pokeemerald/data/type_effectiveness.inc

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@ format: attacking type, defending type, damage multiplier
@ the multiplier is a (decimal) fixed-point number:
@ 20 is ×2.0
@ 05 is ×0.5
@ 00 is ×0
gTypeEffectiveness:: @ 831ACE8
.byte TYPE_NORMAL, TYPE_ROCK, 5
.byte TYPE_NORMAL, TYPE_STEEL, 5
.byte TYPE_FIRE, TYPE_FIRE, 5
.byte TYPE_FIRE, TYPE_WATER, 5
.byte TYPE_FIRE, TYPE_GRASS, 20
.byte TYPE_FIRE, TYPE_ICE, 20
.byte TYPE_FIRE, TYPE_BUG, 20
.byte TYPE_FIRE, TYPE_ROCK, 5
.byte TYPE_FIRE, TYPE_DRAGON, 5
.byte TYPE_FIRE, TYPE_STEEL, 20
.byte TYPE_WATER, TYPE_FIRE, 20
.byte TYPE_WATER, TYPE_WATER, 5
.byte TYPE_WATER, TYPE_GRASS, 5
.byte TYPE_WATER, TYPE_GROUND, 20
.byte TYPE_WATER, TYPE_ROCK, 20
.byte TYPE_WATER, TYPE_DRAGON, 5
.byte TYPE_ELECTRIC, TYPE_WATER, 20
.byte TYPE_ELECTRIC, TYPE_ELECTRIC, 5
.byte TYPE_ELECTRIC, TYPE_GRASS, 5
.byte TYPE_ELECTRIC, TYPE_GROUND, 0
.byte TYPE_ELECTRIC, TYPE_FLYING, 20
.byte TYPE_ELECTRIC, TYPE_DRAGON, 5
.byte TYPE_GRASS, TYPE_FIRE, 5
.byte TYPE_GRASS, TYPE_WATER, 20
.byte TYPE_GRASS, TYPE_GRASS, 5
.byte TYPE_GRASS, TYPE_POISON, 5
.byte TYPE_GRASS, TYPE_GROUND, 20
.byte TYPE_GRASS, TYPE_FLYING, 5
.byte TYPE_GRASS, TYPE_BUG, 5
.byte TYPE_GRASS, TYPE_ROCK, 20
.byte TYPE_GRASS, TYPE_DRAGON, 5
.byte TYPE_GRASS, TYPE_STEEL, 5
.byte TYPE_ICE, TYPE_WATER, 5
.byte TYPE_ICE, TYPE_GRASS, 20
.byte TYPE_ICE, TYPE_ICE, 5
.byte TYPE_ICE, TYPE_GROUND, 20
.byte TYPE_ICE, TYPE_FLYING, 20
.byte TYPE_ICE, TYPE_DRAGON, 20
.byte TYPE_ICE, TYPE_STEEL, 5
.byte TYPE_ICE, TYPE_FIRE, 5
.byte TYPE_FIGHTING, TYPE_NORMAL, 20
.byte TYPE_FIGHTING, TYPE_ICE, 20
.byte TYPE_FIGHTING, TYPE_POISON, 5
.byte TYPE_FIGHTING, TYPE_FLYING, 5
.byte TYPE_FIGHTING, TYPE_PSYCHIC, 5
.byte TYPE_FIGHTING, TYPE_BUG, 5
.byte TYPE_FIGHTING, TYPE_ROCK, 20
.byte TYPE_FIGHTING, TYPE_DARK, 20
.byte TYPE_FIGHTING, TYPE_STEEL, 20
.byte TYPE_POISON, TYPE_GRASS, 20
.byte TYPE_POISON, TYPE_POISON, 5
.byte TYPE_POISON, TYPE_GROUND, 5
.byte TYPE_POISON, TYPE_ROCK, 5
.byte TYPE_POISON, TYPE_GHOST, 5
.byte TYPE_POISON, TYPE_STEEL, 0
.byte TYPE_GROUND, TYPE_FIRE, 20
.byte TYPE_GROUND, TYPE_ELECTRIC, 20
.byte TYPE_GROUND, TYPE_GRASS, 5
.byte TYPE_GROUND, TYPE_POISON, 20
.byte TYPE_GROUND, TYPE_FLYING, 0
.byte TYPE_GROUND, TYPE_BUG, 5
.byte TYPE_GROUND, TYPE_ROCK, 20
.byte TYPE_GROUND, TYPE_STEEL, 20
.byte TYPE_FLYING, TYPE_ELECTRIC, 5
.byte TYPE_FLYING, TYPE_GRASS, 20
.byte TYPE_FLYING, TYPE_FIGHTING, 20
.byte TYPE_FLYING, TYPE_BUG, 20
.byte TYPE_FLYING, TYPE_ROCK, 5
.byte TYPE_FLYING, TYPE_STEEL, 5
.byte TYPE_PSYCHIC, TYPE_FIGHTING, 20
.byte TYPE_PSYCHIC, TYPE_POISON, 20
.byte TYPE_PSYCHIC, TYPE_PSYCHIC, 5
.byte TYPE_PSYCHIC, TYPE_DARK, 0
.byte TYPE_PSYCHIC, TYPE_STEEL, 5
.byte TYPE_BUG, TYPE_FIRE, 5
.byte TYPE_BUG, TYPE_GRASS, 20
.byte TYPE_BUG, TYPE_FIGHTING, 5
.byte TYPE_BUG, TYPE_POISON, 5
.byte TYPE_BUG, TYPE_FLYING, 5
.byte TYPE_BUG, TYPE_PSYCHIC, 20
.byte TYPE_BUG, TYPE_GHOST, 5
.byte TYPE_BUG, TYPE_DARK, 20
.byte TYPE_BUG, TYPE_STEEL, 5
.byte TYPE_ROCK, TYPE_FIRE, 20
.byte TYPE_ROCK, TYPE_ICE, 20
.byte TYPE_ROCK, TYPE_FIGHTING, 5
.byte TYPE_ROCK, TYPE_GROUND, 5
.byte TYPE_ROCK, TYPE_FLYING, 20
.byte TYPE_ROCK, TYPE_BUG, 20
.byte TYPE_ROCK, TYPE_STEEL, 5
.byte TYPE_GHOST, TYPE_NORMAL, 0
.byte TYPE_GHOST, TYPE_PSYCHIC, 20
.byte TYPE_GHOST, TYPE_DARK, 5
.byte TYPE_GHOST, TYPE_STEEL, 5
.byte TYPE_GHOST, TYPE_GHOST, 20
.byte TYPE_DRAGON, TYPE_DRAGON, 20
.byte TYPE_DRAGON, TYPE_STEEL, 5
.byte TYPE_DARK, TYPE_FIGHTING, 5
.byte TYPE_DARK, TYPE_PSYCHIC, 20
.byte TYPE_DARK, TYPE_GHOST, 20
.byte TYPE_DARK, TYPE_DARK, 5
.byte TYPE_DARK, TYPE_STEEL, 5
.byte TYPE_STEEL, TYPE_FIRE, 5
.byte TYPE_STEEL, TYPE_WATER, 5
.byte TYPE_STEEL, TYPE_ELECTRIC, 5
.byte TYPE_STEEL, TYPE_ICE, 20
.byte TYPE_STEEL, TYPE_ROCK, 20
.byte TYPE_STEEL, TYPE_STEEL, 5
.byte 0xFE, 0xFE, 0
.byte TYPE_NORMAL, TYPE_GHOST, 0
.byte TYPE_FIGHTING, TYPE_GHOST, 0
.byte 0xFF, 0xFF, 0