayerWatchScottExit2:
|
|
delay_16
|
|
walk_in_place_faster_down
|
|
delay_16
|
|
delay_8
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_ScottExit3:
|
|
walk_up
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
PetalburgCity_Movement_PlayerWatchScottExit3:
|
|
delay_16
|
|
walk_in_place_faster_up
|
|
delay_16
|
|
delay_8
|
|
walk_in_place_faster_left
|
|
step_end
|
|
|
|
PetalburgCity_EventScript_GymBoy::
|
|
msgbox PetalburgCity_Text_AreYouRookieTrainer, MSGBOX_NPC
|
|
end
|
|
|
|
PetalburgCity_Text_WhereIsWally:
|
|
.string "Where has our WALLY gone?\p"
|
|
.string "We have to leave for VERDANTURF TOWN\n"
|
|
.string "very soon…$"
|
|
|
|
PetalburgCity_Text_AreYouRookieTrainer:
|
|
.string "Hiya! Are you maybe…\n"
|
|
.string "A rookie TRAINER?\p"
|
|
.string "Do you know what POKéMON TRAINERS\n"
|
|
.string "do when they reach a new town?\p"
|
|
.string "They first check what kind of GYM\n"
|
|
.string "is in the town.$"
|
|
|
|
PetalburgCity_Text_ThisIsPetalburgGym:
|
|
.string "See? This is PETALBURG CITY's GYM.$"
|
|
|
|
PetalburgCity_Text_ThisIsGymSign:
|
|
.string "This is the GYM's sign. Look for it\n"
|
|
.string "whenever you're looking for a GYM.$"
|
|
|
|
PetalburgCity_Text_WaterReflection:
|
|
.string "My face is reflected in the water.\p"
|
|
.string "It's a shining grin full of hope…\p"
|
|
.string "Or it could be a look of somber silence\n"
|
|
.string "struggling with fear…\p"
|
|
.string "What do you see reflected in your face?$"
|
|
|
|
PetalburgCity_Text_FullPartyExplanation:
|
|
.string "Let's say you have six POKéMON.\n"
|
|
.string "If you catch another one…\p"
|
|
.string "It is automatically sent to a STORAGE\n"
|
|
.string "BOX over a PC connection.$"
|
|
|
|
PetalburgCity_Text_GymSign:
|
|
.string "PETALBURG CITY POKéMON GYM\n"
|
|
.string "LEADER: NORMAN\l"
|
|
.string "“A man in pursuit of power!”$"
|
|
|
|
PetalburgCity_Text_CitySign:
|
|
.string "PETALBURG CITY\n"
|
|
.string "“Where people mingle with nature.”$"
|
|
|
|
PetalburgCity_Text_WallyHouseSign:
|
|
.string "WALLY'S HOUSE$"
|
|
|
|
PetalburgCity_Text_AreYouATrainer:
|
|
.string "Excuse me!\p"
|
|
.string "Let me guess, from the way you're\n"
|
|
.string "dressed, are you a POKéMON TRAINER?$"
|
|
|
|
PetalburgCity_Text_WellMaybeNot:
|
|
.string "… … … … … …\p"
|
|
.string "Well, maybe not.\n"
|
|
.string "Your clothes aren't all that dirty.\p"
|
|
.string "You're either a rookie TRAINER,\n"
|
|
.string "or maybe you're just an ordinary kid.$"
|
|
|
|
PetalburgCity_Text_ImLookingForTalentedTrainers:
|
|
.string "I'm roaming the land in search of\n"
|
|
.string "talented TRAINERS.\p"
|
|
.string "I'm sorry to have taken your time.$"
|