// Copyright (c) 2015 YamaArashi #ifndef GFX_H #define GFX_H #include #include struct Color { unsigned char red; unsigned char green; unsigned char blue; }; struct Palette { struct Color colors[256]; int numColors; }; struct Image { int width; int height; int bitDepth; unsigned char *pixels; bool hasPalette; struct Palette palette; bool hasTransparency; }; void ReadImage(char *path, int tilesWidth, int bitDepth, struct Image *image, bool invertColors); void WriteImage(char *path, int numTiles, int bitDepth, struct Image *image, bool invertColors); void FreeImage(struct Image *image); void ReadGbaPalette(char *path, struct Palette *palette); void WriteGbaPalette(char *path, struct Palette *palette); #endif // GFX_H