# Bugs and Glitches These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` preprocessor variable will fix some of these automatically. Fixes are written in the `diff` format. If you've used Git before, this should look familiar: ```diff this is some code -delete red - lines +add green + lines ``` ## Contents - [RNG does not get seeded](#rng-does-not-get-seeded) - [Scrolling through items in the bag causes the image to flicker](#scrolling-through-items-in-the-bag-causes-the-image-to-flicker) ## RNG does not get seeded **Fix:** Add the following function to [src/main.c](https://github.com/pret/pokeemerald/blob/master/src/main.c): ```diff +static void SeedRngWithRtc(void) +{ + u32 seed = RtcGetMinuteCount(); + seed = (seed >> 16) ^ (seed & 0xFFFF); + SeedRng(seed); +} ``` And edit `AgbMain`: ```diff ... RtcInit(); CheckForFlashMemory(); InitMainCallbacks(); InitMapMusic(); + SeedRngWithRtc(); ClearDma3Requests(); ... ``` This restores the code of Ruby/Sapphire. **Alternate Fix:** Edit the following function in [src/title_screen.c](https://github.com/pret/pokeemerald/blob/master/src/title_screen.c): ```diff void CB2_InitTitleScreen(void) { switch (gMain.state) { default: case 0: SetVBlankCallback(NULL); + StartTimer1(); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); ... ``` This matches what FRLG does and obtains the seed differently than RS, independently of the RTC. ## Scrolling through items in the bag causes the image to flicker **Fix:** Add the following function to [src/item_menu_icons.c](https://github.com/pret/pokeemerald/blob/master/src/item_menu_icons.c): ```diff +void HideBagItemIconSprite(u8 id) +{ + u8 *spriteId = &gBagMenu->spriteId[10]; + if (spriteId[id] != 0xFF) + { + gSprites[spriteId[id]].invisible = TRUE; + } +} ``` and its corresponding declaration in [include/item_menu_icons.h](https://github.com/pret/pokeemerald/blob/master/include/item_menu_icons.h): ```diff +void HideBagItemIconSprite(u8 id); ``` Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c](https://github.com/pret/pokeemerald/blob/master/src/item_menu.c): ```diff ... { - RemoveBagItemIconSprite(1 ^ gBagMenu->unk81B_1); + HideBagItemIconSprite(gBagMenu->unk81B_1 ^ 1); + RemoveBagItemIconSprite(gBagMenu->unk81B_1); if (a != -2) ... ``` ## Pokémon that have an affine transform as part of their entry animation glitch when going in and out of Poké Balls without a screen transition in between **Fix:** Edit `sub_817F77C` in [src/pokemon_animation.c](https://github.com/pret/pokeemerald/blob/master/src/pokemon_animation.c#L1028): ```diff ... -#ifdef BUGFIX else { // FIX: Reset these back to normal after they were changed so Poké Ball catch/release // animations without a screen transition in between don't break sprite->affineAnimPaused = FALSE; sprite->affineAnims = gUnknown_082FF694; } -#endif // BUGFIX } ```