pokeemerald/sound/songs/se_m_tri_attack.s

100 lines
2.1 KiB
ArmAsm

.include "MPlayDef.s"
.equ se_m_tri_attack_grp, voicegroup128
.equ se_m_tri_attack_pri, 4
.equ se_m_tri_attack_rev, reverb_set+50
.equ se_m_tri_attack_mvl, 127
.equ se_m_tri_attack_key, 0
.equ se_m_tri_attack_tbs, 1
.equ se_m_tri_attack_exg, 0
.equ se_m_tri_attack_cmp, 1
.section .rodata
.global se_m_tri_attack
.align 2
@********************** Track 1 **********************@
se_m_tri_attack_1:
.byte KEYSH , se_m_tri_attack_key+0
.byte TEMPO , 220*se_m_tri_attack_tbs/2
.byte VOICE , 58
.byte BENDR , 24
.byte PAN , c_v+0
.byte VOL , 19*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-32
.byte N16 , Gn1 , v127
.byte W01
.byte VOL , 43*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte VOL , 72*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-8
.byte W01
.byte VOL , 92*se_m_tri_attack_mvl/mxv
.byte BEND , c_v+7
.byte W01
.byte VOL , 109*se_m_tri_attack_mvl/mxv
.byte BEND , c_v+19
.byte W02
.byte c_v+28
.byte W01
.byte c_v+40
.byte W01
.byte c_v+28
.byte W01
.byte VOL , 102*se_m_tri_attack_mvl/mxv
.byte BEND , c_v+19
.byte W01
.byte VOL , 88*se_m_tri_attack_mvl/mxv
.byte BEND , c_v+5
.byte W02
.byte VOL , 69*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-9
.byte W01
.byte VOL , 37*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte VOL , 17*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-34
.byte W10
.byte FINE
@********************** Track 2 **********************@
se_m_tri_attack_2:
.byte KEYSH , se_m_tri_attack_key+0
.byte VOICE , 4
.byte VOL , 110*se_m_tri_attack_mvl/mxv
.byte N02 , Gs3 , v032
.byte W02
.byte Gn3
.byte W02
.byte Fn3
.byte W03
.byte En3
.byte W02
.byte Dn3
.byte W03
.byte Cn3
.byte W02
.byte Gs2
.byte W10
.byte FINE
@******************************************************@
.align 2
se_m_tri_attack:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_tri_attack_pri @ Priority
.byte se_m_tri_attack_rev @ Reverb.
.word se_m_tri_attack_grp
.word se_m_tri_attack_1
.word se_m_tri_attack_2
.end