#ifndef GUARD_PARTY_MENU_H #define GUARD_PARTY_MENU_H #include "task.h" enum { AILMENT_NONE, AILMENT_PSN, AILMENT_PRZ, AILMENT_SLP, AILMENT_FRZ, AILMENT_BRN }; enum { PARTY_CHOOSE_MON, PARTY_MUST_CHOOSE_MON, PARTY_CANT_SWITCH, PARTY_USE_ITEM_ON, PARTY_ABILITY_PREVENTS, PARTY_GIVE_ITEM, }; struct Struct203CEC8 { u8 filler[0x9]; s8 unk9; s8 unkA; u8 unkB; u8 filler2[0x2]; }; extern struct Struct203CEC8 gUnknown_0203CEC8; bool8 pokemon_has_move(struct Pokemon *, u16); void sub_81B58A8(void); void DoWallyTutorialBagMenu(void); u8 pokemon_ailments_get_primary(u32 status); u8 *GetMonNickname(struct Pokemon *mon, u8 *dst); u8 GetCursorSelectionMonId(void); bool8 FieldCallback_PrepareFadeInFromMenu(void); void sub_81B7F60(void); void sub_81B0FCC(u8 partyIdx, u8 a); void sub_81B1370(u8 taskId); void display_pokemon_menu_message(u8 windowId); void sub_81B1F18(u8 taskId, u8 pokemonIdx, s8 a, s16 hp, TaskFunc func); void sub_81B1B5C(void *a, u8 b); u8 sub_81B1BD4(); void sub_81B8448(); void sub_81B8518(u8 unused); u8 sub_81B1360(void); void sub_81B8904(u8 arg0, void (*callback)(void)); void OpenPartyMenuInBattle(u8 caseId); u16 ItemIdToBattleMoveId(u16 itemId); #endif // GUARD_PARTY_MENU_H