pokeemerald/sound/songs/se_m_vital_throw.s

76 lines
1.6 KiB
ArmAsm

.include "MPlayDef.s"
.equ se_m_vital_throw_grp, voicegroup128
.equ se_m_vital_throw_pri, 4
.equ se_m_vital_throw_rev, reverb_set+50
.equ se_m_vital_throw_mvl, 127
.equ se_m_vital_throw_key, 0
.equ se_m_vital_throw_tbs, 1
.equ se_m_vital_throw_exg, 0
.equ se_m_vital_throw_cmp, 1
.section .rodata
.global se_m_vital_throw
.align 2
@********************** Track 1 **********************@
se_m_vital_throw_1:
.byte KEYSH , se_m_vital_throw_key+0
.byte TEMPO , 220*se_m_vital_throw_tbs/2
.byte VOICE , 22
.byte VOL , 110*se_m_vital_throw_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+16
.byte BEND , c_v+46
.byte N09 , Cn3 , v127
.byte W03
.byte VOL , 104*se_m_vital_throw_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+23
.byte W03
.byte VOL , 93*se_m_vital_throw_mvl/mxv
.byte PAN , c_v-16
.byte BEND , c_v-15
.byte W03
.byte VOICE , 21
.byte VOL , 110*se_m_vital_throw_mvl/mxv
.byte BEND , c_v+0
.byte N03 , Gn4
.byte W06
.byte PAN , c_v+16
.byte N03 , Cn5
.byte W09
.byte FINE
@********************** Track 2 **********************@
se_m_vital_throw_2:
.byte KEYSH , se_m_vital_throw_key+0
.byte VOICE , 4
.byte VOL , 110*se_m_vital_throw_mvl/mxv
.byte W09
.byte PAN , c_v+8
.byte N03 , Cn3 , v052
.byte W06
.byte PAN , c_v-7
.byte N03
.byte W09
.byte FINE
@******************************************************@
.align 2
se_m_vital_throw:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_vital_throw_pri @ Priority
.byte se_m_vital_throw_rev @ Reverb.
.word se_m_vital_throw_grp
.word se_m_vital_throw_1
.word se_m_vital_throw_2
.end