#ifndef GUARD_SAVE_H #define GUARD_SAVE_H struct SaveSectionLocation { void *data; u16 size; }; struct SaveSection { u8 data[0xFF4]; u16 id; u16 checksum; u32 security; u32 counter; }; // size is 0x1000 // headless save section? struct UnkSaveSection { u8 data[0xFF4]; u32 security; }; // size is 0xFF8 struct SaveSectionOffsets { u16 toAdd; u16 size; }; // Emerald changes this definition to be the sectors per slot. #define NUM_SECTORS_PER_SLOT 16 #define UNKNOWN_CHECK_VALUE 0x8012025 // SetDamagedSectorBits states enum { ENABLE, DISABLE, CHECK // unused }; // Do save types enum { SAVE_NORMAL, SAVE_LINK, //EREADER_SAVE, // deprecated in Emerald SAVE_LINK2, // unknown 2nd link save SAVE_HALL_OF_FAME, SAVE_OVERWRITE_DIFFERENT_FILE, SAVE_HALL_OF_FAME_ERASE_BEFORE // unused }; #define SECTION_ID_RECORDED_BATTLE 31 extern u16 gLastWrittenSector; extern u32 gLastSaveCounter; extern u16 gLastKnownGoodSector; extern u32 gDamagedSaveSectors; extern u32 gSaveCounter; extern struct SaveSection *gFastSaveSection; extern u16 gUnknown_03006208; extern u16 gSaveFileStatus; extern void (*gGameContinueCallback)(void); extern struct SaveSectionLocation gRamSaveSectionLocations[]; extern u16 gUnknown_03006294; extern struct SaveSection gSaveDataBuffer; void ClearSaveData(void); void Save_ResetSaveCounters(void); bool32 SetDamagedSectorBits(u8 op, u8 bit); u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location); u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location); u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size); u8 TryWriteSector(u8 sector, u8 *data); u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location); u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location); u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location); u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location); u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location); u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location); u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location); u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location); u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location); u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location); u8 GetSaveValidStatus(const struct SaveSectionLocation *location); u8 sub_81530DC(u8 a1, u8 *data, u16 size); u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section); u16 CalculateChecksum(void *data, u16 size); void UpdateSaveAddresses(void); u8 HandleSavingData(u8 saveType); u8 TrySavingData(u8 saveType); bool8 sub_8153380(void); bool8 sub_81533AC(void); u8 sub_81533E0(void); u8 sub_8153408(void); u8 sub_8153430(void); bool8 sub_8153474(void); u8 Save_LoadGameData(u8 a1); u16 sub_815355C(void); u8 sub_81534D0(u8); u8 sub_8153430(void); bool8 sub_8153474(void); u32 TryCopySpecialSaveSection(u8 sector, u8* dst); u32 sub_8153634(u8 sector, u8* src); void sub_8153688(u8 taskId); #endif // GUARD_SAVE_H