#ifndef GUARD_FIELDCONTROLAVATAR_H #define GUARD_FIELDCONTROLAVATAR_H struct FieldInput { u8 pressedAButton:1; u8 input_field_0_1:1; u8 pressedStartButton:1; u8 pressedSelectButton:1; u8 input_field_0_4:1; u8 input_field_0_5:1; u8 input_field_0_6:1; u8 pressedBButton:1; u8 input_field_1_0:1; u8 input_field_1_1:1; u8 input_field_1_2:1; u8 input_field_1_3:1; u8 input_field_1_4:1; u8 input_field_1_5:1; u8 input_field_1_6:1; u8 input_field_1_7:1; u8 dpadDirection; u8 input_field_3; }; void FieldClearPlayerInput(struct FieldInput *pStruct); void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys); int sub_809C014(struct FieldInput *pStruct); u8 *sub_80682A8(struct MapPosition *, u8, u8); void overworld_poison_timer_set(void); void prev_quest_postbuffer_cursor_backup_reset(void); u8 *sub_8068E24(struct MapPosition *); u8 *GetFieldObjectScriptPointerPlayerFacing(void); bool8 mapheader_trigger_activate_at__run_now(struct MapPosition *); bool8 sub_8068870(u16 a); bool8 sub_8068894(void); bool8 sub_8068A64(struct MapPosition *, u16); u8 sub_8068F18(void); bool8 dive_warp(struct MapPosition *position, u16 b); #endif // GUARD_FIELDCONTROLAVATAR_H