#ifndef GUARD_RECORDED_BATTLE_H #define GUARD_RECORDED_BATTLE_H extern u32 gRecordedBattleRngSeed; extern u32 gBattlePalaceMoveSelectionRngValue; extern u8 gUnknown_0203C7B4; void sub_8184DA4(u8 arg0); void sub_8184E58(void); void RecordedBattle_SetBattlerAction(u8 bank, u8 action); void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear); u8 RecordedBattle_GetBattlerAction(u8 bank); u8 sub_81850D0(void); u8 sub_81850DC(u8 *arg0); void sub_81851A8(u8 *arg0); bool32 CanCopyRecordedBattleSaveData(void); u32 MoveRecordedBattleToSaveData(void); void PlayRecordedBattle(void (*CB2_After)(void)); u8 sub_8185EA0(void); u8 sub_8185EAC(void); void RecordedBattle_SaveParties(void); u8 GetActiveBankLinkPlayerGender(void); void sub_8185F84(void); void sub_8185F90(u16 arg0); u8 sub_8185FAC(void); u8 GetBattleStyleInRecordedBattle(void); u8 GetTextSpeedInRecordedBattle(void); void RecordedBattle_CopyBankMoves(void); void sub_818603C(u8 arg0); u32 GetAiScriptsInRecordedBattle(void); void sub_8186444(void); bool8 sub_8186450(void); void sub_8186468(u8 *dst); u8 sub_818649C(void); u8 sub_81864A8(void); u8 sub_81864B4(void); u8 sub_81864C0(void); void sub_81864CC(void); u16 *sub_81864E0(void); #endif // GUARD_RECORDED_BATTLE_H