pokeemerald/sound/songs/se_m_rain_dance.s

117 lines
2.6 KiB
ArmAsm

.include "MPlayDef.s"
.equ se_m_rain_dance_grp, voicegroup128
.equ se_m_rain_dance_pri, 4
.equ se_m_rain_dance_rev, reverb_set+50
.equ se_m_rain_dance_mvl, 127
.equ se_m_rain_dance_key, 0
.equ se_m_rain_dance_tbs, 1
.equ se_m_rain_dance_exg, 0
.equ se_m_rain_dance_cmp, 1
.section .rodata
.global se_m_rain_dance
.align 2
@********************** Track 1 **********************@
se_m_rain_dance_1:
.byte KEYSH , se_m_rain_dance_key+0
.byte TEMPO , 220*se_m_rain_dance_tbs/2
.byte VOICE , 36
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 20*se_m_rain_dance_mvl/mxv
.byte BEND , c_v+0
.byte TIE , Gn3 , v064
.byte W03
.byte VOL , 37*se_m_rain_dance_mvl/mxv
.byte W03
.byte 53*se_m_rain_dance_mvl/mxv
.byte W03
.byte 60*se_m_rain_dance_mvl/mxv
.byte W03
.byte 71*se_m_rain_dance_mvl/mxv
.byte W03
.byte 81*se_m_rain_dance_mvl/mxv
.byte W03
.byte 93*se_m_rain_dance_mvl/mxv
.byte W03
.byte 110*se_m_rain_dance_mvl/mxv
.byte W03
.byte PAN , c_v+3
.byte W06
.byte c_v+11
.byte W12
.byte c_v+20
.byte W06
.byte c_v+25
.byte W12
.byte c_v+14
.byte W06
.byte c_v+8
.byte W06
.byte W06
.byte c_v-3
.byte W12
.byte c_v-16
.byte W06
.byte W06
.byte c_v-26
.byte W12
.byte c_v-16
.byte W06
.byte VOL , 104*se_m_rain_dance_mvl/mxv
.byte PAN , c_v-5
.byte W03
.byte VOL , 101*se_m_rain_dance_mvl/mxv
.byte W03
.byte 98*se_m_rain_dance_mvl/mxv
.byte PAN , c_v+6
.byte W03
.byte VOL , 93*se_m_rain_dance_mvl/mxv
.byte W03
.byte 90*se_m_rain_dance_mvl/mxv
.byte PAN , c_v+14
.byte W03
.byte VOL , 86*se_m_rain_dance_mvl/mxv
.byte W03
.byte 83*se_m_rain_dance_mvl/mxv
.byte W03
.byte 77*se_m_rain_dance_mvl/mxv
.byte W03
.byte 73*se_m_rain_dance_mvl/mxv
.byte PAN , c_v+24
.byte W03
.byte VOL , 66*se_m_rain_dance_mvl/mxv
.byte W03
.byte 58*se_m_rain_dance_mvl/mxv
.byte W03
.byte 44*se_m_rain_dance_mvl/mxv
.byte W03
.byte 32*se_m_rain_dance_mvl/mxv
.byte PAN , c_v+15
.byte W03
.byte VOL , 16*se_m_rain_dance_mvl/mxv
.byte W03
.byte 1*se_m_rain_dance_mvl/mxv
.byte PAN , c_v+4
.byte W06
.byte EOT
.byte FINE
@******************************************************@
.align 2
se_m_rain_dance:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_rain_dance_pri @ Priority
.byte se_m_rain_dance_rev @ Reverb.
.word se_m_rain_dance_grp
.word se_m_rain_dance_1
.end