pokeemerald/include/pokemon_animation.h

8 lines
262 B
C

#ifndef GUARD_POKEMON_ANIMATION_H
#define GUARD_POKEMON_ANIMATION_H
void LaunchAnimationTaskForFrontSprite(struct Sprite* sprite, u8 frontAnimId);
void LaunchAnimationTaskForBackSprite(struct Sprite* sprite, u8 backAnimId);
#endif // GUARD_POKEMON_ANIMATION_H