mirror of https://github.com/pret/pokeemerald.git
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
#ifndef GUARD_FIELD_MAP_OBJ_HELPERS_H
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#define GUARD_FIELD_MAP_OBJ_HELPERS_H
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// Exported type declarations
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// Exported RAM declarations
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extern u8 *gUnknown_020375B8;
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// Exported ROM declarations
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void sub_8097AC8(struct Sprite *);
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void npc_sync_anim_pause_bits(struct MapObject *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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u8 sub_8097F78(struct MapObject *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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void sub_80976DC(struct Sprite *, u8);
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void sub_809783C(struct Sprite *, u8, u8, u8);
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void DoShadowFieldEffect(struct MapObject *);
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u8 sub_809785C(struct Sprite *);
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u8 sub_80978E4(struct Sprite *);
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void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
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bool8 sub_80979BC(struct Sprite *);
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void sub_8097750(struct Sprite *);
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bool8 sub_8097758(struct Sprite *);
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void sub_8097FA4(struct MapObject *);
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void sub_8098044(u8);
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void UnfreezeMapObjects(void);
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void FreezeMapObjectsExceptOne(u8 mapObjectId);
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void sub_8097B78(u8, u8);
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void sub_8098074(u8 var1, u8 var2);
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void FreezeMapObjects(void);
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bool8 FreezeMapObject(struct MapObject *mapObject);
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#endif //GUARD_FIELD_MAP_OBJ_HELPERS_H
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