#ifndef GUARD_TEXT_H #define GUARD_TEXT_H #define CHAR_SPACE 0x00 #define CHAR_0 0xA1 #define CHAR_QUESTION_MARK 0xAC #define CHAR_PERIOD 0xAD #define CHAR_HYPHEN 0xAE #define CHAR_ELLIPSIS 0xB0 #define CHAR_MALE 0xB5 #define CHAR_FEMALE 0xB6 #define CHAR_CURRENCY 0xB7 #define CHAR_COMMA 0xB8 #define CHAR_MULT_SIGN 0xB9 #define CHAR_SLASH 0xBA #define CHAR_A 0xBB #define CHAR_B 0xBC #define CHAR_C 0xBD #define CHAR_D 0xBE #define CHAR_E 0xBF #define CHAR_F 0xC0 #define CHAR_G 0xC1 #define CHAR_H 0xC2 #define CHAR_I 0xC3 #define CHAR_J 0xC4 #define CHAR_K 0xC5 #define CHAR_L 0xC6 #define CHAR_M 0xC7 #define CHAR_N 0xC8 #define CHAR_O 0xC9 #define CHAR_P 0xCA #define CHAR_Q 0xCB #define CHAR_R 0xCC #define CHAR_S 0xCD #define CHAR_T 0xCE #define CHAR_U 0xCF #define CHAR_V 0xD0 #define CHAR_W 0xD1 #define CHAR_X 0xD2 #define CHAR_Y 0xD3 #define CHAR_Z 0xD4 #define CHAR_a 0xD5 #define CHAR_b 0xD6 #define CHAR_c 0xD7 #define CHAR_d 0xD8 #define CHAR_e 0xD9 #define CHAR_f 0xDA #define CHAR_g 0xDB #define CHAR_h 0xDC #define CHAR_i 0xDD #define CHAR_j 0xDE #define CHAR_k 0xDF #define CHAR_l 0xE0 #define CHAR_m 0xE1 #define CHAR_n 0xE2 #define CHAR_o 0xE3 #define CHAR_p 0xE4 #define CHAR_q 0xE5 #define CHAR_r 0xE6 #define CHAR_s 0xE7 #define CHAR_t 0xE8 #define CHAR_u 0xE9 #define CHAR_v 0xEA #define CHAR_w 0xEB #define CHAR_x 0xEC #define CHAR_y 0xED #define CHAR_z 0xEE #define CHAR_SPECIAL_F7 0xF7 #define CHAR_SPECIAL_F9 0xF9 #define CHAR_COLON 0xF0 #define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog #define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog #define EXT_CTRL_CODE_BEGIN 0xFC // extended control code #define PLACEHOLDER_BEGIN 0xFD // string placeholder #define CHAR_NEWLINE 0xFE #define EOS 0xFF // end of string #define EXT_CTRL_CODE_COLOR 0x1 #define EXT_CTRL_CODE_HIGHLIGHT 0x2 #define EXT_CTRL_CODE_SHADOW 0x3 #define TEXT_COLOR_TRANSPARENT 0x0 #define TEXT_COLOR_WHITE 0x1 #define TEXT_COLOR_DARK_GREY 0x2 // battle placeholders are located in battle_message.h #define EXT_CTRL_CODE_JPN 0x15 #define EXT_CTRL_CODE_ENG 0x16 #define NUM_TEXT_PRINTERS 32 #define TEXT_SPEED_FF 0xFF struct TextPrinterSubStruct { u8 font_type:4; // 0x14 u8 font_type_upper:1; u8 font_type_5:3; u8 field_1:5; u8 field_1_upmid:2; u8 field_1_top:1; u8 frames_visible_counter; u8 field_3; u8 field_4; // 0x18 u8 field_5; u8 field_6; u8 active; }; struct TextSubPrinter // TODO: Better name { const u8* current_text_offset; u8 windowId; u8 fontId; u8 x; u8 y; u8 currentX; // 0x8 u8 currentY; u8 letterSpacing; u8 lineSpacing; u8 fontColor_l:4; // 0xC u8 fgColor:4; u8 bgColor:4; u8 shadowColor:4; }; struct TextPrinter { struct TextSubPrinter subPrinter; void (*callback)(struct TextSubPrinter *, u16); // 0x10 union { struct TextPrinterSubStruct sub; u8 sub_fields[8]; } sub_union; u8 state; // 0x1C u8 text_speed; u8 delayCounter; u8 scrollDistance; u8 minLetterSpacing; // 0x20 u8 japanese; }; struct FontInfo { u16 (*fontFunction)(struct TextPrinter *x); u8 maxLetterWidth; u8 maxLetterHeight; u8 letterSpacing; u8 lineSpacing; u8 fontColor_l:4; u8 fgColor:4; u8 bgColor:4; u8 shadowColor:4; }; extern const struct FontInfo *gFonts; struct GlyphWidthFunc { u32 font_id; u32 (*func)(u16 glyphId, bool32 isJapanese); }; struct KeypadIcon { u16 tile_offset; u8 width; u8 height; }; typedef struct { u8 flag_0:1; u8 flag_1:1; u8 flag_2:1; u8 flag_3:1; } TextFlags; extern TextFlags gTextFlags; extern u8 gStringVar1[]; extern u8 gStringVar2[]; extern u8 gStringVar3[]; extern u8 gStringVar4[]; u8 gUnknown_03002F84; u8 gUnknown_03002F90[0x20]; u8 gUnknown_03002FB0[0x20]; u8 gUnknown_03002FD0[0x20]; u8 gUnknown_03002FF0[0x20]; u8 gGlyphDimensions[0x2]; void SetFontsPointer(const struct FontInfo *fonts); void DeactivateAllTextPrinters(void); u16 PrintTextOnWindow(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16)); bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16)); void RunTextPrinters(void); bool16 IsTextPrinterActive(u8 id); u32 RenderFont(struct TextPrinter *textPrinter); void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor); void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor); void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor); void DecompressGlyphTile(const u16 *src, u16 *dest); u8 GetLastTextColor(u8 colorType); void CopyGlyphToWindow(struct TextPrinter *x); void ClearTextSpan(struct TextPrinter *textPrinter, u32 width); u16 Font0Func(struct TextPrinter *textPrinter); u16 Font1Func(struct TextPrinter *textPrinter); u16 Font2Func(struct TextPrinter *textPrinter); u16 Font3Func(struct TextPrinter *textPrinter); u16 Font4Func(struct TextPrinter *textPrinter); u16 Font5Func(struct TextPrinter *textPrinter); u16 Font7Func(struct TextPrinter *textPrinter); u16 Font8Func(struct TextPrinter *textPrinter); void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter); void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter); void TextPrinterClearDownArrow(struct TextPrinter *textPrinter); bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter); bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter); bool16 TextPrinterWait(struct TextPrinter *textPrinter); void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex); u16 RenderText(struct TextPrinter *textPrinter); u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing); u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32); u32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing); u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str); u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y); u8 GetKeypadIconTileOffset(u8 keypadIconId); u8 GetKeypadIconWidth(u8 keypadIconId); u8 GetKeypadIconHeight(u8 keypadIconId); void SetDefaultFontsPointer(void); u8 GetFontAttribute(u8 fontId, u8 attributeId); u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension); void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese); u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese); void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese); u32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese); void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese); u32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese); void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese); u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese); void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese); u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese); void DecompressGlyphFont9(u16 glyphId); #endif // GUARD_TEXT_H