#ifndef GUARD_CONSTANTS_FRONTIER_UTIL_H #define GUARD_CONSTANTS_FRONTIER_UTIL_H #define FRONTIER_BEFORE_TEXT 0 #define FRONTIER_PLAYER_LOST_TEXT 1 #define FRONTIER_PLAYER_WON_TEXT 2 #define FRONTIER_UTIL_FUNC_0 0 #define FRONTIER_UTIL_FUNC_1 1 #define FRONTIER_UTIL_FUNC_2 2 #define FRONTIER_UTIL_FUNC_LOAD_SELECTED_PARTY 3 #define FRONTIER_UTIL_FUNC_SOFT_RESET 4 #define FRONTIER_UTIL_FUNC_SET_FRONTIER_TRAINERS 5 #define FRONTIER_UTIL_FUNC_6 6 #define FRONTIER_UTIL_FUNC_RESULTS_WINDOW 7 #define FRONTIER_UTIL_FUNC_8 8 #define FRONTIER_UTIL_FUNC_9 9 #define FRONTIER_UTIL_FUNC_IS_FRONTIER_BRAIN 10 #define FRONTIER_UTIL_FUNC_11 11 #define FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS 12 #define FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL 13 #define FRONTIER_UTIL_FUNC_CHECK_BATTLE_TYPE 14 #define FRONTIER_UTIL_FUNC_15 15 #define FRONTIER_UTIL_FUNC_CHECK_VISIT_TRAINER 16 #define FRONTIER_UTIL_FUNC_17 17 #define FRONTIER_UTIL_FUNC_18 18 #define FRONTIER_UTIL_FUNC_19 19 #define FRONTIER_UTIL_FUNC_BUFFER_TRAINER_NAME 20 #define FRONTIER_UTIL_FUNC_21 21 #define FRONTIER_UTIL_FUNC_SET_BRAIN_OBJECT 22 #endif // GUARD_CONSTANTS_FRONTIER_UTIL_H