mirror of https://github.com/pret/pokeemerald.git
26 lines
1001 B
C++
26 lines
1001 B
C++
.set TRUE, 1
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.set FALSE, 0
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.set NULL, 0
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.set POKEMON_NAME_LENGTH, 11
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.set MOVE_NAME_LENGTH, 13
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.set SPRITE_SIZE_8x8, (OAM_SIZE_0 >> 28) | (OAM_SQUARE >> 14)
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.set SPRITE_SIZE_16x16, (OAM_SIZE_1 >> 28) | (OAM_SQUARE >> 14)
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.set SPRITE_SIZE_32x32, (OAM_SIZE_2 >> 28) | (OAM_SQUARE >> 14)
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.set SPRITE_SIZE_64x64, (OAM_SIZE_3 >> 28) | (OAM_SQUARE >> 14)
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.set SPRITE_SIZE_16x8, (OAM_SIZE_0 >> 28) | (OAM_H_RECTANGLE >> 14)
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.set SPRITE_SIZE_32x8, (OAM_SIZE_1 >> 28) | (OAM_H_RECTANGLE >> 14)
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.set SPRITE_SIZE_32x16, (OAM_SIZE_2 >> 28) | (OAM_H_RECTANGLE >> 14)
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.set SPRITE_SIZE_64x32, (OAM_SIZE_3 >> 28) | (OAM_H_RECTANGLE >> 14)
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.set SPRITE_SIZE_8x16, (OAM_SIZE_0 >> 28) | (OAM_V_RECTANGLE >> 14)
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.set SPRITE_SIZE_8x32, (OAM_SIZE_1 >> 28) | (OAM_V_RECTANGLE >> 14)
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.set SPRITE_SIZE_16x32, (OAM_SIZE_2 >> 28) | (OAM_V_RECTANGLE >> 14)
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.set SPRITE_SIZE_32x64, (OAM_SIZE_3 >> 28) | (OAM_V_RECTANGLE >> 14)
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.set OBJ_IMAGE_ANIM_H_FLIP, 1 << 6
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.set OBJ_IMAGE_ANIM_V_FLIP, 1 << 7
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