pokeemerald/sound/songs/se_m_hyper_beam.s

85 lines
1.6 KiB
ArmAsm

.include "MPlayDef.s"
.equ se_m_hyper_beam_grp, voicegroup128
.equ se_m_hyper_beam_pri, 4
.equ se_m_hyper_beam_rev, reverb_set+50
.equ se_m_hyper_beam_mvl, 127
.equ se_m_hyper_beam_key, 0
.equ se_m_hyper_beam_tbs, 1
.equ se_m_hyper_beam_exg, 0
.equ se_m_hyper_beam_cmp, 1
.section .rodata
.global se_m_hyper_beam
.align 2
@********************** Track 1 **********************@
se_m_hyper_beam_1:
.byte KEYSH , se_m_hyper_beam_key+0
.byte TEMPO , 150*se_m_hyper_beam_tbs/2
.byte VOICE , 18
.byte VOL , 110*se_m_hyper_beam_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N02 , En3 , v127
.byte W03
.byte N01 , As3
.byte W03
.byte N02 , Gn3
.byte W03
.byte N01 , Cs4
.byte W03
.byte PAN , c_v+7
.byte N02 , En3 , v072
.byte W03
.byte N01 , As3
.byte W03
.byte PAN , c_v-7
.byte N02 , Gn3 , v040
.byte W03
.byte N01 , Cs4
.byte W03
.byte FINE
@********************** Track 2 **********************@
se_m_hyper_beam_2:
.byte KEYSH , se_m_hyper_beam_key+0
.byte VOICE , 5
.byte VOL , 110*se_m_hyper_beam_mvl/mxv
.byte N01 , Cn3 , v040
.byte W02
.byte N01
.byte W04
.byte N01
.byte W02
.byte N01
.byte W04
se_m_hyper_beam_2_000:
.byte N01 , Cn3 , v020
.byte W02
.byte N01
.byte W04
.byte PEND
.byte PATT
.word se_m_hyper_beam_2_000
.byte FINE
@******************************************************@
.align 2
se_m_hyper_beam:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_hyper_beam_pri @ Priority
.byte se_m_hyper_beam_rev @ Reverb.
.word se_m_hyper_beam_grp
.word se_m_hyper_beam_1
.word se_m_hyper_beam_2
.end