mirror of https://github.com/pret/pokeemerald.git
15 lines
762 B
C
15 lines
762 B
C
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
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#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
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u8 InitUnionRoomPlayerObjects(struct UnionRoomObject *players);
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void DestroyUnionRoomPlayerObjects(void);
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void CreateGroupMemberSpritesInvisible(u8 *spriteIds, s32 playerIdx);
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void DestroyGroupMemberSprites(u8 *spriteIds);
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void SetTilesAroundUnionRoomPlayersPassable(void);
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void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
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void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
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bool32 TryInteractWithUnionRoomMember(struct UnkStruct_Main0 *main0, s16 *directionPtr, s16 *playerIdxPtr, u8 *spriteIds);
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void UpdateUnionRoomMemberFacing(u32 currDirection, u32 playerIdx, struct UnkStruct_Main0 *main0);
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#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
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