pokeemerald/include/battle_ai_switch_items.h

18 lines
360 B
C

#ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H
#define GUARD_BATTLE_AI_SWITCH_ITEMS_H
enum
{
AI_ITEM_FULL_RESTORE = 1,
AI_ITEM_HEAL_HP,
AI_ITEM_CURE_CONDITION,
AI_ITEM_X_STAT,
AI_ITEM_GUARD_SPECS,
AI_ITEM_NOT_RECOGNIZABLE
};
void AI_TrySwitchOrUseItem(void);
u8 GetMostSuitableMonToSwitchInto(void);
#endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H