pokeemerald/include/field_ground_effect.h

16 lines
319 B
C

//
// Created by scott on 9/6/2017.
//
#ifndef POKEEMERALD_FIELD_GROUND_EFFECT_H
#define POKEEMERALD_FIELD_GROUND_EFFECT_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
#endif //POKEEMERALD_FIELD_GROUND_EFFECT_H